Merge branch 'master' into development

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sirjonasxx 2021-08-19 20:12:02 +02:00
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# G-Earth
Habbo packet logger & manipulator for Windows, Linux and Mac.
Feature-rich habbo packet logger & manipulator for Windows, Linux and Mac.
- Requires Java 8
@ -9,35 +9,41 @@ Join the G-Earth [Discord server](https://discord.gg/AVkcF8y)
**Download the [chrome extension](https://chrome.google.com/webstore/detail/g-chrome/cdjgbghobmfmfcenhoahgfnfpcadddag) if you're using Unity**
# Windows execution
Double click G-Earth.exe, which will be delivered in the release. Double clicking the .jar file might work as well.
# Linux execution
Execution command:
> $ java -jar G-Earth.jar
Additionally, you can add the -t flag to log the packets in your terminal instead of opening a new window for it.
# Mac execution
[MacOs Installation guide](https://github.com/sirjonasxx/G-Earth/wiki/macOs-Installation-guide) (flash only)
# Execution
* **Windows:** Double click G-Earth.exe, which will be delivered in the release. Double clicking the .jar file might work as well.
* **Linux** Execute `sudo java -jar G-Earth.jar` on the command line. You can include the `t` flag to log packets in your terminal
* **Mac** Follow the [MacOs Installation guide](https://github.com/sirjonasxx/G-Earth/wiki/macOs-Installation-guide) (flash only)
# Features
* Log outgoing and incoming packets
* Injection, both directions
* Blocking & replacing packets functionality
* Packet expressions
* Encoding/decoding
* Inject, block & replace packets on the fly
* Automatic packet expression prediction
* Auto detect hotel
* Retro support - enter game host & port manually (only the first time)
* Advanced scheduler
* Advanced extension support
* Python scripting on the fly
* SOCKS proxy
* 2 included extensions on-release
* Identify packets through [Harble API](https://api.harble.net/messages/) and [sulek.dev](https://www.sulek.dev)
* Supports both Unity (browser) and Flash
Interested in creating an extension?
* If you're not experienced with Java but have written extensions before in C#/VB, you could have a look at [Geode](https://github.com/LilithRainbows/Geode) or [Xabbo.GEarth](https://github.com/b7c/Xabbo.GEarth).
* If you are experienced with Java, read this [wiki page](https://github.com/sirjonasxx/G-Earth/wiki/Extensions) carefully.
* The easiest way to create extensions is using [G-Python](https://github.com/sirjonasxx/G-Python). (can also be done inside G-Earth with a [live scripting console](https://github.com/sirjonasxx/G-Earth/wiki/G-Python-qtConsole))
# Extensions
Interested in creating your own extension? Check one of the frameworks:
Name | Language | Developers | Github
--- | --- | --- | --- |
G-Earth (Native) | Java | sirjonasxx | https://github.com/sirjonasxx/G-Earth
G-Python<sup>1</sup> | Python | sirjonasxx | https://github.com/sirjonasxx/G-Python
Geode | C# & Visual Basic | ArachisH, LilithRainbows | https://github.com/LilithRainbows/Geode
Xabbo | C# | b7 | https://github.com/b7c/Xabbo.Scripter
G-Node | Node.js | WiredSpast | https://github.com/WiredSpast/G-Node
GProgrammer<sup>2</sup> | Node.js | at15four2020 | https://github.com/at15four2020/GProgrammer/wiki
<sub>1: built-in in G-Earth through the [live scripting console](https://github.com/sirjonasxx/G-Earth/wiki/G-Python-qtConsole) </sub>
<sub>2: not an implementation of the extension API, but allows for Node.js scripting, also check [G-WiredFly](https://github.com/at15four2020/G-Wiredfy) </sub>
Release your extensions in the [G-ExtensionStore](https://github.com/sirjonasxx/G-ExtensionStore)
For the memorysearcher that extracts the RC4 table, go to [G-Mem](https://github.com/sirjonasxx/G-Mem).