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Update ExtendedSprite
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@ -1,34 +1,19 @@
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import { AlphaTolerance } from '@nitrots/api';
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import { TextureUtils } from '@nitrots/utils';
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import { Point, Sprite, SpriteOptions, Texture, TextureSource } from 'pixi.js';
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import { Point, Sprite, Texture, TextureSource } from 'pixi.js';
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export class ExtendedSprite extends Sprite
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{
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private _offsetX: number = 0;
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private _offsetY: number = 0;
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private _tag: string = '';
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private _alphaTolerance: number = 128;
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private _alphaTolerance: number = AlphaTolerance.MATCH_OPAQUE_PIXELS;
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private _varyingDepth: boolean = false;
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private _clickHandling: boolean = false;
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private _updateId1: number = -1;
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private _updateId2: number = -1;
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constructor(options?: SpriteOptions | Texture)
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{
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super(options);
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this._offsetX = 0;
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this._offsetY = 0;
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this._tag = '';
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this._alphaTolerance = 128;
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this._varyingDepth = false;
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this._clickHandling = false;
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this._updateId1 = -1;
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this._updateId2 = -1;
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}
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public needsUpdate(updateId1: number, updateId2: number): boolean
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{
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if((this._updateId1 === updateId1) && (this._updateId2 === updateId2)) return false;
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@ -56,49 +41,41 @@ export class ExtendedSprite extends Sprite
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public containsPoint(point: Point): boolean
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{
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if(!point || (this.alphaTolerance > 255)) return false;
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if(!point || (this.alphaTolerance > 255) || !this.texture || (this.texture === Texture.EMPTY) || (this.blendMode !== 'normal')) return false;
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if((this.texture === Texture.EMPTY) || (this.blendMode !== 'normal')) return;
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point = new Point((point.x * this.scale.x), (point.y * this.scale.y));
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if(!super.containsPoint(point)) return false;
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const texture = this.texture;
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const sourceTexture = texture.source;
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if(!texture || !sourceTexture) return false;
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const x = (point.x * this.scale.x);
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const y = (point.y * this.scale.y);
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if(!this.getLocalBounds().rectangle.contains(x, y)) return false;
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const textureSource = this.texture.source;
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//@ts-ignore
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if(!sourceTexture.hitMap)
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{
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if(!ExtendedSprite.generateHitMap(sourceTexture)) return false;
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}
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if((!textureSource || !textureSource.hitMap) && !ExtendedSprite.generateHitMapForTextureSource(textureSource)) return false;
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//@ts-ignore
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const hitMap = (sourceTexture.hitMap as Uint32Array);
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const hitMap = (textureSource.hitMap as Uint32Array);
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let dx = (x + texture.frame.x);
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let dy = (y + texture.frame.y);
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let dx = (point.x + texture.frame.x);
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let dy = (point.y + texture.frame.y);
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if(texture.trim)
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if(this.texture.trim)
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{
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dx -= texture.trim.x;
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dy -= texture.trim.y;
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}
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dx = (Math.round(dx) * sourceTexture.resolution);
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dy = (Math.round(dy) * sourceTexture.resolution);
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dx = (Math.round(dx) * textureSource.resolution);
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dy = (Math.round(dy) * textureSource.resolution);
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const ind = (dx + dy * sourceTexture.pixelWidth);
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const ind = (dx + dy * textureSource.width);
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const ind1 = ind % 32;
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const ind2 = ind / 32 | 0;
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return (hitMap[ind2] & (1 << ind1)) !== 0;
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}
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private static generateHitMap(textureSource: TextureSource): boolean
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private static generateHitMapForTextureSource(textureSource: TextureSource): boolean
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{
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if(!textureSource) return false;
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