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Add rarity level to stuff data
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@ -7,6 +7,7 @@ export interface IObjectData
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isUnique: boolean;
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isUnique: boolean;
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uniqueNumber: number;
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uniqueNumber: number;
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uniqueSeries: number;
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uniqueSeries: number;
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rarityLevel: number;
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flags: number;
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flags: number;
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parseWrapper(wrapper: IMessageDataWrapper): void;
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parseWrapper(wrapper: IMessageDataWrapper): void;
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initializeFromRoomObjectModel(model: IRoomObjectModel): void;
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initializeFromRoomObjectModel(model: IRoomObjectModel): void;
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@ -72,6 +72,11 @@ export class ObjectDataBase implements IObjectData
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return this._uniqueSeries;
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return this._uniqueSeries;
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}
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}
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public get rarityLevel(): number
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{
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return -1;
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}
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public get flags(): number
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public get flags(): number
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{
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{
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return this._flags;
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return this._flags;
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@ -70,6 +70,17 @@ export class MapDataType extends ObjectDataBase
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return this._data[key];
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return this._data[key];
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}
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}
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public get rarityLevel(): number
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{
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if(!this._data || !this._data.length) return -1;
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const state = this._data[MapDataType.RARITY];
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if(state === undefined || state === null) return -1;
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return parseInt(state);
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}
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// TODO: How to get the keys?
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// TODO: How to get the keys?
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public get data()
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public get data()
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{
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{
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