load sample sounds in parallel

This commit is contained in:
dank074 2022-11-13 18:51:29 -06:00
parent 52743e0d98
commit 7f3c74898f

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@ -268,8 +268,7 @@ export class MusicController implements IMusicController
const songId: number = this.getSongIdRequestedAtPriority(topRequestPriotityIndex);
if(song.id === songId)
{
this._musicPlayer.preloadSamplesForSong(song.data).then(() => this.onSongLoaded(song.id));
//this.playSongObject(topRequestPriotityIndex, songId);
this.playSongObject(topRequestPriotityIndex, songId);
}
Nitro.instance.soundManager.events.dispatchEvent(new SongInfoReceivedEvent(SongInfoReceivedEvent.SIR_TRAX_SONG_INFO_RECEIVED, song.id));
while(this._diskInventoryMissingData.indexOf(song.id) != -1)
@ -441,7 +440,7 @@ export class MusicController implements IMusicController
{
this.notifySongPlaying(songData);
}
this._musicPlayer.play(songData.songData, songData.id, startPos, playLength);
this._musicPlayer.preloadSamplesForSong(songData.songData).then(() => this._musicPlayer.play(songData.songData, songData.id, startPos, playLength));
if(priority > MusicPriorities.PRIORITY_ROOM_PLAYLIST)
{
Nitro.instance.soundManager.events.dispatchEvent(new NowPlayingEvent(NowPlayingEvent.NPE_USER_PLAY_SONG, priority, songData.id, -1));