nitro-react/src/views/wired/common/GetWiredTriggerLayout.tsx
2021-06-29 02:20:50 -04:00

53 lines
3.2 KiB
TypeScript

import { WiredTriggerAvatarEnterRoomView } from '../views/triggers/avatar-enter-room/WiredTriggerAvatarEnterRoomView';
import { WiredTriggerAvatarSaysSomethingView } from '../views/triggers/avatar-says-something/WiredTriggerAvatarSaysSomethingView';
import { WiredTriggerAvatarWalksOffFurniView } from '../views/triggers/avatar-walks-off-furni/WiredTriggerAvatarWalksOffFurniView';
import { WiredTriggerAvatarWalksOnFurniView } from '../views/triggers/avatar-walks-on-furni/WiredTriggerAvatarWalksOnFurni';
import { WiredTriggerBotReachedAvatarView } from '../views/triggers/bot-reached-avatar/WiredTriggerBotReachedAvatarView';
import { WiredTriggerBotReachedStuffView } from '../views/triggers/bot-reached-stuff/WiredTriggerBotReachedStuffView';
import { WiredTriggerCollisionView } from '../views/triggers/collision/WiredTriggerCollisionView';
import { WiredTriggeExecuteOnceView } from '../views/triggers/execute-once/WiredTriggerExecuteOnceView';
import { WiredTriggeExecutePeriodicallyLongView } from '../views/triggers/execute-periodically-long/WiredTriggerExecutePeriodicallyLongView';
import { WiredTriggeExecutePeriodicallyView } from '../views/triggers/execute-periodically/WiredTriggerExecutePeriodicallyView';
import { WiredTriggerGameEndsView } from '../views/triggers/game-ends/WiredTriggerGameEndsView';
import { WiredTriggerGameStartsView } from '../views/triggers/game-starts/WiredTriggerGameStartsView';
import { WiredTriggeScoreAchievedView } from '../views/triggers/score-achieved/WiredTriggerScoreAchievedView';
import { WiredTriggerToggleFurniView } from '../views/triggers/toggle-furni/WiredTriggerToggleFurniView';
import { WiredTriggerLayout } from './WiredTriggerLayoutCode';
export function GetWiredTriggerLayout(code: number): JSX.Element
{
switch(code)
{
case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
return <WiredTriggerAvatarEnterRoomView />;
case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
return <WiredTriggerAvatarSaysSomethingView />;
case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
return <WiredTriggerAvatarWalksOffFurniView />;
case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
return <WiredTriggerAvatarWalksOnFurniView />;
case WiredTriggerLayout.BOT_REACHED_AVATAR:
return <WiredTriggerBotReachedAvatarView />;
case WiredTriggerLayout.BOT_REACHED_STUFF:
return <WiredTriggerBotReachedStuffView />;
case WiredTriggerLayout.COLLISION:
return <WiredTriggerCollisionView />;
case WiredTriggerLayout.EXECUTE_ONCE:
return <WiredTriggeExecuteOnceView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY:
return <WiredTriggeExecutePeriodicallyView />;
case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
return <WiredTriggeExecutePeriodicallyLongView />;
case WiredTriggerLayout.GAME_ENDS:
return <WiredTriggerGameEndsView />;
case WiredTriggerLayout.GAME_STARTS:
return <WiredTriggerGameStartsView />;
case WiredTriggerLayout.SCORE_ACHIEVED:
return <WiredTriggeScoreAchievedView />;
case WiredTriggerLayout.TOGGLE_FURNI:
return <WiredTriggerToggleFurniView />;
}
return null;
}