Add missing reference to FurnitureHabboWheelLogic

This commit is contained in:
Bill 2022-07-27 10:45:52 -04:00
parent ad7c7c19cb
commit 93518437d2

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@ -4,7 +4,7 @@ import { IEventDispatcher } from '../../core/events/IEventDispatcher';
import { IRoomObjectEventHandler } from '../../room/object/logic/IRoomObjectEventHandler';
import { IRoomObjectLogicFactory } from '../../room/object/logic/IRoomObjectLogicFactory';
import { RoomObjectLogicBase } from '../../room/object/logic/RoomObjectLogicBase';
import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object';
import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHabboWheelLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object';
import { AvatarLogic } from './object/logic/avatar/AvatarLogic';
import { FurnitureAchievementResolutionLogic } from './object/logic/furniture/FurnitureAchievementResolutionLogic';
import { FurnitureBadgeDisplayLogic } from './object/logic/furniture/FurnitureBadgeDisplayLogic';
@ -349,6 +349,9 @@ export class RoomObjectLogicFactory implements IRoomObjectLogicFactory
case RoomObjectLogicType.FURNITURE_ACHIEVEMENT_RESOLUTION:
logic = FurnitureAchievementResolutionLogic;
break;
case RoomObjectLogicType.FURNITURE_HABBOWHEEL:
logic = FurnitureHabboWheelLogic;
break;
default:
logic = FurnitureLogic;
break;