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https://github.com/billsonnn/nitro-renderer.git
synced 2024-11-30 03:00:51 +01:00
cleaned AlphaTolerance
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parent
413ba368a8
commit
69b550c982
@ -393,7 +393,7 @@ export class AvatarVisualization extends RoomObjectSpriteVisualization implement
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if(sprite)
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if(sprite)
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{
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{
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sprite.alphaTolerance = AlphaTolerance._Str_9268;
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sprite.alphaTolerance = AlphaTolerance.MATCH_NOTHING;
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sprite.visible = true;
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sprite.visible = true;
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const layerData = this._avatarImage.getLayerData(spriteData);
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const layerData = this._avatarImage.getLayerData(spriteData);
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@ -301,7 +301,7 @@ export class FurnitureVisualization extends RoomObjectSpriteVisualization
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sprite.offsetX = (assetData.offsetX + this.getLayerXOffset(scale, this._direction, layerId));
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sprite.offsetX = (assetData.offsetX + this.getLayerXOffset(scale, this._direction, layerId));
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sprite.offsetY = (assetData.offsetY + this.getLayerYOffset(scale, this._direction, layerId));
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sprite.offsetY = (assetData.offsetY + this.getLayerYOffset(scale, this._direction, layerId));
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sprite.blendMode = this.getLayerInk(scale, this._direction, layerId);
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sprite.blendMode = this.getLayerInk(scale, this._direction, layerId);
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sprite.alphaTolerance = (this.getLayerIgnoreMouse(scale, this._direction, layerId) ? AlphaTolerance._Str_9268 : AlphaTolerance._Str_9735);
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sprite.alphaTolerance = (this.getLayerIgnoreMouse(scale, this._direction, layerId) ? AlphaTolerance.MATCH_NOTHING : AlphaTolerance.MATCH_OPAQUE_PIXELS);
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relativeDepth = this.getLayerZOffset(scale, this._direction, layerId);
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relativeDepth = this.getLayerZOffset(scale, this._direction, layerId);
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relativeDepth = (relativeDepth - (layerId * 0.001));
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relativeDepth = (relativeDepth - (layerId * 0.001));
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@ -311,7 +311,7 @@ export class FurnitureVisualization extends RoomObjectSpriteVisualization
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sprite.offsetX = assetData.offsetX;
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sprite.offsetX = assetData.offsetX;
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sprite.offsetY = (assetData.offsetY + this.getLayerYOffset(scale, this._direction, layerId));
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sprite.offsetY = (assetData.offsetY + this.getLayerYOffset(scale, this._direction, layerId));
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sprite.alpha = (48 * this._alphaMultiplier);
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sprite.alpha = (48 * this._alphaMultiplier);
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sprite.alphaTolerance = AlphaTolerance._Str_9268;
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sprite.alphaTolerance = AlphaTolerance.MATCH_NOTHING;
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relativeDepth = 1;
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relativeDepth = 1;
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}
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}
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@ -647,11 +647,11 @@ export class RoomVisualization extends RoomObjectSpriteVisualization implements
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{
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{
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if((plane.type === RoomPlane.TYPE_WALL) && ((plane.leftSide.length < 1) || (plane.rightSide.length < 1)))
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if((plane.type === RoomPlane.TYPE_WALL) && ((plane.leftSide.length < 1) || (plane.rightSide.length < 1)))
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{
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{
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sprite.alphaTolerance = AlphaTolerance._Str_9268;
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sprite.alphaTolerance = AlphaTolerance.MATCH_NOTHING;
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}
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}
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else
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else
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{
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{
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sprite.alphaTolerance = AlphaTolerance._Str_9735;
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sprite.alphaTolerance = AlphaTolerance.MATCH_OPAQUE_PIXELS;
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}
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}
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if(plane.type === RoomPlane.TYPE_WALL)
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if(plane.type === RoomPlane.TYPE_WALL)
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@ -1,6 +1,6 @@
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export class AlphaTolerance
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export class AlphaTolerance
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{
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{
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public static _Str_16646: number = -1;
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public static MATCH_ALL_PIXELS: number = -1;
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public static _Str_9735: number = 128;
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public static MATCH_OPAQUE_PIXELS: number = 128;
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public static _Str_9268: number = 256;
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public static MATCH_NOTHING: number = 256;
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}
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}
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@ -65,7 +65,7 @@ export class RoomObjectSprite implements IRoomObjectSprite
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this._visible = true;
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this._visible = true;
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this._tag = '';
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this._tag = '';
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this._posture = null;
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this._posture = null;
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this._alphaTolerance = AlphaTolerance._Str_9735;
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this._alphaTolerance = AlphaTolerance.MATCH_OPAQUE_PIXELS;
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this._filters = [];
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this._filters = [];
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this._updateCounter = 0;
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this._updateCounter = 0;
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