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https://github.com/billsonnn/nitro-renderer.git
synced 2024-11-22 23:50:52 +01:00
cleaned RoomObjectSprite
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parent
a6f8bb4d54
commit
9ed63945a4
@ -1052,18 +1052,18 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
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if(scale < 48)
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{
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sprite._Str_3582 = 'sh_std_sd_1_0_0';
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sprite.libraryAssetName = 'sh_std_sd_1_0_0';
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this._shadow = this._avatarImage.getAsset(sprite._Str_3582);
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this._shadow = this._avatarImage.getAsset(sprite.libraryAssetName);
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offsetX = -8;
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offsetY = ((this._canStandUp) ? 6 : -3);
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}
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else
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{
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sprite._Str_3582 = 'h_std_sd_1_0_0';
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sprite.libraryAssetName = 'h_std_sd_1_0_0';
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this._shadow = this._avatarImage.getAsset(sprite._Str_3582);
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this._shadow = this._avatarImage.getAsset(sprite.libraryAssetName);
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offsetX = -17;
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offsetY = ((this._canStandUp) ? 10 : -7);
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@ -318,7 +318,7 @@ export class FurnitureVisualization extends RoomObjectSpriteVisualization
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sprite.relativeDepth = (relativeDepth * FurnitureVisualization.DEPTH_MULTIPLIER);
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sprite.name = assetName;
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sprite._Str_3582 = this.getLibraryAssetNameForSprite(assetData, sprite);
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sprite.libraryAssetName = this.getLibraryAssetNameForSprite(assetData, sprite);
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sprite.posture = this.getPostureForAsset(scale, assetData.source);
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sprite.clickHandling = false;
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}
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@ -19,8 +19,8 @@ export interface IRoomObjectSprite
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blendMode: number;
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color: number;
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relativeDepth: number;
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_Str_4593: boolean;
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_Str_3582: string;
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varyingDepth: boolean;
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libraryAssetName: string;
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clickHandling: boolean;
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visible: boolean;
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tag: string;
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@ -26,8 +26,8 @@ export class RoomObjectSprite implements IRoomObjectSprite
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private _blendMode: number;
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private _color: number;
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private _relativeDepth: number;
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private _Str_8253: boolean;
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private _Str_11397: string;
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private _varyingDepth: boolean;
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private _libraryAssetName: string;
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private _clickHandling: boolean;
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private _visible: boolean;
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private _tag: string;
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@ -59,8 +59,8 @@ export class RoomObjectSprite implements IRoomObjectSprite
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this._blendMode = BLEND_MODES.NORMAL;
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this._color = 0xFFFFFF;
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this._relativeDepth = 0;
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this._Str_8253 = false;
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this._Str_11397 = '';
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this._varyingDepth = false;
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this._libraryAssetName = '';
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this._clickHandling = false;
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this._visible = true;
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this._tag = '';
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@ -303,28 +303,28 @@ export class RoomObjectSprite implements IRoomObjectSprite
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this._updateCounter++;
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}
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public get _Str_4593(): boolean
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public get varyingDepth(): boolean
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{
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return this._Str_8253;
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return this._varyingDepth;
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}
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public set _Str_4593(flag: boolean)
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public set varyingDepth(flag: boolean)
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{
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if(flag === this._Str_8253) return;
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if(flag === this._varyingDepth) return;
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this._Str_8253 = flag;
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this._varyingDepth = flag;
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this._updateCounter++;
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}
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public get _Str_3582(): string
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public get libraryAssetName(): string
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{
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return this._Str_11397;
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return this._libraryAssetName;
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}
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public set _Str_3582(value: string)
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public set libraryAssetName(value: string)
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{
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this._Str_11397 = value;
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this._libraryAssetName = value;
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}
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public get clickHandling(): boolean
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@ -512,7 +512,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if((sprite.spriteType === RoomObjectSpriteType._Str_11629) || (sprite.spriteType === RoomObjectSpriteType._Str_10494))
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{
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sortableSprite.sprite._Str_3582 = 'avatar_' + object.id;
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sortableSprite.sprite.libraryAssetName = 'avatar_' + object.id;
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}
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sortableSprite.x = (spriteX - this._screenOffsetX);
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@ -564,9 +564,9 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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if(!objectSprite || !extendedSprite) return false;
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if(extendedSprite._Str_4593 !== objectSprite._Str_4593)
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if(extendedSprite.varyingDepth !== objectSprite.varyingDepth)
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{
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if(extendedSprite._Str_4593 && !objectSprite._Str_4593)
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if(extendedSprite.varyingDepth && !objectSprite.varyingDepth)
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{
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this._display.removeChildAt(index);
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@ -585,7 +585,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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extendedSprite.tag = objectSprite.tag;
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extendedSprite.alphaTolerance = objectSprite.alphaTolerance;
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extendedSprite.name = sprite.name;
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extendedSprite._Str_4593 = objectSprite._Str_4593;
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extendedSprite.varyingDepth = objectSprite.varyingDepth;
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extendedSprite.clickHandling = objectSprite.clickHandling;
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extendedSprite.filters = objectSprite.filters;
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@ -663,7 +663,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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extendedSprite.offsetX = sprite.offsetX;
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extendedSprite.offsetY = sprite.offsetY;
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extendedSprite.name = sprite.name;
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extendedSprite._Str_4593 = sprite._Str_4593;
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extendedSprite.varyingDepth = sprite.varyingDepth;
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extendedSprite.clickHandling = sprite.clickHandling;
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extendedSprite.blendMode = sprite.blendMode;
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extendedSprite.filters = sprite.filters;
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@ -7,7 +7,7 @@ export class ExtendedSprite extends Sprite
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private _offsetY: number;
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private _tag: string;
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private _alphaTolerance: number;
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private _Str_8253: boolean;
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private _varyingDepth: boolean;
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private _clickHandling: boolean;
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private _pairedSpriteId: number;
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@ -21,7 +21,7 @@ export class ExtendedSprite extends Sprite
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this._offsetY = 0;
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this._tag = '';
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this._alphaTolerance = 128;
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this._Str_8253 = false;
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this._varyingDepth = false;
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this._clickHandling = false;
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this._pairedSpriteId = -1;
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@ -219,14 +219,14 @@ export class ExtendedSprite extends Sprite
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this._alphaTolerance = tolerance;
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}
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public get _Str_4593(): boolean
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public get varyingDepth(): boolean
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{
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return this._Str_8253;
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return this._varyingDepth;
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}
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public set _Str_4593(flag: boolean)
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public set varyingDepth(flag: boolean)
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{
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this._Str_8253 = flag;
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this._varyingDepth = flag;
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}
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public get clickHandling(): boolean
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