mirror of
https://github.com/billsonnn/nitro-renderer.git
synced 2024-11-22 23:50:52 +01:00
Add floorplan stuff
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parent
b4f4cc446b
commit
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21
src/room/floorplan/pixi-tilemap/CanvasTileRenderer.ts
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21
src/room/floorplan/pixi-tilemap/CanvasTileRenderer.ts
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@ -0,0 +1,21 @@
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import * as PIXI from 'pixi.js';
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window.PIXI = PIXI;
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export class CanvasTileRenderer
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{
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renderer: PIXI.Renderer;
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tileAnim = [0, 0];
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dontUseTransform = false;
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constructor(renderer: PIXI.Renderer)
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{
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this.renderer = renderer;
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this.tileAnim = [0, 0];
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}
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}
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const cr = (window.PIXI as any).CanvasRenderer;
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if(cr)
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{
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console.warn('REGISTER');
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cr.registerPlugin('tilemap', CanvasTileRenderer);
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}
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286
src/room/floorplan/pixi-tilemap/CompositeRectTileLayer.ts
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286
src/room/floorplan/pixi-tilemap/CompositeRectTileLayer.ts
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@ -0,0 +1,286 @@
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import { Container, Matrix, Renderer, Texture } from 'pixi.js';
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import { Constant } from './Constant';
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import { RectTileLayer } from './RectTileLayer';
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export class CompositeRectTileLayer extends Container
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{
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constructor(zIndex?: number, bitmaps?: Array<Texture>, texPerChild?: number, alpha?: number)
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{
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super();
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// eslint-disable-next-line prefer-spread,prefer-rest-params
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this.initialize.apply(this, arguments);
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}
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z: number;
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zIndex: number;
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modificationMarker = 0;
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shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
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_globalMat: Matrix = null;
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_lastLayer: RectTileLayer = null;
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texPerChild: number;
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initialize(zIndex?: number, bitmaps?: Array<Texture>, texPerChild?: number, alpha?: number)
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{
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if(texPerChild as any === true)
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{
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//old format, ignore it!
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texPerChild = 0;
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}
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this.z = this.zIndex = zIndex;
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this.alpha = alpha ?? 1.0;
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this.texPerChild = texPerChild || Constant.boundCountPerBuffer * Constant.maxTextures;
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if(bitmaps)
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{
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this.setBitmaps(bitmaps);
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}
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}
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setBitmaps(bitmaps: Array<Texture>)
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{
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for(let i=0;i<bitmaps.length;i++)
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{
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if(bitmaps[i] && !bitmaps[i].baseTexture)
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{
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throw new Error('pixi-tilemap cannot use destroyed textures. '+
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'Probably, you passed resources[\'myAtlas\'].texture in pixi > 5.2.1, it does not exist there.');
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}
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}
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const texPerChild = this.texPerChild;
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const len1 = this.children.length;
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const len2 = Math.ceil(bitmaps.length / texPerChild);
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let i: number;
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for(i = 0; i < len1; i++)
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{
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(this.children[i] as RectTileLayer).textures = bitmaps.slice(i * texPerChild, (i + 1) * texPerChild);
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}
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for(i = len1; i < len2; i++)
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{
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const layer = new RectTileLayer(this.zIndex, bitmaps.slice(i * texPerChild, (i + 1) * texPerChild));
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layer.compositeParent = true;
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layer.offsetX = Constant.boundSize;
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layer.offsetY = Constant.boundSize;
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this.addChild(layer);
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}
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}
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clear()
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{
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for(let i = 0; i < this.children.length; i++)
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{
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(this.children[i] as RectTileLayer).clear();
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}
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this.modificationMarker = 0;
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}
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addRect(textureIndex: number, u: number, v: number, x: number, y: number, tileWidth: number, tileHeight: number, animX?: number, animY?: number, rotate?: number, animWidth?: number, animHeight?: number, alpha?: number): this
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{
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const childIndex: number = textureIndex / this.texPerChild >> 0;
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const textureId: number = textureIndex % this.texPerChild;
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if(this.children[childIndex] && (this.children[childIndex] as RectTileLayer).textures)
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{
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this._lastLayer = (this.children[childIndex] as RectTileLayer);
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const tileAlpha = this.worldAlpha * (alpha ?? 1.0);
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this._lastLayer.addRect(textureId, u, v, x, y, tileWidth, tileHeight, animX, animY, rotate, animWidth, animHeight, tileAlpha);
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}
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else
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{
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this._lastLayer = null;
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}
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return this;
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}
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tileRotate(rotate: number): this
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{
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if(this._lastLayer)
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{
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this._lastLayer.tileRotate(rotate);
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}
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return this;
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}
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tileAnimX(offset: number, count: number): this
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{
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if(this._lastLayer)
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{
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this._lastLayer.tileAnimX(offset, count);
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}
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return this;
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}
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tileAnimY(offset: number, count: number): this
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{
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if(this._lastLayer)
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{
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this._lastLayer.tileAnimY(offset, count);
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}
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return this;
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}
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addFrame(texture_: Texture | string | number, x: number, y: number, animX?: number, animY?: number, animWidth?: number, animHeight?: number, alpha?: number, yaxis?: number, xaxis?: number): this
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{
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let texture: Texture;
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let layer: RectTileLayer = null;
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let ind = 0;
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const children = this.children;
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this._lastLayer = null;
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if(typeof texture_ === 'number')
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{
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const childIndex = texture_ / this.texPerChild >> 0;
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layer = children[childIndex] as RectTileLayer;
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if(!layer)
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{
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layer = children[0] as RectTileLayer;
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if(!layer)
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{
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return this;
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}
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ind = 0;
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}
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else
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{
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ind = texture_ % this.texPerChild;
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}
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texture = layer.textures[ind];
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}
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else
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{
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if(typeof texture_ === 'string')
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{
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texture = Texture.from(texture_);
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}
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else
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{
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texture = texture_ as Texture;
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}
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for(let i = 0; i < children.length; i++)
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{
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const child = children[i] as RectTileLayer;
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const tex = child.textures;
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for(let j = 0; j < tex.length; j++)
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{
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if(tex[j].baseTexture === texture.baseTexture)
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{
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layer = child;
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ind = j;
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break;
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}
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}
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if(layer)
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{
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break;
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}
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}
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if(!layer)
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{
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for(let i = 0; i < children.length; i++)
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{
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const child = children[i] as RectTileLayer;
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if(child.textures.length < this.texPerChild)
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{
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layer = child;
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ind = child.textures.length;
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child.textures.push(texture);
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break;
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}
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}
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if(!layer)
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{
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layer = new RectTileLayer(this.zIndex, texture);
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layer.compositeParent = true;
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layer.offsetX = Constant.boundSize;
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layer.offsetY = Constant.boundSize;
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this.addChild(layer);
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ind = 0;
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}
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}
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}
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this._lastLayer = layer;
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const tileAlpha = this.worldAlpha * (alpha?? 1.0);
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layer.addRect(ind, texture.frame.x, texture.frame.y, x, y, texture.orig.width, texture.orig.height, animX, animY, texture.rotate, animWidth, animHeight, tileAlpha, yaxis, xaxis);
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return this;
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}
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renderCanvas(renderer: any)
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{
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if(!this.visible || this.worldAlpha <= 0 || !this.renderable)
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{
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return;
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}
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const plugin = renderer.plugins.tilemap;
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if(!plugin.dontUseTransform)
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{
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const wt = this.worldTransform;
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renderer.context.setTransform(
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wt.a,
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wt.b,
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wt.c,
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wt.d,
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wt.tx * renderer.resolution,
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wt.ty * renderer.resolution
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);
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}
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const layers = this.children;
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for(let i = 0; i < layers.length; i++)
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{
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(layers[i] as RectTileLayer).renderCanvasCore(renderer);
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}
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}
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render(renderer: Renderer)
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{
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if(!this.visible || this.worldAlpha <= 0 || !this.renderable)
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{
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return;
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}
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const plugin = (renderer.plugins as any)['tilemap'];
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const shader = plugin.getShader();
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renderer.batch.setObjectRenderer(plugin);
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//TODO: dont create new array, please
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this._globalMat = shader.uniforms.projTransMatrix;
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renderer.globalUniforms.uniforms.projectionMatrix.copyTo(this._globalMat).append(this.worldTransform);
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shader.uniforms.shadowColor = this.shadowColor;
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shader.uniforms.animationFrame = plugin.tileAnim;
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renderer.shader.bind(shader, false);
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const layers = this.children;
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for(let i = 0; i < layers.length; i++)
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{
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(layers[i] as RectTileLayer).renderWebGLCore(renderer, plugin);
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}
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}
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isModified(anim: boolean)
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{
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const layers = this.children;
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if(this.modificationMarker !== layers.length)
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{
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return true;
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}
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for(let i = 0; i < layers.length; i++)
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{
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if((layers[i] as RectTileLayer).isModified(anim))
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{
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return true;
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}
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}
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return false;
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}
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clearModify()
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{
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const layers = this.children;
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this.modificationMarker = layers.length;
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for(let i = 0; i < layers.length; i++)
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{
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(layers[i] as RectTileLayer).clearModify();
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}
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}
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}
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11
src/room/floorplan/pixi-tilemap/Constant.ts
Normal file
11
src/room/floorplan/pixi-tilemap/Constant.ts
Normal file
@ -0,0 +1,11 @@
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import { SCALE_MODES } from 'pixi.js';
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export const Constant = {
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maxTextures: 16,
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bufferSize: 2048,
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boundSize: 1024,
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boundCountPerBuffer: 1,
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use32bitIndex: false,
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SCALE_MODE: SCALE_MODES.LINEAR,
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DO_CLEAR: true
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};
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61
src/room/floorplan/pixi-tilemap/MultiTextureResource.ts
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61
src/room/floorplan/pixi-tilemap/MultiTextureResource.ts
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@ -0,0 +1,61 @@
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import { resources } from '@pixi/core';
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import { BaseTexture, Sprite, Texture } from 'pixi.js';
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export interface IMultiTextureOptions {
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boundCountPerBuffer: number;
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boundSize: number;
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bufferSize: number;
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DO_CLEAR?: boolean;
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}
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export class MultiTextureResource extends resources.Resource
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{
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constructor(options: IMultiTextureOptions)
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{
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super(options.bufferSize, options.bufferSize);
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const bounds = this.boundSprites;
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const dirties = this.dirties;
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this.boundSize = options.boundSize;
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for(let j = 0; j < options.boundCountPerBuffer; j++)
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{
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const spr = new Sprite();
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spr.position.x = options.boundSize * (j & 1);
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spr.position.y = options.boundSize * (j >> 1);
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bounds.push(spr);
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dirties.push(0);
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}
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this.DO_CLEAR = !!options.DO_CLEAR;
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}
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DO_CLEAR = false;
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boundSize: number = 0;
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_clearBuffer: Uint8Array = null;
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bind(baseTexture: BaseTexture)
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{
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if(this.baseTex)
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{
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throw new Error('Only one baseTexture is allowed for this resource!');
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}
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this.baseTex = baseTexture;
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super.bind(baseTexture);
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}
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baseTex: BaseTexture = null;
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boundSprites: Array<Sprite> = [];
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dirties: Array<number> = [];
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setTexture(ind: number, texture: Texture)
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{
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const spr = this.boundSprites[ind];
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if(spr.texture.baseTexture === texture.baseTexture)
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{
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return;
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}
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spr.texture = texture;
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this.baseTex.update();
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this.dirties[ind] = (this.baseTex as any).dirtyId;
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}
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}
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491
src/room/floorplan/pixi-tilemap/RectTileLayer.ts
Normal file
491
src/room/floorplan/pixi-tilemap/RectTileLayer.ts
Normal file
@ -0,0 +1,491 @@
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import { Container, DRAW_MODES, groupD8, Matrix, Renderer, Texture } from 'pixi.js';
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import { Constant } from './Constant';
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import { RectTileGeom } from './RectTileShader';
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import { TileRenderer } from './TileRenderer';
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enum PointStruct {
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U = 0,
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V,
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X,
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Y,
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TileWidth,
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TileHeight,
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Rotate,
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AnimX,
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AnimY,
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TextureIndex,
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AnimCountX,
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AnimCountY,
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Alpha,
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YAxis,
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XAxis
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}
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export const POINT_STRUCT_SIZE_TWO = (Object.keys(PointStruct).length / 2);
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//export const POINT_STRUCT_SIZE = 12;
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export class RectTileLayer extends Container
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{
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constructor(zIndex: number, texture: Texture | Array<Texture>)
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{
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super();
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this.initialize(zIndex, texture);
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}
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zIndex = 0;
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modificationMarker = 0;
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_$_localBounds = new PIXI.Bounds();
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shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
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_globalMat: Matrix = null;
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pointsBuf: Array<number> = [];
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hasAnim = false;
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textures: Array<Texture>;
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offsetX = 0;
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offsetY = 0;
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compositeParent = false;
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initialize(zIndex: number, textures: Texture | Array<Texture>)
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{
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if(!textures)
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{
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textures = [];
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}
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else if(!(textures instanceof Array) && (textures as Texture).baseTexture)
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{
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textures = [textures as Texture];
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}
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this.textures = textures as Array<Texture>;
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this.zIndex = zIndex;
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// this.visible = false;
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}
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clear()
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{
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this.pointsBuf.length = 0;
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this.modificationMarker = 0;
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this._$_localBounds.clear();
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this.hasAnim = false;
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}
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addFrame(texture_: Texture | string | number, x: number, y: number, animX: number, animY: number)
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||||
{
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||||
let texture: Texture;
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||||
let textureIndex = 0;
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||||
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||||
if(typeof texture_ === 'number')
|
||||
{
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||||
textureIndex = texture_;
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||||
texture = this.textures[textureIndex];
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}
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else
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{
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if(typeof texture_ === 'string')
|
||||
{
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||||
texture = Texture.from(texture_);
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}
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else
|
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{
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texture = texture_ as Texture;
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}
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let found = false;
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const textureList = this.textures;
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for(let i = 0; i < textureList.length; i++)
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{
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if(textureList[i].baseTexture === texture.baseTexture)
|
||||
{
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textureIndex = i;
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found = true;
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break;
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}
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}
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||||
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||||
if(!found)
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{
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// textureIndex = this.textures.length;
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// this.textures.push(texture);
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return false;
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||||
}
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}
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||||
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this.addRect(textureIndex, texture.frame.x, texture.frame.y, x, y, texture.orig.width, texture.orig.height, animX, animY, texture.rotate);
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||||
return true;
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}
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addRect(textureIndex: number, u: number, v: number, x: number, y: number, tileWidth: number, tileHeight: number,
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animX: number = 0, animY: number = 0, rotate: number = 0, animCountX: number = 1024, animCountY: number = 1024, alpha: number = 1, yaxis?: number, xaxis?: number): this
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{
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const pb = this.pointsBuf;
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this.hasAnim = this.hasAnim || animX > 0 || animY > 0;
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||||
pb.push(u);
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||||
pb.push(v);
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||||
pb.push(x);
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||||
pb.push(y);
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||||
pb.push(tileWidth);
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pb.push(tileHeight);
|
||||
pb.push(rotate);
|
||||
pb.push(animX | 0);
|
||||
pb.push(animY | 0);
|
||||
pb.push(textureIndex);
|
||||
pb.push(animCountX);
|
||||
pb.push(animCountY);
|
||||
pb.push(alpha);
|
||||
pb.push(yaxis);
|
||||
pb.push(xaxis);
|
||||
|
||||
this._$_localBounds.addFramePad(x, y, x+tileWidth, y+tileHeight, 0, 0);
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
tileRotate(rotate: number)
|
||||
{
|
||||
const pb = this.pointsBuf;
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.TextureIndex)] = rotate;
|
||||
}
|
||||
|
||||
tileAnimX(offset: number, count: number)
|
||||
{
|
||||
const pb = this.pointsBuf;
|
||||
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.AnimX)] = offset;
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.AnimCountX)] = count;
|
||||
}
|
||||
|
||||
tileAnimY(offset: number, count: number)
|
||||
{
|
||||
const pb = this.pointsBuf;
|
||||
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.AnimY)] = offset;
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.AnimCountY)] = count;
|
||||
}
|
||||
|
||||
tileAlpha(alpha: number)
|
||||
{
|
||||
const pb = this.pointsBuf;
|
||||
pb[pb.length - (POINT_STRUCT_SIZE_TWO - PointStruct.Alpha)] = alpha;
|
||||
}
|
||||
|
||||
renderCanvas(renderer: any)
|
||||
{
|
||||
const plugin = renderer.plugins.tilemap;
|
||||
if(!plugin.dontUseTransform)
|
||||
{
|
||||
const wt = this.worldTransform;
|
||||
renderer.context.setTransform(
|
||||
wt.a,
|
||||
wt.b,
|
||||
wt.c,
|
||||
wt.d,
|
||||
wt.tx * renderer.resolution,
|
||||
wt.ty * renderer.resolution
|
||||
);
|
||||
}
|
||||
this.renderCanvasCore(renderer);
|
||||
}
|
||||
|
||||
renderCanvasCore(renderer: any)
|
||||
{
|
||||
if(this.textures.length === 0) return;
|
||||
const points = this.pointsBuf;
|
||||
renderer.context.fillStyle = '#000000';
|
||||
for(let i = 0, n = points.length; i < n; i += POINT_STRUCT_SIZE_TWO)
|
||||
{
|
||||
let x1 = points[i + PointStruct.U], y1 = points[i + PointStruct.V];
|
||||
const x2 = points[i + PointStruct.X], y2 = points[i + PointStruct.Y];
|
||||
const w = points[i + PointStruct.TileWidth];
|
||||
const h = points[i + PointStruct.TileHeight];
|
||||
const rotate = points[i + PointStruct.Rotate];
|
||||
x1 += points[i + PointStruct.AnimX] * renderer.plugins.tilemap.tileAnim[0];
|
||||
y1 += points[i + PointStruct.AnimY] * renderer.plugins.tilemap.tileAnim[1];
|
||||
const textureIndex = points[i + PointStruct.TextureIndex];
|
||||
const alpha = points[i + PointStruct.Alpha];
|
||||
// canvas does not work with rotate yet
|
||||
if(textureIndex >= 0)
|
||||
{
|
||||
renderer.context.globalAlpha = alpha;
|
||||
renderer.context.drawImage((this.textures[textureIndex].baseTexture as any).getDrawableSource(), x1, y1, w, h, x2, y2, w, h);
|
||||
}
|
||||
else
|
||||
{
|
||||
renderer.context.globalAlpha = 0.5;
|
||||
renderer.context.fillRect(x2, y2, w, h);
|
||||
renderer.context.globalAlpha = 1;
|
||||
}
|
||||
renderer.context.globalAlpha = 1;
|
||||
}
|
||||
}
|
||||
|
||||
vbId = 0;
|
||||
vb: RectTileGeom = null;
|
||||
vbBuffer: ArrayBuffer = null;
|
||||
vbArray: Float32Array = null;
|
||||
vbInts: Uint32Array = null;
|
||||
|
||||
destroyVb()
|
||||
{
|
||||
if(this.vb)
|
||||
{
|
||||
this.vb.destroy();
|
||||
this.vb = null;
|
||||
}
|
||||
}
|
||||
|
||||
render(renderer: Renderer)
|
||||
{
|
||||
const plugin = (renderer.plugins as any)['tilemap'];
|
||||
const shader = plugin.getShader();
|
||||
renderer.batch.setObjectRenderer(plugin);
|
||||
this._globalMat = shader.uniforms.projTransMatrix;
|
||||
renderer.globalUniforms.uniforms.projectionMatrix.copyTo(this._globalMat).append(this.worldTransform);
|
||||
shader.uniforms.shadowColor = this.shadowColor;
|
||||
shader.uniforms.animationFrame = plugin.tileAnim;
|
||||
this.renderWebGLCore(renderer, plugin);
|
||||
}
|
||||
|
||||
renderWebGLCore(renderer: Renderer, plugin: TileRenderer)
|
||||
{
|
||||
const points = this.pointsBuf;
|
||||
if(points.length === 0) return;
|
||||
const rectsCount = points.length / POINT_STRUCT_SIZE_TWO;
|
||||
|
||||
const shader = plugin.getShader();
|
||||
const textures = this.textures;
|
||||
if(textures.length === 0) return;
|
||||
|
||||
plugin.bindTextures(renderer, shader, textures);
|
||||
renderer.shader.bind(shader, false);
|
||||
|
||||
//lost context! recover!
|
||||
let vb = this.vb;
|
||||
if(!vb)
|
||||
{
|
||||
vb = plugin.createVb();
|
||||
this.vb = vb;
|
||||
this.vbId = (vb as any).id;
|
||||
this.vbBuffer = null;
|
||||
this.modificationMarker = 0;
|
||||
}
|
||||
|
||||
plugin.checkIndexBuffer(rectsCount, vb);
|
||||
const boundCountPerBuffer = Constant.boundCountPerBuffer;
|
||||
|
||||
const vertexBuf = vb.getBuffer('aVertexPosition');
|
||||
//if layer was changed, re-upload vertices
|
||||
const vertices = rectsCount * vb.vertPerQuad;
|
||||
if(vertices === 0) return;
|
||||
if(this.modificationMarker !== vertices)
|
||||
{
|
||||
this.modificationMarker = vertices;
|
||||
const vs = vb.stride * vertices;
|
||||
if(!this.vbBuffer || this.vbBuffer.byteLength < vs)
|
||||
{
|
||||
//!@#$ happens, need resize
|
||||
let bk = vb.stride;
|
||||
while(bk < vs)
|
||||
{
|
||||
bk *= 2;
|
||||
}
|
||||
this.vbBuffer = new ArrayBuffer(bk);
|
||||
this.vbArray = new Float32Array(this.vbBuffer);
|
||||
this.vbInts = new Uint32Array(this.vbBuffer);
|
||||
vertexBuf.update(this.vbBuffer);
|
||||
}
|
||||
|
||||
const arr = this.vbArray, ints = this.vbInts;
|
||||
//upload vertices!
|
||||
let sz = 0;
|
||||
//let tint = 0xffffffff;
|
||||
let textureId = 0;
|
||||
let shiftU: number = this.offsetX;
|
||||
let shiftV: number = this.offsetY;
|
||||
|
||||
//let tint = 0xffffffff;
|
||||
const tint = -1;
|
||||
|
||||
|
||||
for(let i = 0; i < points.length; i += POINT_STRUCT_SIZE_TWO)
|
||||
{
|
||||
const eps = 0.5;
|
||||
if(this.compositeParent)
|
||||
{
|
||||
const textureIndex = points[i + PointStruct.TextureIndex];
|
||||
if(boundCountPerBuffer > 1)
|
||||
{
|
||||
//TODO: what if its more than 4?
|
||||
textureId = (textureIndex >> 2);
|
||||
shiftU = this.offsetX * (textureIndex & 1);
|
||||
shiftV = this.offsetY * ((textureIndex >> 1) & 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
textureId = textureIndex;
|
||||
shiftU = 0;
|
||||
shiftV = 0;
|
||||
}
|
||||
}
|
||||
const x = points[i + PointStruct.X], y = points[i + PointStruct.Y];
|
||||
const w = points[i + PointStruct.TileWidth], h = points[i + PointStruct.TileHeight];
|
||||
const u = points[i + PointStruct.U] + shiftU, v = points[i + PointStruct.V] + shiftV;
|
||||
let rotate = points[i + PointStruct.Rotate];
|
||||
|
||||
const animX = points[i + PointStruct.AnimX], animY = points[i + PointStruct.AnimY];
|
||||
const animWidth = points[i + PointStruct.AnimCountX] || 1024, animHeight = points[i + PointStruct.AnimCountY] || 1024;
|
||||
const animXEncoded = animX + (animWidth * 2048);
|
||||
const animYEncoded = animY + (animHeight * 2048);
|
||||
const alpha = points[i + PointStruct.Alpha];
|
||||
|
||||
let u0: number, v0: number, u1: number, v1: number, u2: number, v2: number, u3: number, v3: number;
|
||||
if(rotate === 0)
|
||||
{
|
||||
u0 = u;
|
||||
v0 = v;
|
||||
u1 = u + w;
|
||||
v1 = v;
|
||||
u2 = u + w;
|
||||
v2 = v + h;
|
||||
u3 = u;
|
||||
v3 = v + h;
|
||||
}
|
||||
else
|
||||
{
|
||||
let w2 = w / 2;
|
||||
let h2 = h / 2;
|
||||
if(rotate % 4 !== 0)
|
||||
{
|
||||
w2 = h / 2;
|
||||
h2 = w / 2;
|
||||
}
|
||||
const cX = u + w2;
|
||||
const cY = v + h2;
|
||||
|
||||
rotate = groupD8.add(rotate, groupD8.NW);
|
||||
u0 = cX + (w2 * groupD8.uX(rotate));
|
||||
v0 = cY + (h2 * groupD8.uY(rotate));
|
||||
|
||||
rotate = groupD8.add(rotate, 2); // rotate 90 degrees clockwise
|
||||
u1 = cX + (w2 * groupD8.uX(rotate));
|
||||
v1 = cY + (h2 * groupD8.uY(rotate));
|
||||
|
||||
rotate = groupD8.add(rotate, 2);
|
||||
u2 = cX + (w2 * groupD8.uX(rotate));
|
||||
v2 = cY + (h2 * groupD8.uY(rotate));
|
||||
|
||||
rotate = groupD8.add(rotate, 2);
|
||||
u3 = cX + (w2 * groupD8.uX(rotate));
|
||||
v3 = cY + (h2 * groupD8.uY(rotate));
|
||||
}
|
||||
|
||||
const test= true;
|
||||
arr[sz++] = x;
|
||||
arr[sz++] = y;
|
||||
arr[sz++] = u0;
|
||||
arr[sz++] = v0;
|
||||
arr[sz++] = u + eps;
|
||||
arr[sz++] = v + eps;
|
||||
arr[sz++] = u + w - eps;
|
||||
arr[sz++] = v + h - eps;
|
||||
arr[sz++] = animXEncoded;
|
||||
arr[sz++] = animYEncoded;
|
||||
arr[sz++] = textureId;
|
||||
|
||||
if(test)
|
||||
{
|
||||
arr[sz++] = alpha;
|
||||
}
|
||||
arr[sz++] = x + w;
|
||||
arr[sz++] = y;
|
||||
arr[sz++] = u1;
|
||||
arr[sz++] = v1;
|
||||
arr[sz++] = u + eps;
|
||||
arr[sz++] = v + eps;
|
||||
arr[sz++] = u + w - eps;
|
||||
arr[sz++] = v + h - eps;
|
||||
arr[sz++] = animXEncoded;
|
||||
arr[sz++] = animYEncoded;
|
||||
arr[sz++] = textureId;
|
||||
if(test)
|
||||
{
|
||||
arr[sz++] = alpha;
|
||||
}
|
||||
|
||||
|
||||
arr[sz++] = x + w;
|
||||
arr[sz++] = y + h;
|
||||
arr[sz++] = u2;
|
||||
arr[sz++] = v2;
|
||||
arr[sz++] = u + eps;
|
||||
arr[sz++] = v + eps;
|
||||
arr[sz++] = u + w - eps;
|
||||
arr[sz++] = v + h - eps;
|
||||
arr[sz++] = animXEncoded;
|
||||
arr[sz++] = animYEncoded;
|
||||
arr[sz++] = textureId;
|
||||
if(test)
|
||||
{
|
||||
arr[sz++] = alpha;
|
||||
}
|
||||
|
||||
arr[sz++] = x;
|
||||
arr[sz++] = y + h;
|
||||
arr[sz++] = u3;
|
||||
arr[sz++] = v3;
|
||||
arr[sz++] = u + eps;
|
||||
arr[sz++] = v + eps;
|
||||
arr[sz++] = u + w - eps;
|
||||
arr[sz++] = v + h - eps;
|
||||
arr[sz++] = animXEncoded;
|
||||
arr[sz++] = animYEncoded;
|
||||
arr[sz++] = textureId;
|
||||
if(test)
|
||||
{
|
||||
arr[sz++] = alpha;
|
||||
}
|
||||
}
|
||||
|
||||
vertexBuf.update(arr);
|
||||
}
|
||||
|
||||
(renderer.geometry as any).bind(vb, shader);
|
||||
renderer.geometry.draw(DRAW_MODES.TRIANGLES, rectsCount * 6, 0);
|
||||
}
|
||||
|
||||
isModified(anim: boolean)
|
||||
{
|
||||
if(this.modificationMarker !== this.pointsBuf.length ||
|
||||
anim && this.hasAnim)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
clearModify()
|
||||
{
|
||||
this.modificationMarker = this.pointsBuf.length;
|
||||
}
|
||||
|
||||
protected _calculateBounds(): void
|
||||
{
|
||||
const { minX, minY, maxX, maxY } = this._$_localBounds;
|
||||
|
||||
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
|
||||
}
|
||||
|
||||
public getLocalBounds(rect?: PIXI.Rectangle): PIXI.Rectangle
|
||||
{
|
||||
// we can do a fast local bounds if the sprite has no children!
|
||||
if(this.children.length === 0)
|
||||
{
|
||||
return this._$_localBounds.getRectangle(rect);
|
||||
}
|
||||
|
||||
return super.getLocalBounds.call(this, rect);
|
||||
}
|
||||
|
||||
destroy(options?: any)
|
||||
{
|
||||
super.destroy(options);
|
||||
this.destroyVb();
|
||||
}
|
||||
}
|
110
src/room/floorplan/pixi-tilemap/RectTileShader.ts
Normal file
110
src/room/floorplan/pixi-tilemap/RectTileShader.ts
Normal file
@ -0,0 +1,110 @@
|
||||
import { Buffer, Geometry, Matrix, Shader } from 'pixi.js';
|
||||
import * as shaderGenerator from './shaderGenerator';
|
||||
|
||||
const rectShaderFrag = `
|
||||
varying vec2 vTextureCoord;
|
||||
varying vec4 vFrame;
|
||||
varying float vTextureId;
|
||||
varying float vAlpha;
|
||||
uniform vec4 shadowColor;
|
||||
uniform sampler2D uSamplers[%count%];
|
||||
uniform vec2 uSamplerSize[%count%];
|
||||
|
||||
void main(void){
|
||||
|
||||
|
||||
vec2 textureCoord = clamp(vTextureCoord, vFrame.xy, vFrame.zw);
|
||||
float textureId = floor(vTextureId + 0.5);
|
||||
|
||||
vec4 color;
|
||||
vec3 tint = vec3(1, 0.8, 0.5); // reddish
|
||||
%forloop%
|
||||
gl_FragColor = (color * vAlpha) + (gl_FragColor * (1.0 - vAlpha));
|
||||
}
|
||||
`;
|
||||
const rectShaderVert = `
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec2 aTextureCoord;
|
||||
attribute vec4 aFrame;
|
||||
attribute vec2 aAnim;
|
||||
attribute float aTextureId;
|
||||
attribute float aAlpha;
|
||||
|
||||
uniform mat3 projTransMatrix;
|
||||
uniform vec2 animationFrame;
|
||||
|
||||
varying vec2 vTextureCoord;
|
||||
varying float vTextureId;
|
||||
varying vec4 vFrame;
|
||||
varying float vAlpha;
|
||||
|
||||
void main(void){
|
||||
gl_Position = vec4((projTransMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
|
||||
vec2 animCount = floor((aAnim + 0.5) / 2048.0);
|
||||
vec2 animFrameOffset = aAnim - animCount * 2048.0;
|
||||
vec2 animOffset = animFrameOffset * floor(mod(animationFrame + 0.5, animCount));
|
||||
|
||||
vTextureCoord = aTextureCoord + animOffset;
|
||||
vFrame = aFrame + vec4(animOffset, animOffset);
|
||||
vTextureId = aTextureId;
|
||||
vAlpha = aAlpha;
|
||||
}
|
||||
`;
|
||||
|
||||
export abstract class TilemapShader extends Shader
|
||||
{
|
||||
maxTextures = 0;
|
||||
|
||||
constructor(maxTextures: number, shaderVert: string, shaderFrag: string)
|
||||
{
|
||||
super(
|
||||
new PIXI.Program(
|
||||
shaderVert,
|
||||
shaderFrag),
|
||||
{
|
||||
animationFrame: new Float32Array(2),
|
||||
uSamplers: [],
|
||||
uSamplerSize: [],
|
||||
projTransMatrix: new Matrix()
|
||||
}
|
||||
);
|
||||
this.maxTextures = maxTextures;
|
||||
shaderGenerator.fillSamplers(this, this.maxTextures);
|
||||
}
|
||||
}
|
||||
|
||||
export class RectTileShader extends TilemapShader
|
||||
{
|
||||
constructor(maxTextures: number)
|
||||
{
|
||||
super(
|
||||
maxTextures,
|
||||
rectShaderVert,
|
||||
shaderGenerator.generateFragmentSrc(maxTextures, rectShaderFrag)
|
||||
);
|
||||
shaderGenerator.fillSamplers(this, this.maxTextures);
|
||||
}
|
||||
}
|
||||
|
||||
export class RectTileGeom extends Geometry
|
||||
{
|
||||
vertSize = 12;
|
||||
vertPerQuad = 4;
|
||||
stride = this.vertSize * 4;
|
||||
lastTimeAccess = 0;
|
||||
|
||||
constructor()
|
||||
{
|
||||
super();
|
||||
const buf = this.buf = new Buffer(new Float32Array(2), true, false);
|
||||
this.addAttribute('aVertexPosition', buf, 0, false, 0, this.stride, 0)
|
||||
.addAttribute('aTextureCoord', buf, 0, false, 0, this.stride, 2 * 4)
|
||||
.addAttribute('aFrame', buf, 0, false, 0, this.stride, 4 * 4)
|
||||
.addAttribute('aAnim', buf, 0, false, 0, this.stride, 8 * 4)
|
||||
.addAttribute('aTextureId', buf, 0, false, 0, this.stride, 10 * 4)
|
||||
.addAttribute('aTextureId', buf, 0, false, 0, this.stride, 10 * 4)
|
||||
.addAttribute('aAlpha', buf, 0, false, 0, this.stride, 11 * 4);
|
||||
}
|
||||
|
||||
buf: PIXI.Buffer;
|
||||
}
|
165
src/room/floorplan/pixi-tilemap/TileRenderer.ts
Normal file
165
src/room/floorplan/pixi-tilemap/TileRenderer.ts
Normal file
@ -0,0 +1,165 @@
|
||||
import { BaseTexture, Buffer, ObjectRenderer, Renderer, Texture, WRAP_MODES } from 'pixi.js';
|
||||
import { Constant } from './Constant';
|
||||
import { MultiTextureResource } from './MultiTextureResource';
|
||||
import type { TilemapShader } from './RectTileShader';
|
||||
import { RectTileGeom, RectTileShader } from './RectTileShader';
|
||||
|
||||
/**
|
||||
* Renderer for rectangle tiles.
|
||||
*/
|
||||
export class TileRenderer extends ObjectRenderer
|
||||
{
|
||||
renderer: Renderer;
|
||||
gl: WebGLRenderingContext;
|
||||
sn: number = -1;
|
||||
indexBuffer: PIXI.Buffer = null;
|
||||
ibLen: number = 0;
|
||||
tileAnim = [0, 0];
|
||||
texLoc: Array<number> = [];
|
||||
|
||||
rectShader: RectTileShader;
|
||||
texResources: Array<MultiTextureResource> = [];
|
||||
|
||||
constructor(renderer: Renderer)
|
||||
{
|
||||
super(renderer);
|
||||
this.rectShader = new RectTileShader(Constant.maxTextures);
|
||||
this.indexBuffer = new Buffer(undefined, true, true);
|
||||
this.checkIndexBuffer(2000);
|
||||
this.initBounds();
|
||||
}
|
||||
|
||||
initBounds()
|
||||
{
|
||||
if(Constant.boundCountPerBuffer <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
const maxTextures = Constant.maxTextures;
|
||||
for(let i = 0; i < maxTextures; i++)
|
||||
{
|
||||
const resource = new MultiTextureResource(Constant);
|
||||
// @ts-ignore
|
||||
const baseTex = new BaseTexture(resource);
|
||||
baseTex.scaleMode = Constant.SCALE_MODE;
|
||||
baseTex.wrapMode = WRAP_MODES.CLAMP;
|
||||
this.texResources.push(resource);
|
||||
}
|
||||
}
|
||||
|
||||
bindTexturesWithoutRT(renderer: Renderer, shader: TilemapShader, textures: Array<Texture>)
|
||||
{
|
||||
const samplerSize: Array<number> = (shader as any).uniforms.uSamplerSize;
|
||||
this.texLoc.length = 0;
|
||||
for(let i = 0; i < textures.length; i++)
|
||||
{
|
||||
const texture = textures[i];
|
||||
if(!texture || !texture.valid)
|
||||
{
|
||||
return;
|
||||
}
|
||||
renderer.texture.bind(textures[i], i);
|
||||
//TODO: add resolution here
|
||||
samplerSize[i * 2] = 1.0 / textures[i].baseTexture.width;
|
||||
samplerSize[i * 2 + 1] = 1.0 / textures[i].baseTexture.height;
|
||||
}
|
||||
(shader as any).uniforms.uSamplerSize = samplerSize;
|
||||
}
|
||||
|
||||
bindTextures(renderer: Renderer, shader: TilemapShader, textures: Array<Texture>)
|
||||
{
|
||||
const len = textures.length;
|
||||
const maxTextures = Constant.maxTextures;
|
||||
if(len > Constant.boundCountPerBuffer * maxTextures)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(Constant.boundCountPerBuffer <= 1)
|
||||
{
|
||||
this.bindTexturesWithoutRT(renderer, shader, textures);
|
||||
return;
|
||||
}
|
||||
|
||||
let i = 0;
|
||||
for(; i < len; i++)
|
||||
{
|
||||
const texture = textures[i];
|
||||
if(!texture || !texture.valid) continue;
|
||||
const multi = this.texResources[i >> 2];
|
||||
multi.setTexture(i & 3, texture);
|
||||
}
|
||||
|
||||
const gltsUsed = (i + 3) >> 2;
|
||||
for(i = 0; i < gltsUsed; i++)
|
||||
{
|
||||
//remove "i, true" after resolving a bug
|
||||
renderer.texture.bind(this.texResources[i].baseTex, i);
|
||||
}
|
||||
}
|
||||
|
||||
start()
|
||||
{
|
||||
//sorry, nothing
|
||||
}
|
||||
|
||||
createVb()
|
||||
{
|
||||
const geom = new RectTileGeom();
|
||||
geom.addIndex(this.indexBuffer);
|
||||
geom.lastTimeAccess = Date.now();
|
||||
return geom;
|
||||
}
|
||||
|
||||
checkIndexBuffer(size: number, vb: RectTileGeom = null)
|
||||
{
|
||||
const totalIndices = size * 6;
|
||||
|
||||
if(totalIndices <= this.ibLen)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
let len = totalIndices;
|
||||
while(len < totalIndices)
|
||||
{
|
||||
len <<= 1;
|
||||
}
|
||||
|
||||
this.ibLen = totalIndices;
|
||||
this.indexBuffer.update((PIXI as any).utils.createIndicesForQuads(size,
|
||||
Constant.use32bitIndex ? new Uint32Array(size * 6) : undefined));
|
||||
|
||||
// TODO: create new index buffer instead?
|
||||
// if (vb) {
|
||||
// const curIndex = vb.getIndex();
|
||||
// if (curIndex !== this.indexBuffer && (curIndex.data as any).length < totalIndices) {
|
||||
// this.swapIndex(vb, this.indexBuffer);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
// swapIndex(geom: PIXI.Geometry, indexBuf: PIXI.Buffer) {
|
||||
// let buffers = (geom as any).buffers;
|
||||
// const oldIndex = geom.getIndex();
|
||||
// let ind = buffers.indexOf(oldIndex);
|
||||
// if (ind >= 0) {
|
||||
// buffers.splice(ind, 1);
|
||||
// }
|
||||
// geom.addIndex(indexBuf);
|
||||
// }
|
||||
|
||||
getShader(): TilemapShader
|
||||
{
|
||||
return this.rectShader;
|
||||
}
|
||||
|
||||
destroy()
|
||||
{
|
||||
super.destroy();
|
||||
// this.rectShader.destroy();
|
||||
this.rectShader = null;
|
||||
}
|
||||
}
|
||||
|
||||
Renderer.registerPlugin('tilemap', TileRenderer as any);
|
8
src/room/floorplan/pixi-tilemap/index.ts
Normal file
8
src/room/floorplan/pixi-tilemap/index.ts
Normal file
@ -0,0 +1,8 @@
|
||||
export * from './CanvasTileRenderer';
|
||||
export * from './CompositeRectTileLayer';
|
||||
export * from './Constant';
|
||||
export * from './MultiTextureResource';
|
||||
export * from './RectTileLayer';
|
||||
export * from './RectTileShader';
|
||||
export * from './shaderGenerator';
|
||||
export * from './TileRenderer';
|
57
src/room/floorplan/pixi-tilemap/shaderGenerator.ts
Normal file
57
src/room/floorplan/pixi-tilemap/shaderGenerator.ts
Normal file
@ -0,0 +1,57 @@
|
||||
import { Constant } from './Constant';
|
||||
import type { TilemapShader } from './RectTileShader';
|
||||
|
||||
export function fillSamplers(shader: TilemapShader, maxTextures: number)
|
||||
{
|
||||
const sampleValues: Array<number> = [];
|
||||
for(let i = 0; i < maxTextures; i++)
|
||||
{
|
||||
sampleValues[i] = i;
|
||||
}
|
||||
shader.uniforms.uSamplers = sampleValues;
|
||||
|
||||
const samplerSize: Array<number> = [];
|
||||
for(let i = 0; i < maxTextures; i++)
|
||||
{
|
||||
samplerSize.push(1.0 / Constant.bufferSize);
|
||||
samplerSize.push(1.0 / Constant.bufferSize);
|
||||
}
|
||||
shader.uniforms.uSamplerSize = samplerSize;
|
||||
}
|
||||
|
||||
export function generateFragmentSrc(maxTextures: number, fragmentSrc: string)
|
||||
{
|
||||
return fragmentSrc.replace(/%count%/gi, maxTextures + '')
|
||||
.replace(/%forloop%/gi, generateSampleSrc(maxTextures));
|
||||
}
|
||||
|
||||
export function generateSampleSrc(maxTextures: number)
|
||||
{
|
||||
let src = '';
|
||||
|
||||
src += '\n';
|
||||
src += '\n';
|
||||
|
||||
src += 'if(vTextureId <= -1.0) {';
|
||||
src += '\n\tcolor = shadowColor;';
|
||||
src += '\n}';
|
||||
|
||||
for(let i = 0; i < maxTextures; i++)
|
||||
{
|
||||
src += '\nelse ';
|
||||
|
||||
if(i < maxTextures-1)
|
||||
{
|
||||
src += 'if(textureId == ' + i + '.0)';
|
||||
}
|
||||
|
||||
src += '\n{';
|
||||
src += '\n\tcolor = texture2D(uSamplers['+i+'], textureCoord * uSamplerSize['+i+']);';
|
||||
src += '\n}';
|
||||
}
|
||||
|
||||
src += '\n';
|
||||
src += '\n';
|
||||
|
||||
return src;
|
||||
}
|
Loading…
Reference in New Issue
Block a user