import { AchievementData } from '@nitrots/nitro-renderer'; export class AchievementCategory { private _code: string; private _achievements: AchievementData[]; constructor(code: string) { this._code = code; this._achievements = []; } public getProgress(): number { let progress = 0; for(const achievement of this._achievements) { progress += (achievement.finalLevel ? achievement.level : (achievement.level - 1)); } return progress; } public getMaxProgress(): number { let progress = 0; for(const achievement of this._achievements) { progress += achievement.levelCount; } return progress; } public get code(): string { return this._code; } public get achievements(): AchievementData[] { return this._achievements; } public set achievements(achievements: AchievementData[]) { this._achievements = achievements; } }