mirror of
https://github.com/billsonnn/nitro-react.git
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51 lines
3.2 KiB
TypeScript
51 lines
3.2 KiB
TypeScript
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import { WiredTriggerAvatarEnterRoomView } from '../views/triggers/avatar-enter-room/WiredTriggerAvatarEnterRoomView';
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import { WiredTriggerAvatarSaysSomethingView } from '../views/triggers/avatar-says-something/WiredTriggerAvatarSaysSomethingView';
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import { WiredTriggerAvatarWalksOffFurniView } from '../views/triggers/avatar-walks-off-furni/WiredTriggerAvatarWalksOffFurniView';
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import { WiredTriggerAvatarWalksOnFurniView } from '../views/triggers/avatar-walks-on-furni/WiredTriggerAvatarWalksOnFurni';
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import { WiredTriggerBotReachedAvatarView } from '../views/triggers/bot-reached-avatar/WiredTriggerBotReachedAvatarView';
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import { WiredTriggerBotReachedStuffView } from '../views/triggers/bot-reached-stuff/WiredTriggerBotReachedStuffView';
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import { WiredTriggerCollisionView } from '../views/triggers/collision/WiredTriggerCollisionView';
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import { WiredTriggeExecuteOnceView } from '../views/triggers/execute-once/WiredTriggerExecuteOnceView';
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import { WiredTriggeExecutePeriodicallyLongView } from '../views/triggers/execute-periodically-long/WiredTriggerExecutePeriodicallyLongView';
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import { WiredTriggeExecutePeriodicallyView } from '../views/triggers/execute-periodically/WiredTriggerExecutePeriodicallyView';
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import { WiredTriggerGameEndsView } from '../views/triggers/game-ends/WiredTriggerGameEndsView';
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import { WiredTriggerGameStartsView } from '../views/triggers/game-starts/WiredTriggerGameStartsView';
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import { WiredTriggeScoreAchievedView } from '../views/triggers/score-achieved/WiredTriggerScoreAchievedView';
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import { WiredTriggerToggleFurniView } from '../views/triggers/toggle-furni/WiredTriggerToggleFurniView';
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import { WiredTriggerLayout } from './WiredTriggerLayoutCode';
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export function GetWiredTriggerLayout(code: number): JSX.Element
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{
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switch(code)
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{
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case WiredTriggerLayout.AVATAR_ENTERS_ROOM:
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return <WiredTriggerAvatarEnterRoomView />;
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case WiredTriggerLayout.AVATAR_SAYS_SOMETHING:
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return <WiredTriggerAvatarSaysSomethingView />;
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case WiredTriggerLayout.AVATAR_WALKS_OFF_FURNI:
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return <WiredTriggerAvatarWalksOffFurniView />;
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case WiredTriggerLayout.AVATAR_WALKS_ON_FURNI:
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return <WiredTriggerAvatarWalksOnFurniView />;
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case WiredTriggerLayout.BOT_REACHED_AVATAR:
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return <WiredTriggerBotReachedAvatarView />;
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case WiredTriggerLayout.BOT_REACHED_STUFF:
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return <WiredTriggerBotReachedStuffView />;
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case WiredTriggerLayout.COLLISION:
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return <WiredTriggerCollisionView />;
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case WiredTriggerLayout.EXECUTE_ONCE:
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return <WiredTriggeExecuteOnceView />;
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case WiredTriggerLayout.EXECUTE_PERIODICALLY:
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return <WiredTriggeExecutePeriodicallyView />;
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case WiredTriggerLayout.EXECUTE_PERIODICALLY_LONG:
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return <WiredTriggeExecutePeriodicallyLongView />;
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case WiredTriggerLayout.GAME_ENDS:
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return <WiredTriggerGameEndsView />;
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case WiredTriggerLayout.GAME_STARTS:
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return <WiredTriggerGameStartsView />;
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case WiredTriggerLayout.SCORE_ACHIEVED:
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return <WiredTriggeScoreAchievedView />;
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case WiredTriggerLayout.TOGGLE_FURNI:
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return <WiredTriggerToggleFurniView />;
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}
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}
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