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optimize zlib inflate, the old code would get stuck on malformed swfs See merge request nitro/nitro-converter!4 |
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README.md | ||
tsconfig.json |
Nitro Converter
What files does this tool convert?
The converter currently supports the following files:
- furnidata.xml
- figuredata.xml
- figuremap.xml
- effectmap.xml
- external_texts.txt
- productdata.txt
- Furniture swfs
- Pet swfs
- Figure swfs
- Effect swfs
Configuration
You must rename configuration.json.example
to configuration.json
The simplest way to set your configuration is by changing the external.variables.url
option. The converter will pull all urls from this file if the main configuration has them set to null or ""
You may set any of the urls to a local path on your system or a remote url. A local path is recommended as the tool will run a lot quicker for downloading.
key | value |
---|---|
output.folder | The folder where converted assets will be saved to |
flash.client.url | The base url where figures/pets/effects are stored, eg https://url/gordon/ |
furnidata.load.url | The url to your furnidata, can be XML or JSON, eg https://url/gamedata/furnidata.xml |
productdata.load.url | The url to your productdata.txt, eg https://url/gamedata/productdata.txt |
figuremap.load.url | The url to your figure map, can be XML or JSON, eg https://url/gordon/figuremap.xml |
effectmap.load.url | The url to your effect map, can be XML or JSON, eg https://url/gordon/effectmap.xml |
dynamic.download.pet.url | The full url where pets are stored, eg https://url/gordon/%className%.swf |
dynamic.download.figure.url | The full url where figures are stored, eg https://url/gordon/%className%.swf |
dynamic.download.effect.url | The full url where effects are stored, eg https://url/gordon/%className%.swf |
flash.dynamic.download.url | The base url where furniture is stored, eg https://url/dcr/hof_furni/ |
dynamic.download.furniture.url | The full url where furniture is stored, eg https://url/dcr/hof_furni/%className%.swf |
external.variables.url | The url to your external variables, eg https://url/gamedata/external_variables.txt |
external.texts.url | The url to your external texts, eg https://url/gamedata/external_texts.txt |
convert.productdata | Either 0 to skip or 1 to run |
convert.externaltexts | Either 0 to skip or 1 to run |
convert.figure | Either 0 to skip or 1 to run |
convert.figuredata | Either 0 to skip or 1 to run |
convert.effect | Either 0 to skip or 1 to run |
convert.furniture | Either 0 to skip or 1 to run |
convert.pet | Either 0 to skip or 1 to run |
Running the converter
To run the converter open a new terminal / console window in the main converter directory.
Make sure you run npm i
before first use.
Type npm start
and the converter will start running, only errors will be outputted in the console.
The converter will skip any assets that already exist but will always reconvert your XMLs / copy your JSONS to the gamedata
folder to ensure you always have the latest copy.