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Add FurniturePushableLogic
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parent
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@ -1,6 +1,114 @@
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import { MovingObjectLogic } from '..';
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import { LegacyDataType } from '../..';
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import { ObjectDataUpdateMessage, ObjectMoveUpdateMessage } from '../../..';
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import { Vector3d } from '../../../../..';
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import { RoomObjectUpdateMessage } from '../../../../../room';
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import { FurnitureMultiStateLogic } from './FurnitureMultiStateLogic';
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export class FurniturePushableLogic extends FurnitureMultiStateLogic
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{
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private static ANIMATION_NOT_MOVING: number = 0;
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private static ANIMATION_MOVING: number = 1;
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private static MAX_ANIMATION_COUNT: number = 10;
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}
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private _oldLocation: Vector3d;
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constructor()
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{
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super();
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this.updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL;
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this._oldLocation = new Vector3d();
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}
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public processUpdateMessage(message: RoomObjectUpdateMessage): void
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{
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if(!message) return;
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const isMoveMessage = (message instanceof ObjectMoveUpdateMessage);
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if(this.object && !isMoveMessage && message.location)
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{
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const location = this.object.getLocation();
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const difference = Vector3d.dif(message.location, location);
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if(difference)
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{
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if((Math.abs(difference.x) < 2) && (Math.abs(difference.y) < 2))
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{
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let prevLocation = location;
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if((Math.abs(difference.x) > 1) || (Math.abs(difference.y) > 1))
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{
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prevLocation = Vector3d.sum(location, Vector3d.product(difference, 0.5));
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}
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super.processUpdateMessage(new ObjectMoveUpdateMessage(prevLocation, message.location, message.direction));
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return;
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}
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}
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}
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if(message.location && !isMoveMessage) super.processUpdateMessage(new ObjectMoveUpdateMessage(message.location, message.location, message.direction));
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if(message instanceof ObjectDataUpdateMessage)
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{
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if(message.state > 0)
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{
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this.updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL / this.getUpdateIntervalValue(message.state);
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}
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else
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{
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this.updateInterval = 1;
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}
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this.handleDataUpdate(message);
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return;
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}
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if(isMoveMessage && message.isSlide) this.updateInterval = MovingObjectLogic.DEFAULT_UPDATE_INTERVAL;
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super.processUpdateMessage(message);
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}
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protected getUpdateIntervalValue(value: number)
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{
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return (value / FurniturePushableLogic.MAX_ANIMATION_COUNT);
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}
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protected getAnimationValue(value: number)
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{
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return (value % FurniturePushableLogic.MAX_ANIMATION_COUNT);
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}
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private handleDataUpdate(message: ObjectDataUpdateMessage): void
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{
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const animation = this.getAnimationValue(message.state);
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if(animation !== message.state)
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{
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const legacyStuff = new LegacyDataType();
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legacyStuff.setString(animation.toString());
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message = new ObjectDataUpdateMessage(animation, legacyStuff, message.extra);
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}
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super.processUpdateMessage(message);
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}
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public update(time: number): void
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{
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if(!this.object) return;
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this._oldLocation.assign(this.object.getLocation());
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super.update(time);
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if(Vector3d.dif(this.object.getLocation(), this._oldLocation).length !== 0) return;
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if(this.object.getState(0) !== FurniturePushableLogic.ANIMATION_NOT_MOVING) this.object.setState(FurniturePushableLogic.ANIMATION_NOT_MOVING, 0);
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}
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}
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