export class WiredActionLayout { public static TOGGLE_FURNI_STATE: number = 0; public static RESET: number = 1; public static SET_FURNI_STATE: number = 3; public static MOVE_FURNI: number = 4; public static GIVE_SCORE: number = 6; public static CHAT: number = 7; public static TELEPORT: number = 8; public static JOIN_TEAM: number = 9; public static LEAVE_TEAM: number = 10; public static CHASE: number = 11; public static FLEE: number = 12; public static MOVE_AND_ROTATE_FURNI: number = 13; public static GIVE_SCORE_TO_PREDEFINED_TEAM: number = 14; public static TOGGLE_TO_RANDOM_STATE: number = 15; public static MOVE_FURNI_TO: number = 16; public static GIVE_REWARD: number = 17; public static CALL_ANOTHER_STACK: number = 18; public static KICK_FROM_ROOM: number = 19; public static MUTE_USER: number = 20; public static BOT_TELEPORT: number = 21; public static BOT_MOVE: number = 22; public static BOT_TALK: number = 23; public static BOT_GIVE_HAND_ITEM: number = 24; public static BOT_FOLLOW_AVATAR: number = 25; public static BOT_CHANGE_FIGURE: number = 26; public static BOT_TALK_DIRECT_TO_AVTR: number = 27; }