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58 lines
2.9 KiB
Markdown
58 lines
2.9 KiB
Markdown
### Nitro Converter
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# What files does this tool convert?
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The converter currently supports the following files:
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- furnidata.xml
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- figuredata.xml
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- figuremap.xml
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- effectmap.xml
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- external_texts.txt
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- productdata.txt
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- Furniture swfs
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- Pet swfs
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- Figure swfs
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- Effect swfs
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# Configuration
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You must rename `configuration.json.example` to `configuration.json`
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The simplest way to set your configuration is by changing the `external.variables.url` option. The converter will pull all urls from this file if the main configuration has them set to `null or ""`
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You may set any of the urls to a local path on your system or a remote url. A local path is recommended as the tool will run a lot quicker for downloading.
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| key | value |
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| ------ | ------ |
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| output.folder | The folder where converted assets will be saved to |
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| flash.client.url | The base url where figures/pets/effects are stored, eg https://url/gordon/ |
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| furnidata.load.url | The url to your furnidata, can be XML or JSON, eg https://url/gamedata/furnidata.xml |
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| productdata.load.url | The url to your productdata.txt, eg https://url/gamedata/productdata.txt |
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| figuremap.load.url | The url to your figure map, can be XML or JSON, eg https://url/gordon/figuremap.xml |
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| effectmap.load.url | The url to your effect map, can be XML or JSON, eg https://url/gordon/effectmap.xml |
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| dynamic.download.pet.url | The full url where pets are stored, eg https://url/gordon/%className%.swf |
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| dynamic.download.figure.url | The full url where figures are stored, eg https://url/gordon/%className%.swf |
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| dynamic.download.effect.url | The full url where effects are stored, eg https://url/gordon/%className%.swf |
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| flash.dynamic.download.url | The base url where furniture is stored, eg https://url/dcr/hof_furni/ |
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| dynamic.download.furniture.url | The full url where furniture is stored, eg https://url/dcr/hof_furni/%className%.swf |
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| external.variables.url | The url to your external variables, eg https://url/gamedata/external_variables.txt |
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| external.texts.url | The url to your external texts, eg https://url/gamedata/external_texts.txt |
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| convert.productdata | Either `0` to skip or `1` to run |
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| convert.externaltexts | Either `0` to skip or `1` to run |
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| convert.figure | Either `0` to skip or `1` to run |
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| convert.figuredata | Either `0` to skip or `1` to run |
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| convert.effect | Either `0` to skip or `1` to run |
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| convert.furniture | Either `0` to skip or `1` to run |
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| convert.pet | Either `0` to skip or `1` to run |
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# Running the converter
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To run the converter open a new terminal / console window in the main converter directory.
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**Make sure you run ``npm i`` before first use.**
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Type `npm start` and the converter will start running, only errors will be outputted in the console.
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The converter will skip any assets that already exist but will always reconvert your XMLs / copy your JSONS to the ``gamedata`` folder to ensure you always have the latest copy.
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