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Add event for game mode
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@ -8,7 +8,7 @@ import { useRoomEngineEvent } from '../../hooks/events/nitro/room/room-engine-ev
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import { useRoomSessionManagerEvent } from '../../hooks/events/nitro/session/room-session-manager-event';
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import { RoomErrorHandler } from '../room-error-handler/RoomErrorHandler';
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import { RoomView } from '../room/RoomView';
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import { RoomWidgetRoomObjectUpdateEvent } from '../room/widgets/events';
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import { RoomWidgetRoomEngineUpdateEvent, RoomWidgetRoomObjectUpdateEvent } from '../room/widgets/events';
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import { RoomHostViewProps } from './RoomHostView.types';
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import { CanManipulateFurniture } from './utils/CanManipulateFurniture';
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import { IsFurnitureSelectionDisabled } from './utils/IsFurnitureSelectionDisabled';
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@ -35,8 +35,14 @@ export const RoomHostView: FC<RoomHostViewProps> = props =>
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case RoomEngineEvent.DISPOSED:
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setRoomSession(null);
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return;
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case RoomEngineEvent.NORMAL_MODE:
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eventDispatcher.dispatchEvent(new RoomWidgetRoomEngineUpdateEvent(RoomWidgetRoomEngineUpdateEvent.RWREUE_NORMAL_MODE, event.roomId));
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return;
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case RoomEngineEvent.GAME_MODE:
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eventDispatcher.dispatchEvent(new RoomWidgetRoomEngineUpdateEvent(RoomWidgetRoomEngineUpdateEvent.RWREUE_GAME_MODE, event.roomId));
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return;
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}
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}, []);
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}, [ eventDispatcher ]);
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const onRoomEngineObjectEvent = useCallback((event: RoomEngineObjectEvent) =>
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{
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@ -102,7 +108,6 @@ export const RoomHostView: FC<RoomHostViewProps> = props =>
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if(CanManipulateFurniture(roomSession, objectId, category)) ProcessRoomObjectOperation(objectId, category, RoomObjectOperationType.OBJECT_ROTATE_POSITIVE);
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break;
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case RoomEngineObjectEvent.REQUEST_MANIPULATION:
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console.log('yaaa')
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if(CanManipulateFurniture(roomSession, objectId, category)) updateEvent = new RoomWidgetRoomObjectUpdateEvent(RoomWidgetRoomObjectUpdateEvent.OBJECT_REQUEST_MANIPULATION, objectId, category, event.roomId);
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break;
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}
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@ -144,6 +149,10 @@ export const RoomHostView: FC<RoomHostViewProps> = props =>
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useRoomEngineEvent(RoomEngineEvent.INITIALIZED, onRoomEngineEvent);
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useRoomEngineEvent(RoomEngineEvent.DISPOSED, onRoomEngineEvent);
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useRoomEngineEvent(RoomEngineEvent.ENGINE_INITIALIZED, onRoomEngineEvent);
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useRoomEngineEvent(RoomEngineEvent.OBJECTS_INITIALIZED, onRoomEngineEvent);
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useRoomEngineEvent(RoomEngineEvent.NORMAL_MODE, onRoomEngineEvent);
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useRoomEngineEvent(RoomEngineEvent.GAME_MODE, onRoomEngineEvent);
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useRoomEngineEvent(RoomZoomEvent.ROOM_ZOOM, onRoomEngineEvent);
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useRoomEngineEvent(RoomObjectHSLColorEnabledEvent.ROOM_BACKGROUND_COLOR, onRoomEngineEvent);
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useRoomEngineEvent(RoomBackgroundColorEvent.ROOM_COLOR, onRoomEngineEvent);
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