diff --git a/src/nitro/room/RoomObjectLogicFactory.ts b/src/nitro/room/RoomObjectLogicFactory.ts index 342689ab..e5cbea72 100644 --- a/src/nitro/room/RoomObjectLogicFactory.ts +++ b/src/nitro/room/RoomObjectLogicFactory.ts @@ -4,7 +4,7 @@ import { IEventDispatcher } from '../../core/events/IEventDispatcher'; import { IRoomObjectEventHandler } from '../../room/object/logic/IRoomObjectEventHandler'; import { IRoomObjectLogicFactory } from '../../room/object/logic/IRoomObjectLogicFactory'; import { RoomObjectLogicBase } from '../../room/object/logic/RoomObjectLogicBase'; -import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object'; +import { FurnitureEcotronBoxLogic, FurnitureEffectBoxLogic, FurnitureGroupForumTerminalLogic, FurnitureHabboWheelLogic, FurnitureHweenLovelockLogic, FurnitureInternalLinkLogic, FurnitureJukeboxLogic, FurnitureLoveLockLogic, FurnitureMonsterplantSeedLogic, FurnitureMysteryBoxLogic, FurnitureMysteryTrophyLogic, FurniturePlaceholderLogic, FurniturePlanetSystemLogic, FurnitureRandomStateLogic, FurnitureRandomTeleportLogic, FurnitureRentableSpaceLogic, FurnitureSongDiskLogic, FurnitureSoundMachineLogic, FurnitureWelcomeGiftLogic } from './object'; import { AvatarLogic } from './object/logic/avatar/AvatarLogic'; import { FurnitureAchievementResolutionLogic } from './object/logic/furniture/FurnitureAchievementResolutionLogic'; import { FurnitureBadgeDisplayLogic } from './object/logic/furniture/FurnitureBadgeDisplayLogic'; @@ -349,6 +349,9 @@ export class RoomObjectLogicFactory implements IRoomObjectLogicFactory case RoomObjectLogicType.FURNITURE_ACHIEVEMENT_RESOLUTION: logic = FurnitureAchievementResolutionLogic; break; + case RoomObjectLogicType.FURNITURE_HABBOWHEEL: + logic = FurnitureHabboWheelLogic; + break; default: logic = FurnitureLogic; break;