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Add missing reference to FurnitureHabboWheelLogic
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@ -4,7 +4,7 @@ import { IEventDispatcher } from '../../core/events/IEventDispatcher';
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import { IRoomObjectEventHandler } from '../../room/object/logic/IRoomObjectEventHandler';
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import { IRoomObjectLogicFactory } from '../../room/object/logic/IRoomObjectLogicFactory';
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import { RoomObjectLogicBase } from '../../room/object/logic/RoomObjectLogicBase';
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import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object';
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import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHabboWheelLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object';
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import { AvatarLogic } from './object/logic/avatar/AvatarLogic';
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import { FurnitureAchievementResolutionLogic } from './object/logic/furniture/FurnitureAchievementResolutionLogic';
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import { FurnitureBadgeDisplayLogic } from './object/logic/furniture/FurnitureBadgeDisplayLogic';
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@ -349,6 +349,9 @@ export class RoomObjectLogicFactory implements IRoomObjectLogicFactory
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case RoomObjectLogicType.FURNITURE_ACHIEVEMENT_RESOLUTION:
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logic = FurnitureAchievementResolutionLogic;
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break;
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case RoomObjectLogicType.FURNITURE_HABBOWHEEL:
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logic = FurnitureHabboWheelLogic;
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break;
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default:
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logic = FurnitureLogic;
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break;
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