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More updates
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@ -5,6 +5,7 @@
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The converter currently supports the following files:
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- furnidata.xml
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- figuredata.xml
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- figuremap.xml
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- effectmap.xml
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- external_texts.txt
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@ -40,6 +41,7 @@ You may set any of the urls to a local path on your system or a remote url. A lo
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| convert.productdata | Either `0` to skip or `1` to run |
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| convert.externaltexts | Either `0` to skip or `1` to run |
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| convert.figure | Either `0` to skip or `1` to run |
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| convert.figuredata | Either `0` to skip or `1` to run |
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| convert.effect | Either `0` to skip or `1` to run |
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| convert.furniture | Either `0` to skip or `1` to run |
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| convert.pet | Either `0` to skip or `1` to run |
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@ -50,6 +52,6 @@ To run the converter open a new terminal / console window in the main converter
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**Make sure you run ``npm i`` before first use.**
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Type `npm run start:dev` and the converter will start running, only errors will be outputted in the console.
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Type `npm start` and the converter will start running, only errors will be outputted in the console.
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The converter will skip any assets that already exist but will always reconvert your XMLs / copy your JSONS to the ``gamedata`` folder to ensure you always have the latest copy.
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@ -13,6 +13,7 @@ import { ProductDataConverter } from './converters/productdata/ProductDataConver
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(async () =>
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{
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checkNodeVersion();
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const config = container.resolve(Configuration);
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await config.init();
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@ -16,8 +16,8 @@
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"convert.productdata": "1",
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"convert.externaltexts": "1",
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"convert.figure": "1",
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"convert.figuredata": "1",
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"convert.effect": "1",
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"convert.furniture": "1",
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"convert.pet": "1",
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"convert.figuredata": "1"
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"convert.pet": "1"
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}
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