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README.md
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README.md
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# G-Earth
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Habbo packet logger & manipulator for Windows, Linux and Mac.
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Feature-rich habbo packet logger & manipulator for Windows, Linux and Mac.
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- Requires Java 8
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@ -9,35 +9,41 @@ Join the G-Earth [Discord server](https://discord.gg/AVkcF8y)
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**Download the [chrome extension](https://chrome.google.com/webstore/detail/g-chrome/cdjgbghobmfmfcenhoahgfnfpcadddag) if you're using Unity**
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# Windows execution
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Double click G-Earth.exe, which will be delivered in the release. Double clicking the .jar file might work as well.
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# Linux execution
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Execution command:
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> $ java -jar G-Earth.jar
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Additionally, you can add the -t flag to log the packets in your terminal instead of opening a new window for it.
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# Mac execution
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[MacOs Installation guide](https://github.com/sirjonasxx/G-Earth/wiki/macOs-Installation-guide) (flash only)
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# Execution
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* **Windows:** Double click G-Earth.exe, which will be delivered in the release. Double clicking the .jar file might work as well.
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* **Linux** Execute `sudo java -jar G-Earth.jar` on the command line. You can include the `t` flag to log packets in your terminal
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* **Mac** Follow the [MacOs Installation guide](https://github.com/sirjonasxx/G-Earth/wiki/macOs-Installation-guide) (flash only)
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# Features
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* Log outgoing and incoming packets
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* Injection, both directions
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* Blocking & replacing packets functionality
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* Packet expressions
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* Encoding/decoding
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* Inject, block & replace packets on the fly
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* Automatic packet expression prediction
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* Auto detect hotel
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* Retro support - enter game host & port manually (only the first time)
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* Advanced scheduler
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* Advanced extension support
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* Python scripting on the fly
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* SOCKS proxy
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* 2 included extensions on-release
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* Identify packets through [Harble API](https://api.harble.net/messages/) and [sulek.dev](https://www.sulek.dev)
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* Supports both Unity (browser) and Flash
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Interested in creating an extension?
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* If you're not experienced with Java but have written extensions before in C#/VB, you could have a look at [Geode](https://github.com/LilithRainbows/Geode) or [Xabbo.GEarth](https://github.com/b7c/Xabbo.GEarth).
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* If you are experienced with Java, read this [wiki page](https://github.com/sirjonasxx/G-Earth/wiki/Extensions) carefully.
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* The easiest way to create extensions is using [G-Python](https://github.com/sirjonasxx/G-Python). (can also be done inside G-Earth with a [live scripting console](https://github.com/sirjonasxx/G-Earth/wiki/G-Python-qtConsole))
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# Extensions
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Interested in creating your own extension? Check one of the frameworks:
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Name | Language | Developers | Github
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--- | --- | --- | --- |
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G-Earth (Native) | Java | sirjonasxx | https://github.com/sirjonasxx/G-Earth
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G-Python<sup>1</sup> | Python | sirjonasxx | https://github.com/sirjonasxx/G-Python
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Geode | C# & Visual Basic | ArachisH, LilithRainbows | https://github.com/LilithRainbows/Geode
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Xabbo | C# | b7 | https://github.com/b7c/Xabbo.Scripter
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G-Node | Node.js | WiredSpast | https://github.com/WiredSpast/G-Node
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GProgrammer<sup>2</sup> | Node.js | at15four2020 | https://github.com/at15four2020/GProgrammer/wiki
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<sub>1: built-in in G-Earth through the [live scripting console](https://github.com/sirjonasxx/G-Earth/wiki/G-Python-qtConsole) </sub>
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<sub>2: not an implementation of the extension API, but allows for Node.js scripting, also check [G-WiredFly](https://github.com/at15four2020/G-Wiredfy) </sub>
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Release your extensions in the [G-ExtensionStore](https://github.com/sirjonasxx/G-ExtensionStore)
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For the memorysearcher that extracts the RC4 table, go to [G-Mem](https://github.com/sirjonasxx/G-Mem).
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