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https://github.com/billsonnn/nitro-renderer.git
synced 2024-11-30 03:00:51 +01:00
fix priority playing and songend event
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3086a8446f
commit
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@ -106,7 +106,7 @@ export class JukeboxPlaylistController implements IPlaylistController
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for(let i = 0; i < this.length; i++)
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{
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const songData = this._entries[i];
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if(songData.id == songInfoEvent.id)
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if(songData.id === songInfoEvent.id)
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{
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const diskId = songData.diskId;
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const updatedSongData = Nitro.instance.soundManager.musicController.getSongInfo(songInfoEvent.id);
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@ -120,9 +120,9 @@ export class MusicController implements IMusicController
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return _local_2;
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}
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public getSongIdPlayingAtPriority(k: number): number
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public getSongIdPlayingAtPriority(priority: number): number
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{
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if(k != this._priorityPlaying)
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if(priority !== this._priorityPlaying)
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{
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return -1;
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}
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@ -232,9 +232,9 @@ export class MusicController implements IMusicController
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protected onTraxSongComplete(k:SoundManagerEvent):void
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{
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console.log((('Song ' + k.id) + ' finished playing'));
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if(this.getSongIdPlayingAtPriority(this._priorityPlaying) == k.id)
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if(this.getSongIdPlayingAtPriority(this._priorityPlaying) === k.id)
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{
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if(((this.getTopRequestPriority() == this._priorityPlaying) && (this.getSongRequestCountAtPriority(this._priorityPlaying) == this._requestNumberPlaying)))
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if(((this.getTopRequestPriority() === this._priorityPlaying) && (this.getSongRequestCountAtPriority(this._priorityPlaying) == this._requestNumberPlaying)))
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{
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this.resetSongStartRequest(this._priorityPlaying);
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}
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@ -382,7 +382,7 @@ export class MusicController implements IMusicController
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private playSongObject(priority:number, songId:number):boolean
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{
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if((((songId == -1) || (priority < 0)) || (priority >= MusicPriorities.PRIORITY_COUNT)))
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if((((songId === -1) || (priority < 0)) || (priority >= MusicPriorities.PRIORITY_COUNT)))
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{
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return false;
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}
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@ -400,7 +400,7 @@ export class MusicController implements IMusicController
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if(_local_3)
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{
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console.log(('Waiting previous song to stop before playing song ' + songId));
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//return true;
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return true;
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}
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this._musicPlayer.setVolume(Nitro.instance.soundManager.traxVolume);
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let startPos = MusicController.SKIP_POSITION_SET;
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@ -421,7 +421,6 @@ export class MusicController implements IMusicController
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}
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if(startPos >= (songData.length / 1000))
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{
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console.log('start position is too far');
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return false;
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}
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if(startPos <= MusicController.SKIP_POSITION_SET)
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@ -549,7 +548,7 @@ export class MusicController implements IMusicController
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private stopSongAtPriority(priority:number):boolean
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{
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if(((priority == this._priorityPlaying) && (this._priorityPlaying >= 0)))
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if(((priority === this._priorityPlaying) && (this._priorityPlaying >= 0)))
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{
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const songIdAtPriority = this.getSongIdPlayingAtPriority(priority);
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if(songIdAtPriority >= 0)
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@ -558,7 +557,6 @@ export class MusicController implements IMusicController
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//this.stopSongDataEntry(_local_3);
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console.log('stopping song ' + songIdAtPriority);
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this._musicPlayer.stop();
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this._priorityPlaying = -1; // TODO: remove this; hack to fix blocking
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return true;
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}
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}
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@ -45,6 +45,21 @@ export class MusicPlayer
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this._tickerInterval = window.setInterval(() => this.tick(), 1000);
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}
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private reset(): void
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{
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this._isPlaying = false;
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window.clearInterval(this._tickerInterval);
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Howler.stop();
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this._currentSongId = -1;
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this._currentSong = undefined;
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this._tickerInterval = undefined;
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this._startPos = 0;
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this._playLength = 0;
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this._sequence = [];
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this._currentPos = 0;
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}
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public pause(): void
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{
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this._isPlaying = false;
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@ -61,24 +76,12 @@ export class MusicPlayer
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public stop(): void
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{
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const songId = this._currentSongId;
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this.reset();
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Nitro.instance.soundManager.events.dispatchEvent(new SoundManagerEvent(SoundManagerEvent.TRAX_SONG_COMPLETE, songId));
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//this.emit('stopped');
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}
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private reset(): void
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{
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this._isPlaying = false;
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clearInterval(this._tickerInterval);
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Howler.stop();
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this._currentSong = undefined;
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this._startPos = 0;
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this._playLength = 0;
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this._sequence = [];
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this._currentPos = 0;
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}
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/**
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* Sets global howler volume for all sounds
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* @param volume value from 0.0 to 1.0
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@ -176,7 +179,6 @@ export class MusicPlayer
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{
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if(this._currentPos > this._playLength - 1)
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{
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Nitro.instance.soundManager.events.dispatchEvent(new SoundManagerEvent(SoundManagerEvent.TRAX_SONG_COMPLETE, this._currentSongId));
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this.stop();
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}
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