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Warning - this wiki page is outdated - will be updated soon. In the meanwhile, ask any questions in the Discord server or check the template extensions
G-Earth supports console & GUI extensions, this page is focused on extension structure and development.
Visit https://github.com/sirjonasxx/G-Earth-template-extensions to start from a minimalistic template extension
Features
- Packet hash/name support
- Interception of incoming/outgoing packets
- Full chat console support for I/O
Console extensions
Console extensions are the most basic kind of extensions, a few lines of code can get us started. A console extension is made of a Java class that extends Extension.
Let's start a sample extension creating a maven project:
Since G-Earth is built using maven, once we've compiled G-Earth, it's possible to add it as a project dependency:
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>G-EarthGang</groupId>
<artifactId>SampleExtension</artifactId>
<version>1.0-SNAPSHOT</version>
<build>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-jar-plugin</artifactId>
<version>2.5</version>
<configuration>
<outputDirectory>${project.build.directory}/bin</outputDirectory>
<archive>
<manifest>
<addDefaultImplementationEntries>true</addDefaultImplementationEntries>
<addClasspath>true</addClasspath>
<classpathPrefix>lib/</classpathPrefix>
<mainClass>SampleExtension</mainClass>
<useUniqueVersions>false</useUniqueVersions>
</manifest>
</archive>
</configuration>
</plugin>
<plugin>
<artifactId>maven-assembly-plugin</artifactId>
<version>2.5</version>
<executions>
<execution>
<phase>package</phase>
<goals>
<goal>single</goal>
</goals>
</execution>
</executions>
<configuration>
<outputDirectory>${project.build.directory}/bin</outputDirectory>
<archive>
<manifest>
<mainClass>SampleExtension</mainClass>
</manifest>
</archive>
<descriptorRefs>
<descriptorRef>jar-with-dependencies</descriptorRef>
</descriptorRefs>
<finalName>SampleExtension</finalName>
<appendAssemblyId>false</appendAssemblyId>
</configuration>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<configuration>
<source>8</source>
<target>8</target>
</configuration>
</plugin>
</plugins>
</build>
<dependencies>
<dependency>
<groupId>G-Earth</groupId>
<artifactId>G-Earth</artifactId>
<version>0.2</version>
</dependency>
</dependencies>
</project>
That should be enough to configure maven. Now let's move on to the code.
Every extension needs to include an ExtensionInfo annotation in order to identify the extension, our ExtensionInfo would look like this:
@ExtensionInfo(
Title = "Sample Extension",
Description = "Used for the wiki",
Version = "1.0",
Author = "G-Earth"
)
The extension constitutes a standalone jar, so we'll need to include a main method to start it up like this:
public class SampleExtension extends Extension {
private SampleExtension(String[] args) {
super(args);
}
public static void main(String[] args) {
new SampleExtension(args).run();
}
}
That would be a bare minimum to get it loaded into G-Earth, now let's have a look at the API to improve our little extension
A quick look to the extensions API
!!!Warning: since G-Earth 1.4, HashSupport has been renamed to PacketInfoSupport!!!
In this section we'll build upon the previous example with the functionality provided by G-Earth's API
Initializing our extension
initExtension is called whenever G-Earth loads the extension, it's specially useful to init the HashSupport and other features, we'll use it in the following examples
Intercepting packets
The intercept method lets us intercept a packet from its id and modify it if we want to. Typically, we use this function call inside initExtension.
intercept(HMessage.Side.TOCLIENT, 4000, hMessage -> {
// oops we got disconnected
});
Sending packets
G-Earth includes the sendTo[Client/Server] method in order to send packets.
sendToClient(new HPacket("{l}{u:1234}"));
// or
sendToClient(new HPacket(1234));
Doing stuff upon client connection
@Override
protected void onStartConnection() {
// we're connected to habbo
}
Minimalistic interaction; onClick
If (and only if) the onClick method is overridden by your extension, G-Earth will display a green "Start" button next to your extension and the function will get called on-click. For form extensions, this option is automatically used to open the GUI. For non-gui extensions, this is an additional feature you could use.
@Override
protected void onClick() {
// the user clicked this extension! I must do something relevant here
}
HashSupport
HashSupport allows us to use hashes/names in order to intercept and send packets, using the aforementioned methods.
private HashSupport mHashSupport;
@Override
protected void initExtension() {
// This is called when G-Earth loads the extension
mHashSupport = new HashSupport(this);
mHashSupport.intercept(HMessage.Side.TOCLIENT, "RoomUserStartTyping", hMessage -> {
mHashSupport.sendToServer("RoomUserStopTyping");
});
}
ChatConsole
ChatConsole is a new G-Earth feature that allows us to use the in-game chat in order to easily communicate with the extension, it can read your input and write messages, you can also set a welcome message, we'll add it to our example. (side note: the implementation of ChatConsole hides the whole thing from the Habbo servers, so all interaction stays local)
private HashSupport mHashSupport;
private ChatConsole mChatConsole;
@Override
protected void initExtension() {
// This is called when G-Earth loads the extension
mHashSupport = new HashSupport(this);
mChatConsole = new ChatConsole(mHashSupport, this, "I'm a welcome message!");
mChatConsole.onInput(input -> {
if (input.equals("ping"))
mChatConsole.writeOutput("pong", false);
});
}
Once loaded it will appear to your friend's list
It will show the welcome message after typing :info
If used correctly it can be pretty powerful.
GUI extensions
We'll build a simple GUI based extension using the concepts we learnt on the console extension part.
The main difference is that instead of extending from Extension we'll extend from ExtensionForm. This introduces some changes, for example, in order to call to our extension in main, we'll call runExtensionForm instead of the constructor.
public class SampleExtension extends ExtensionForm {
public static void main(String[] args) {
runExtensionForm(args, SampleExtension.class);
}
}
Since ExtensionForm is an abstract class, we'll have to implement launchForm in order to setup the javafx components
public ExtensionForm launchForm(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader(getClass().getResource("sampleextension.fxml"));
Parent root = loader.load();
primaryStage.setTitle("Sample extension");
primaryStage.setScene(new Scene(root));
primaryStage.setResizable(false);
return loader.getController();
}
Assuming you've created the .fxml file, this code would be enough for G-Earth to load your extension.
From there, you can design your own UI and use the API to create a fully functional extension.