Masks now work

This commit is contained in:
billsonnn 2024-03-24 22:57:06 -04:00
parent 842a996b93
commit 2f01259b46
4 changed files with 353 additions and 270 deletions

View File

@ -1,6 +1,6 @@
import { IAssetPlaneVisualizationLayer, IAssetRoomVisualizationData, IRoomGeometry, IRoomPlane, IVector3D } from '@nitrots/api';
import { GetAssetManager } from '@nitrots/assets';
import { TextureUtils, Vector3d } from '@nitrots/utils';
import { GetRenderer, PlaneMaskFilter, TextureUtils, Vector3d } from '@nitrots/utils';
import { Container, Matrix, Point, Sprite, Texture, TilingSprite } from 'pixi.js';
import { RoomGeometry } from '../../../utils';
import { RoomPlaneBitmapMask } from './RoomPlaneBitmapMask';
@ -48,6 +48,7 @@ export class RoomPlane implements IRoomPlane
private _height: number = 0;
private _hasTexture: boolean = true;
private _canBeVisible: boolean = true;
private _geometryUpdateId: number = -1;
private _useMask: boolean;
private _bitmapMasks: RoomPlaneBitmapMask[] = [];
@ -56,6 +57,7 @@ export class RoomPlane implements IRoomPlane
private _bitmapMasksOld: RoomPlaneBitmapMask[] = [];
private _rectangleMasksOld: RoomPlaneRectangleMask[] = [];
private _planeSprite: TilingSprite = null;
private _planeTexture: Texture = null;
constructor(origin: IVector3D, location: IVector3D, leftSide: IVector3D, rightSide: IVector3D, type: number, usesMask: boolean, secondaryNormals: IVector3D[], randomSeed: number, textureOffsetX: number = 0, textureOffsetY: number = 0, textureMaxX: number = 0, textureMaxY: number = 0)
@ -111,205 +113,248 @@ export class RoomPlane implements IRoomPlane
{
if(!geometry || this._disposed) return false;
let cosAngle = 0;
let geometryChanged = false;
cosAngle = Vector3d.cosAngle(geometry.directionAxis, this.normal);
if(this._geometryUpdateId != geometry.updateId) geometryChanged = true;
if(cosAngle > -0.001)
if(!geometryChanged || !this._canBeVisible)
{
if(this._isVisible)
{
this._isVisible = false;
return true;
}
return false;
if(!this.visible) return false;
}
let i = 0;
while(i < this._secondaryNormals.length)
if(geometryChanged)
{
cosAngle = Vector3d.cosAngle(geometry.directionAxis, this._secondaryNormals[i]);
let cosAngle = 0;
cosAngle = Vector3d.cosAngle(geometry.directionAxis, this.normal);
if(cosAngle > -0.001)
{
if(this._isVisible)
{
this._isVisible = false;
return true;
}
return false;
}
i++;
}
let i = 0;
this.updateCorners(geometry);
let relativeDepth = (Math.max(this._cornerA.z, this._cornerB.z, this._cornerC.z, this._cornerD.z) - geometry.getScreenPosition(this._origin).z);
switch(this._type)
{
case RoomPlane.TYPE_FLOOR:
relativeDepth = (relativeDepth - ((this._location.z + Math.min(0, this._leftSide.z, this._rightSide.z)) * 8));
break;
case RoomPlane.TYPE_LANDSCAPE:
relativeDepth = (relativeDepth + 0.02);
break;
}
this._relativeDepth = relativeDepth;
this._isVisible = true;
Randomizer.setSeed(this._randomSeed);
let width = (this._leftSide.length * RoomPlane.PLANE_GEOMETRY.scale);
let height = (this._rightSide.length * RoomPlane.PLANE_GEOMETRY.scale);
const normal = RoomPlane.PLANE_GEOMETRY.getCoordinatePosition(this._normal);
const getTextureAndColorForPlane = (planeId: string, planeType: number) =>
{
const dataType: keyof IAssetRoomVisualizationData = (planeType === RoomPlane.TYPE_FLOOR) ? 'floorData' : (planeType === RoomPlane.TYPE_WALL) ? 'wallData' : 'landscapeData';
const roomCollection = GetAssetManager().getCollection('room');
const planeVisualizationData = roomCollection?.data?.roomVisualization?.[dataType];
const planeVisualization = planeVisualizationData?.planes?.find(plane => (plane.id === planeId))?.visualizations?.[0];
const planeLayer = planeVisualization?.allLayers?.[0] as IAssetPlaneVisualizationLayer;
const planeMaterialId = planeLayer?.materialId;
const planeColor = planeLayer?.color;
const planeAssetName = planeVisualizationData?.textures?.find(texture => (texture.id === planeMaterialId))?.bitmaps?.[0]?.assetName;
const texture = GetAssetManager().getAsset(planeAssetName)?.texture;
const getRandomColor = () =>
while(i < this._secondaryNormals.length)
{
const letters = '0123456789ABCDEF';
let color = '0x';
for(let i = 0; i < 6; i++)
cosAngle = Vector3d.cosAngle(geometry.directionAxis, this._secondaryNormals[i]);
if(cosAngle > -0.001)
{
color += letters[Math.floor(Math.random() * 16)];
if(this._isVisible)
{
this._isVisible = false;
return true;
}
return false;
}
return parseInt(color, 16);
i++;
}
this.updateCorners(geometry);
let relativeDepth = (Math.max(this._cornerA.z, this._cornerB.z, this._cornerC.z, this._cornerD.z) - geometry.getScreenPosition(this._origin).z);
switch(this._type)
{
case RoomPlane.TYPE_FLOOR:
relativeDepth = (relativeDepth - ((this._location.z + Math.min(0, this._leftSide.z, this._rightSide.z)) * 8));
break;
case RoomPlane.TYPE_LANDSCAPE:
relativeDepth = (relativeDepth + 0.02);
break;
}
this._relativeDepth = relativeDepth;
this._isVisible = true;
this._geometryUpdateId = geometry.updateId;
}
if(geometryChanged)
{
Randomizer.setSeed(this._randomSeed);
let width = (this._leftSide.length * RoomPlane.PLANE_GEOMETRY.scale);
let height = (this._rightSide.length * RoomPlane.PLANE_GEOMETRY.scale);
const normal = RoomPlane.PLANE_GEOMETRY.getCoordinatePosition(this._normal);
const getTextureAndColorForPlane = (planeId: string, planeType: number) =>
{
const dataType: keyof IAssetRoomVisualizationData = (planeType === RoomPlane.TYPE_FLOOR) ? 'floorData' : (planeType === RoomPlane.TYPE_WALL) ? 'wallData' : 'landscapeData';
const roomCollection = GetAssetManager().getCollection('room');
const planeVisualizationData = roomCollection?.data?.roomVisualization?.[dataType];
const planeVisualization = planeVisualizationData?.planes?.find(plane => (plane.id === planeId))?.visualizations?.[0];
const planeLayer = planeVisualization?.allLayers?.[0] as IAssetPlaneVisualizationLayer;
const planeMaterialId = planeLayer?.materialId;
const planeColor = planeLayer?.color;
const planeAssetName = planeVisualizationData?.textures?.find(texture => (texture.id === planeMaterialId))?.bitmaps?.[0]?.assetName;
const texture = GetAssetManager().getAsset(planeAssetName)?.texture;
const getRandomColor = () =>
{
const letters = '0123456789ABCDEF';
let color = '0x';
for(let i = 0; i < 6; i++)
{
color += letters[Math.floor(Math.random() * 16)];
}
return parseInt(color, 16);
};
return { texture, color: planeColor };
};
return { texture, color: planeColor };
};
const planeData = getTextureAndColorForPlane(this._id, this._type);
const texture = this._hasTexture ? planeData.texture ?? Texture.WHITE : Texture.WHITE;
const planeData = getTextureAndColorForPlane(this._id, this._type);
const texture = this._hasTexture ? planeData.texture ?? Texture.WHITE : Texture.WHITE;
switch(this._type)
{
case RoomPlane.TYPE_FLOOR: {
const _local_10 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_11 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, (height / RoomPlane.PLANE_GEOMETRY.scale), 0));
const _local_12 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d((width / RoomPlane.PLANE_GEOMETRY.scale), 0, 0));
let planeSprite: TilingSprite = null;
let x = 0;
let y = 0;
switch(this._type)
if(_local_10 && _local_11 && _local_12)
{
width = Math.round(Math.abs((_local_10.x - _local_12.x)));
height = Math.round(Math.abs((_local_10.x - _local_11.x)));
const _local_15 = (_local_10.x - RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(1, 0, 0)).x);
x = (this._textureOffsetX * Math.trunc(Math.abs(_local_15)));
y = (this._textureOffsetY * Math.trunc(Math.abs(_local_15)));
}
if((x !== 0) || (y !== 0))
{
while(x < 0) x += texture.width;
while(y < 0) y += texture.height;
}
this._planeSprite = new TilingSprite({
texture,
width,
height,
tint: planeData.color,
tilePosition: {
x: (x % texture.width) + (this._textureOffsetX * texture.width),
y: (y % texture.height) + (this._textureOffsetY * texture.height)
}
});
break;
}
case RoomPlane.TYPE_WALL: {
const _local_8 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_9 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, (height / RoomPlane.PLANE_GEOMETRY.scale)));
const _local_10 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, (width / RoomPlane.PLANE_GEOMETRY.scale), 0));
if(_local_8 && _local_9 && _local_10)
{
width = Math.round(Math.abs((_local_8.x - _local_10.x)));
height = Math.round(Math.abs((_local_8.y - _local_9.y)));
}
this._planeSprite = new TilingSprite({
texture,
width,
height,
tint: planeData.color,
tilePosition: {
x: (this._textureOffsetX * texture.width),
y: (this._textureOffsetY * texture.height)
}
});
break;
}
case RoomPlane.TYPE_LANDSCAPE: {
const _local_13 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_14 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 1));
const _local_15 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 1, 0));
if(_local_13 && _local_14 && _local_15)
{
width = Math.round(Math.abs((((_local_13.x - _local_15.x) * width) / RoomPlane.PLANE_GEOMETRY.scale)));
height = Math.round(Math.abs((((_local_13.y - _local_14.y) * height) / RoomPlane.PLANE_GEOMETRY.scale)));
}
const renderMaxX = Math.trunc(this._textureMaxX * Math.abs((_local_13.x - _local_15.x)));
const renderMaxY = Math.trunc(this._textureMaxY * Math.abs((_local_13.y - _local_14.y)));
const renderOffsetX = Math.trunc(this._textureOffsetX * Math.abs((_local_13.x - _local_15.x)));
const renderOffsetY = Math.trunc(this._textureOffsetY * Math.abs((_local_13.y - _local_14.y)));
this._planeSprite = new TilingSprite({
texture,
width: width,
height: height,
tilePosition: {
x: renderOffsetX,
y: renderOffsetY
},
tint: planeData.color,
applyAnchorToTexture: true
});
break;
}
default: {
this._planeSprite = new TilingSprite({
texture: Texture.WHITE,
width: width,
height: height,
applyAnchorToTexture: true
});
}
}
this._planeSprite.allowChildren = true;
}
const maskChanged = this._maskChanged;
if(maskChanged)
{
case RoomPlane.TYPE_FLOOR: {
const _local_10 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_11 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, (height / RoomPlane.PLANE_GEOMETRY.scale), 0));
const _local_12 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d((width / RoomPlane.PLANE_GEOMETRY.scale), 0, 0));
this._planeSprite.removeChildren();
let x = 0;
let y = 0;
this.updateMask(this._planeSprite, geometry);
}
if(_local_10 && _local_11 && _local_12)
{
width = Math.round(Math.abs((_local_10.x - _local_12.x)));
height = Math.round(Math.abs((_local_10.x - _local_11.x)));
if(this._planeTexture)
{
if(this._planeTexture.width !== this._width || this._planeTexture.height !== this._height)
{
this._planeTexture.destroy(true);
const _local_15 = (_local_10.x - RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(1, 0, 0)).x);
x = (this._textureOffsetX * Math.trunc(Math.abs(_local_15)));
y = (this._textureOffsetY * Math.trunc(Math.abs(_local_15)));
}
if((x !== 0) || (y !== 0))
{
while(x < 0) x += texture.width;
while(y < 0) y += texture.height;
}
planeSprite = new TilingSprite({
texture,
width,
height,
tint: planeData.color,
tilePosition: {
x: (x % texture.width) + (this._textureOffsetX * texture.width),
y: (y % texture.height) + (this._textureOffsetY * texture.height)
}
});
break;
}
case RoomPlane.TYPE_WALL: {
const _local_8 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_9 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, (height / RoomPlane.PLANE_GEOMETRY.scale)));
const _local_10 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, (width / RoomPlane.PLANE_GEOMETRY.scale), 0));
if(_local_8 && _local_9 && _local_10)
{
width = Math.round(Math.abs((_local_8.x - _local_10.x)));
height = Math.round(Math.abs((_local_8.y - _local_9.y)));
}
planeSprite = new TilingSprite({
texture,
width,
height,
tint: planeData.color,
tilePosition: {
x: (this._textureOffsetX * texture.width),
y: (this._textureOffsetY * texture.height)
}
});
break;
}
case RoomPlane.TYPE_LANDSCAPE: {
const _local_13 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 0));
const _local_14 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 0, 1));
const _local_15 = RoomPlane.PLANE_GEOMETRY.getScreenPoint(new Vector3d(0, 1, 0));
if(_local_13 && _local_14 && _local_15)
{
width = Math.round(Math.abs((((_local_13.x - _local_15.x) * width) / RoomPlane.PLANE_GEOMETRY.scale)));
height = Math.round(Math.abs((((_local_13.y - _local_14.y) * height) / RoomPlane.PLANE_GEOMETRY.scale)));
}
const renderMaxX = Math.trunc(this._textureMaxX * Math.abs((_local_13.x - _local_15.x)));
const renderMaxY = Math.trunc(this._textureMaxY * Math.abs((_local_13.y - _local_14.y)));
const renderOffsetX = Math.trunc(this._textureOffsetX * Math.abs((_local_13.x - _local_15.x)));
const renderOffsetY = Math.trunc(this._textureOffsetY * Math.abs((_local_13.y - _local_14.y)));
planeSprite = new TilingSprite({
texture,
width: width,
height: height,
tilePosition: {
x: renderOffsetX,
y: renderOffsetY
},
tint: planeData.color,
applyAnchorToTexture: true
});
break;
}
default: {
planeSprite = new TilingSprite({
texture: Texture.WHITE,
width: width,
height: height,
applyAnchorToTexture: true
});
this._planeTexture = null;
}
}
this.updateMask(planeSprite, geometry);
if(!this._planeTexture) this._planeTexture = TextureUtils.createRenderTexture(this._width, this._height);
this._planeTexture = TextureUtils.createAndWriteRenderTexture(this._width, this._height, planeSprite, this.getMatrixForDimensions(width, height)) as Texture;
if(geometryChanged || maskChanged)
{
GetRenderer().render({
target: this._planeTexture,
container: this._planeSprite,
clear: true,
transform: this.getMatrixForDimensions(this._planeSprite.width, this._planeSprite.height)
});
}
return true;
}
@ -483,82 +528,73 @@ export class RoomPlane implements IRoomPlane
if(maskChanged) this._maskChanged = false;
}
private updateMask(sprite: Container, geometry: IRoomGeometry): void
private updateMask(container: Container, geometry: IRoomGeometry): void
{
if(!sprite || !geometry) return;
if(!this._useMask || ((!this._bitmapMasks.length && !this._rectangleMasks.length) && !this._maskChanged) || !this._maskManager) return;
if(!container || !geometry || !this._useMask || (!this._bitmapMasks.length && !this._rectangleMasks.length) || !this._maskManager) return;
this.updateMaskChangeStatus();
/* if(!this._maskBitmapData || (this._maskBitmapData.width !== width) || (this._maskBitmapData.height !== height))
this._bitmapMasksOld = [];
this._rectangleMasksOld = [];
const normal = geometry.getCoordinatePosition(this._normal);
let type: string = null;
let posX = 0;
let posY = 0;
let i = 0;
while(i < this._bitmapMasks.length)
{
this._maskBitmapData = this._textureCache.createAndFillRenderTexture(width, height, 'mask');
this._maskChanged = true;
} */
const mask = this._bitmapMasks[i];
if(this._maskChanged)
{
this._bitmapMasksOld = [];
this._rectangleMasksOld = [];
const normal = geometry.getCoordinatePosition(this._normal);
let type: string = null;
let posX = 0;
let posY = 0;
let i = 0;
while(i < this._bitmapMasks.length)
if(mask)
{
const mask = this._bitmapMasks[i];
type = mask.type;
posX = (container.width - ((container.width * mask.leftSideLoc) / this._leftSide.length));
posY = (container.height - ((container.height * mask.rightSideLoc) / this._rightSide.length));
if(mask)
{
type = mask.type;
posX = (sprite.width - ((sprite.width * mask.leftSideLoc) / this._leftSide.length));
posY = (sprite.height - ((sprite.height * mask.rightSideLoc) / this._rightSide.length));
this._maskManager.updateMask(sprite, type, geometry.scale, normal, posX, posY);
this._bitmapMasksOld.push(new RoomPlaneBitmapMask(type, mask.leftSideLoc, mask.rightSideLoc));
}
i++;
this._maskManager.addMaskToContainer(container, type, geometry.scale, normal, posX, posY);
this._bitmapMasksOld.push(new RoomPlaneBitmapMask(type, mask.leftSideLoc, mask.rightSideLoc));
}
i = 0;
while(i < this._rectangleMasks.length)
{
const rectMask = this._rectangleMasks[i];
if(rectMask)
{
posX = (sprite.width - ((sprite.width * rectMask.leftSideLoc) / this._leftSide.length));
posY = (sprite.height - ((sprite.height * rectMask.rightSideLoc) / this._rightSide.length));
const wd = ((sprite.width * rectMask.leftSideLength) / this._leftSide.length);
const ht = ((sprite.height * rectMask.rightSideLength) / this._rightSide.length);
const maskSprite = new Sprite(Texture.WHITE);
maskSprite.tint = 0x000000;
maskSprite.width = wd;
maskSprite.height = ht;
maskSprite.position.set((posX - wd), (posY - ht));
//this._textureCache.writeToRenderTexture(sprite, this._maskBitmapData, false);
this._rectangleMasksOld.push(new RoomPlaneRectangleMask(rectMask.leftSideLength, rectMask.rightSideLoc, rectMask.leftSideLength, rectMask.rightSideLength));
}
i++;
}
this._maskChanged = false;
i++;
}
//this.combineTextureMask(canvas, this._maskPixels);
i = 0;
while(i < this._rectangleMasks.length)
{
const rectMask = this._rectangleMasks[i];
if(rectMask)
{
posX = (container.width - ((container.width * rectMask.leftSideLoc) / this._leftSide.length));
posY = (container.height - ((container.height * rectMask.rightSideLoc) / this._rightSide.length));
const wd = ((container.width * rectMask.leftSideLength) / this._leftSide.length);
const ht = ((container.height * rectMask.rightSideLength) / this._rightSide.length);
const maskSprite = new Sprite(Texture.WHITE);
maskSprite.tint = 0x000000;
maskSprite.width = wd;
maskSprite.height = ht;
maskSprite.position.set((posX - wd), (posY - ht));
container.addChild(maskSprite);
this._rectangleMasksOld.push(new RoomPlaneRectangleMask(rectMask.leftSideLength, rectMask.rightSideLoc, rectMask.leftSideLength, rectMask.rightSideLength));
}
i++;
}
this._maskChanged = false;
container.filterArea = container.getBounds().rectangle;
container.filters = [ new PlaneMaskFilter({}) ];
}
public get canBeVisible(): boolean

View File

@ -1,6 +1,6 @@
import { IAssetPlaneMaskData, IAssetPlaneTextureBitmap, IGraphicAssetCollection, IVector3D } from '@nitrots/api';
import { CutMaskFilter } from '@nitrots/utils';
import { Container, Matrix, Point } from 'pixi.js';
import { GetRenderer } from '@nitrots/utils';
import { Container, Matrix, Point, Sprite, Texture } from 'pixi.js';
import { PlaneMask } from './PlaneMask';
import { PlaneMaskVisualization } from './PlaneMaskVisualization';
@ -141,7 +141,7 @@ export class PlaneMaskManager
return graphicName;
}
public updateMask(sprite: Container, type: string, scale: number, normal: IVector3D, posX: number, posY: number): boolean
public addMaskToContainer(container: Container, type: string, scale: number, normal: IVector3D, posX: number, posY: number): boolean
{
const mask = this._masks.get(type);
@ -157,14 +157,6 @@ export class PlaneMaskManager
const point = new Point((posX + asset.offsetX), (posY + asset.offsetY));
const filter = new CutMaskFilter({
maskTexture: texture
});
sprite.filters = [filter];
return true;
const matrix = new Matrix();
let xScale = 1;
@ -193,7 +185,65 @@ export class PlaneMaskManager
matrix.scale(xScale, ySkew);
matrix.translate(tx, ty);
//TextureUtils.writeToTexture(new Sprite(texture), canvas, false, matrix);
const sprite = new Sprite(texture);
sprite.setFromMatrix(matrix);
container.addChild(sprite);
return true;
}
public writeMaskToTexture(targetTexture: Texture, type: string, scale: number, normal: IVector3D, posX: number, posY: number): boolean
{
const mask = this._masks.get(type);
if(!mask) return true;
const asset = mask.getGraphicAsset(scale, normal);
if(!asset) return true;
const texture = asset.texture;
if(!texture) return true;
const point = new Point((posX + asset.offsetX), (posY + asset.offsetY));
const matrix = new Matrix();
let xScale = 1;
let ySkew = 1;
let xSkew = 0;
let yScale = 0;
let tx = (point.x + xSkew);
let ty = (point.y + yScale);
if(asset.flipH)
{
xScale = -1;
xSkew = texture.width;
tx = ((point.x + xSkew) - texture.width);
}
if(asset.flipV)
{
ySkew = -1;
yScale = texture.height;
ty = ((point.y + yScale) - texture.height);
}
matrix.scale(xScale, ySkew);
matrix.translate(tx, ty);
GetRenderer().render({
target: targetTexture,
container: new Sprite(texture),
clear: false,
transform: matrix
});
return true;
}

View File

@ -1,27 +1,20 @@
import { Filter, FilterSystem, GlProgram, RenderSurface, Texture } from 'pixi.js';
export interface CutTransparentAreaFilterOptions
export interface PlaneMaskFilterOptions
{
maskTexture: Texture;
}
export class CutMaskFilter extends Filter
export class PlaneMaskFilter extends Filter
{
public static readonly DEFAULT_OPTIONS: CutTransparentAreaFilterOptions = {
maskTexture: Texture.WHITE,
public static readonly DEFAULT_OPTIONS: PlaneMaskFilterOptions = {
};
public uniforms: {
uColor: Float32Array;
uAlpha: number;
uDimensions: Float32Array;
};
constructor(options: CutTransparentAreaFilterOptions)
constructor(options: PlaneMaskFilterOptions)
{
options = { ...CutMaskFilter.DEFAULT_OPTIONS, ...options };
if(!options.maskTexture) throw Error('No texture provided for mask filter');
options = { ...PlaneMaskFilter.DEFAULT_OPTIONS, ...options };
const glProgram = GlProgram.from({
vertex: `in vec2 aPosition;
@ -51,33 +44,36 @@ export class CutMaskFilter extends Filter
gl_Position = filterVertexPosition();
vTextureCoord = filterTextureCoord();
}`,
fragment: `varying vec2 vTextureCoord;
fragment: `
in vec2 vTextureCoord;
out vec4 finalColor;
uniform sampler2D uTexture;
uniform sampler2D uSampler; // The sprite's texture
uniform sampler2D maskTexture; // The mask texture
void main(void) {
vec4 spriteColor = texture2D(uSampler, vTextureCoord);
vec4 maskColor = texture2D(maskTexture, vTextureCoord);
// Use mask alpha to determine the transparency
float alpha = maskColor.a;
// Apply the mask based on its alpha value
// You can modify this logic to suit your masking criteria
gl_FragColor = vec4(spriteColor.rgb, spriteColor.a * (1.0 - alpha));
}`,
name: 'cut-mask-filter',
vec4 c = texture(uTexture, vTextureCoord);
if(c.r == 0.0 && c.g == 0.0 && c.b == 0.0) {
finalColor = vec4(0.0, 0.0, 0.0, 0.0);
} else {
finalColor = c;
}
}
`,
name: 'plane-mask-filter',
});
super({
gpuProgram: null,
glProgram,
resources: {
maskTexture: options.maskTexture
planeMaskUniforms: {
},
},
});
this.uniforms = this.resources.planeMaskUniforms.uniforms;
Object.assign(this, options);
}
@ -88,6 +84,7 @@ export class CutMaskFilter extends Filter
clearMode: boolean,
): void
{
filterManager.applyFilter(this, input, output, clearMode);
}
}

View File

@ -1 +1 @@
export * from './CutMaskFilter';
export * from './PlaneMaskFilter';