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Another ice storm fix
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@ -1964,7 +1964,7 @@ export class RoomEngine extends NitroManager implements IRoomEngine, IRoomCreato
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return true;
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}
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public updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra: number = NaN): boolean
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public updateRoomObjectFloor(roomId: number, objectId: number, location: IVector3D, direction: IVector3D, state: number, data: IObjectData, extra: number = null): boolean
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{
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const object = this.getRoomObjectFloor(roomId, objectId);
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@ -7,7 +7,7 @@ export class ObjectDataUpdateMessage extends RoomObjectUpdateMessage
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private _data: IObjectData;
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private _extra: number;
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constructor(state: number, data: IObjectData, extra: number = NaN)
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constructor(state: number, data: IObjectData, extra: number = null)
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{
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super(null, null);
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@ -49,8 +49,8 @@ export class FurnitureIceStormLogic extends FurnitureMultiStateLogic
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{
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if(!message) return;
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const state = message.state / 1000;
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const time = message.state % 1000;
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const state = ~~(message.state / 1000);
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const time = ~~(message.state % 1000);
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if(!time)
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{
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@ -254,7 +254,7 @@ export class FurnitureLogic extends MovingObjectLogic
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if(message.data) message.data.writeRoomObjectModel(this.object.model);
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if(!isNaN(message.extra)) this.object.model.setValue(RoomObjectVariable.FURNITURE_EXTRAS, message.extra.toString());
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if(message.extra !== null) this.object.model.setValue(RoomObjectVariable.FURNITURE_EXTRAS, message.extra.toString());
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this.object.model.setValue(RoomObjectVariable.FURNITURE_STATE_UPDATE_TIME, this.lastUpdateTime);
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}
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