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@ -1,5 +0,0 @@
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export interface IBadgeItem
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{
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id: number;
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badgeCode: string;
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}
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@ -1,10 +1,10 @@
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export class TradeState
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{
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public static TRADING_STATE_READY: number = 0;
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public static TRADING_STATE_RUNNING: number = 1;
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public static TRADING_STATE_COUNTDOWN: number = 2;
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public static TRADING_STATE_CONFIRMING: number = 3;
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public static TRADING_STATE_CONFIRMED: number = 4;
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public static TRADING_STATE_COMPLETED: number = 5;
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public static TRADING_STATE_CANCELLED: number = 6;
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public static TRADING_STATE_READY: number = 0;
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public static TRADING_STATE_RUNNING: number = 1;
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public static TRADING_STATE_COUNTDOWN: number = 2;
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public static TRADING_STATE_CONFIRMING: number = 3;
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public static TRADING_STATE_CONFIRMED: number = 4;
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public static TRADING_STATE_COMPLETED: number = 5;
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public static TRADING_STATE_CANCELLED: number = 6;
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}
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@ -1,7 +1,6 @@
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export * from './FurniCategory';
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export * from './FurnitureItem';
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export * from './GroupItem';
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export * from './IBadgeItem';
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export * from './IBotItem';
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export * from './IFurnitureItem';
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export * from './InventoryUtilities';
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@ -1,10 +1,9 @@
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export class UnseenItemCategory
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{
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public static FURNI: number = 1;
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public static RENTABLE: number = 2;
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public static PET: number = 3;
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public static BADGE: number = 4;
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public static BOT: number = 5;
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public static GAMES: number = 6;
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public static _Str_12463: number[] = [ UnseenItemCategory.FURNI, UnseenItemCategory.RENTABLE, UnseenItemCategory.PET, UnseenItemCategory.BADGE, UnseenItemCategory.BOT ];
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}
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public static FURNI: number = 1;
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public static RENTABLE: number = 2;
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public static PET: number = 3;
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public static BADGE: number = 4;
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public static BOT: number = 5;
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public static GAMES: number = 6;
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}
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