import { WiredTriggerAvatarEnterRoomView } from '../views/triggers/avatar-enter-room/WiredTriggerAvatarEnterRoomView'; import { WiredTriggerAvatarSaysSomethingView } from '../views/triggers/avatar-says-something/WiredTriggerAvatarSaysSomethingView'; import { WiredTriggerAvatarWalksOffFurniView } from '../views/triggers/avatar-walks-off-furni/WiredTriggerAvatarWalksOffFurniView'; import { WiredTriggerAvatarWalksOnFurniView } from '../views/triggers/avatar-walks-on-furni/WiredTriggerAvatarWalksOnFurni'; import { WiredTriggerBotReachedAvatarView } from '../views/triggers/bot-reached-avatar/WiredTriggerBotReachedAvatarView'; import { WiredTriggerBotReachedStuffView } from '../views/triggers/bot-reached-stuff/WiredTriggerBotReachedStuffView'; import { WiredTriggerCollisionView } from '../views/triggers/collision/WiredTriggerCollisionView'; import { WiredTriggeExecuteOnceView } from '../views/triggers/execute-once/WiredTriggerExecuteOnceView'; import { WiredTriggeExecutePeriodicallyLongView } from '../views/triggers/execute-periodically-long/WiredTriggerExecutePeriodicallyLongView'; import { WiredTriggeExecutePeriodicallyView } from '../views/triggers/execute-periodically/WiredTriggerExecutePeriodicallyView'; import { WiredTriggerGameEndsView } from '../views/triggers/game-ends/WiredTriggerGameEndsView'; import { WiredTriggerGameStartsView } from '../views/triggers/game-starts/WiredTriggerGameStartsView'; import { WiredTriggeScoreAchievedView } from '../views/triggers/score-achieved/WiredTriggerScoreAchievedView'; import { WiredTriggerToggleFurniView } from '../views/triggers/toggle-furni/WiredTriggerToggleFurniView'; import { WiredTriggerLayout } from './WiredTriggerLayoutCode'; export function GetWiredTriggerLayout(code: number): JSX.Element { switch(code) { case WiredTriggerLayout.AVATAR_ENTERS_ROOM: return ; case WiredTriggerLayout.AVATAR_SAYS_SOMETHING: return ; case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI: return ; case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI: return ; case WiredTriggerLayout.BOT_REACHED_AVATAR: return ; case WiredTriggerLayout.BOT_REACHED_STUFF: return ; case WiredTriggerLayout.COLLISION: return ; case WiredTriggerLayout.EXECUTE_ONCE: return ; case WiredTriggerLayout.EXECUTE_PERIODICALLY: return ; case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG: return ; case WiredTriggerLayout.GAME_ENDS: return ; case WiredTriggerLayout.GAME_STARTS: return ; case WiredTriggerLayout.SCORE_ACHIEVED: return ; case WiredTriggerLayout.TOGGLE_FURNI: return ; } return null; }