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34 lines
1.2 KiB
Python
34 lines
1.2 KiB
Python
import json
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todo_types = ["roomitemtypes", "wallitemtypes"]
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# Create a dictionary mapping classname to name and description
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furniture_dict = {}
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with open('gamedata/furnidata.json', 'r', encoding='utf-8') as f:
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furniture_data = json.load(f)
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for todo_type in todo_types:
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for furnitype in furniture_data[todo_type]["furnitype"]:
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classname = furnitype['classname']
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furniture_dict[classname] = {
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"name": furnitype['name'],
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"description": furnitype['description'],
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}
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orig_furniture_data = {}
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# Load the JSON file
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with open('../assets/gamedata/FurnitureData.json', 'r', encoding='utf-8') as f:
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orig_furniture_data = json.load(f)
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# Replace the name and description values with values from the XML file
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for todo_type in todo_types:
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for furnitype in orig_furniture_data[todo_type]["furnitype"]:
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classname = furnitype['classname']
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if classname in furniture_dict:
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furnitype['name'] = furniture_dict[classname]['name']
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furnitype['description'] = furniture_dict[classname]['description']
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# Save the updated JSON file
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with open('../assets/gamedata/FurnitureData.json', 'w') as f:
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json.dump(orig_furniture_data, f, separators=(',', ':'))
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