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https://github.com/billsonnn/nitro-renderer.git
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Updates
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@ -19,6 +19,8 @@ export class AssetManager implements IAssetManager
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{
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if(!name || !texture) return;
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texture.label = name;
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this._textures.set(name, texture);
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}
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@ -147,6 +149,8 @@ export class AssetManager implements IAssetManager
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spritesheet = new Spritesheet(texture, data.spritesheet);
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await spritesheet.parse();
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spritesheet.textureSource.label = data.name ?? null;
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}
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this.createCollection(data, spritesheet);
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@ -43,7 +43,7 @@ export class RoomObjectSpriteVisualization implements IRoomObjectSpriteVisualiza
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if(sprite) sprite.dispose();
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this._sprites.pop();
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this._sprites.shift();
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}
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this._sprites = null;
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@ -108,7 +108,14 @@ export class RoomPlane implements IRoomPlane
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if(this._planeSprite) this._planeSprite.destroy();
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if(this._planeTexture) this._planeTexture = null;
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if(this._planeTexture)
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{
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//@ts-ignore
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if(this._planeTexture.source?.hitMap) this._planeTexture.source.hitMap = null;
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this._planeTexture.destroy(true);
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this._planeTexture = null;
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}
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this._disposed = true;
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}
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@ -344,12 +351,15 @@ export class RoomPlane implements IRoomPlane
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if(!this._planeTexture) this._planeTexture = TextureUtils.createRenderTexture(this._width, this._height);
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this._planeTexture.source.label = `room_plane_${ this._uniqueId.toString() }`;
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if(needsUpdate)
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{
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GetRenderer().render({
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target: this._planeTexture,
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container: this._planeSprite,
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transform: this.getMatrixForDimensions(this._planeSprite.width, this._planeSprite.height)
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transform: this.getMatrixForDimensions(this._planeSprite.width, this._planeSprite.height),
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clear: true
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});
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}
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@ -317,11 +317,10 @@ export class RoomVisualization extends RoomObjectSpriteVisualization implements
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if(plane) plane.dispose();
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this._planes.pop();
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this._planes.shift();
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}
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this._planes = [];
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this._planes = [];
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}
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this._isPlaneSet = false;
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@ -155,7 +155,7 @@ export class PlaneMaskManager
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if(!texture) return true;
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const point = new Point((posX + asset.offsetX), (posY + asset.offsetY));
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const point = new Point(Math.round(posX) + asset.offsetX, Math.round(posY) + asset.offsetY);
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const matrix = new Matrix();
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