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https://github.com/billsonnn/nitro-renderer.git
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Update hit detection
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commit
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@ -1,6 +1,8 @@
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import { AlphaTolerance } from '@nitrots/api';
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import { GetRenderer } from '@nitrots/utils';
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import { Point, Sprite, Texture, TextureSource } from 'pixi.js';
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import { GlRenderTarget, Point, Sprite, Texture, TextureSource, WebGLRenderer } from 'pixi.js';
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const BYTES_PER_PIXEL = 4;
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export class ExtendedSprite extends Sprite
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{
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@ -77,14 +79,31 @@ export class ExtendedSprite extends Sprite
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{
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if(!textureSource) return false;
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const texture = new Texture(textureSource);
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const canvas = GetRenderer().texture.generateCanvas(texture);
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const ctx = canvas.getContext('2d');
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
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const width = Math.max(Math.round(textureSource.width * textureSource.resolution), 1);
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const height = Math.max(Math.round(textureSource.height * textureSource.resolution), 1);
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const pixels = new Uint8Array(BYTES_PER_PIXEL * width * height);
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const renderer = GetRenderer() as WebGLRenderer;
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const renderTarget = renderer.renderTarget.getRenderTarget(textureSource);
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const glRenterTarget = renderer.renderTarget.getGpuRenderTarget(renderTarget) as GlRenderTarget;
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const gl = renderer.gl;
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gl.bindFramebuffer(gl.FRAMEBUFFER, glRenterTarget.resolveTargetFramebuffer);
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gl.readPixels(
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0,
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0,
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width,
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height,
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gl.RGBA,
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gl.UNSIGNED_BYTE,
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pixels
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);
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//@ts-ignore
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textureSource.hitMap = imageData.data;
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texture.destroy();
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textureSource.hitMap = pixels;
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return true;
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}
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