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https://github.com/billsonnn/nitro-renderer.git
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Update FPS
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2b1e75b06f
commit
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@ -354,10 +354,15 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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const frame = Math.round(this._totalTimeRunning / (60 / this._animationFPS));
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const frame = Math.round(this._totalTimeRunning / (60 / this._animationFPS));
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let updateVisuals = false;
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if(frame !== this._lastFrame)
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if(frame !== this._lastFrame)
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{
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{
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this._lastFrame = frame;
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this._lastFrame = frame;
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updateVisuals = true;
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}
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let spriteCount = 0;
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let spriteCount = 0;
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const objects = this._container.objects;
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const objects = this._container.objects;
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@ -368,7 +373,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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{
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{
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if(!object) continue;
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if(!object) continue;
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spriteCount = (spriteCount + this.renderObject(object, object.instanceId.toString(), time, update, spriteCount));
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spriteCount = (spriteCount + this.renderObject(object, object.instanceId.toString(), time, update, updateVisuals, spriteCount));
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}
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}
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}
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}
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@ -394,9 +399,8 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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}
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}
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this.cleanSprites(spriteCount);
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this.cleanSprites(spriteCount);
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}
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if(update) this._canvasUpdated = true;
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if(update || updateVisuals) this._canvasUpdated = true;
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this._renderTimestamp = this._totalTimeRunning;
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this._renderTimestamp = this._totalTimeRunning;
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this._renderedWidth = this._width;
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this._renderedWidth = this._width;
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@ -430,7 +434,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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this._objectCache.removeObjectCache(identifier);
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this._objectCache.removeObjectCache(identifier);
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}
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}
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private renderObject(object: IRoomObject, identifier: string, time: number, update: boolean, count: number): number
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private renderObject(object: IRoomObject, identifier: string, time: number, update: boolean, updateVisuals: boolean, count: number): number
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{
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{
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if(!object) return 0;
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if(!object) return 0;
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@ -458,7 +462,7 @@ export class RoomSpriteCanvas implements IRoomRenderingCanvas
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return 0;
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return 0;
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}
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}
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visualization.update(this._geometry, time, (!sortableCache.isEmpty || update), (this._skipObjectUpdate && this._runningSlow));
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if(updateVisuals) visualization.update(this._geometry, time, (!sortableCache.isEmpty || update), (this._skipObjectUpdate && this._runningSlow));
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if(locationCache.locationChanged) update = true;
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if(locationCache.locationChanged) update = true;
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