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Merge branch '0-packetvuln' into 'dev'
fix(ChannelReadHandler): patch vuln See merge request morningstar/Arcturus-Community!120
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commit
fc031d3b0b
@ -11,6 +11,7 @@ import io.netty.channel.ChannelHandlerContext;
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public class ChannelReadHandler implements Runnable {
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private final ChannelHandlerContext ctx;
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private final Object msg;
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//private int _header;
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public ChannelReadHandler(ChannelHandlerContext ctx, Object msg) {
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this.ctx = ctx;
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@ -18,29 +19,52 @@ public class ChannelReadHandler implements Runnable {
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}
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public void run() {
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ByteBuf m = (ByteBuf) this.msg;
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int length = m.readInt();
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short header = m.readShort();
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GameClient client = this.ctx.channel().attr(GameClientManager.CLIENT).get();
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try {
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ByteBuf m = (ByteBuf) this.msg;
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int length = m.readInt();
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short header = m.readShort();
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//_header = header;
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GameClient client = this.ctx.channel().attr(GameClientManager.CLIENT).get();
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if (client != null) {
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int count = 0;
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int timestamp = Emulator.getIntUnixTimestamp();
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if (timestamp - client.lastPacketCounterCleared > 1) {
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client.incomingPacketCounter.clear();
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client.lastPacketCounterCleared = timestamp;
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} else {
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count = client.incomingPacketCounter.getOrDefault(header, 0);
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if (m.readableBytes() + 2 < length) {
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return;
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}
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if (count <= 10) {
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count++;
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client.incomingPacketCounter.put((int) header, count);
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ByteBuf body = Unpooled.wrappedBuffer(m.readBytes(m.readableBytes()));
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Emulator.getGameServer().getPacketManager().handlePacket(client, new ClientMessage(header, body));
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body.release();
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if (client != null) {
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int count = 0;
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int timestamp = Emulator.getIntUnixTimestamp();
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if (timestamp - client.lastPacketCounterCleared > 1) {
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client.incomingPacketCounter.clear();
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client.lastPacketCounterCleared = timestamp;
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} else {
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if (m.readableBytes() + 2 < length) {
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m.resetReaderIndex();
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client.incomingPacketCounter.put((int) header, 0);
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count = 0;
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return;
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} else {
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count = client.incomingPacketCounter.getOrDefault(header, 0);
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}
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}
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if (count <= 10) {
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count++;
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if (m.readableBytes() + 2 < length) {
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m.resetReaderIndex();
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client.incomingPacketCounter.put((int) header, 0);
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count = 0;
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return;
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}
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client.incomingPacketCounter.put((int) header, count);
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ByteBuf body = Unpooled.wrappedBuffer(m.readBytes(m.readableBytes()));
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Emulator.getGameServer().getPacketManager().handlePacket(client, new ClientMessage(header, body));
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body.release();
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}
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}
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m.release();
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} catch (Exception e) {
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//System.out.println("Potential packet overflow occurring, careful! header: " + _header + e.getMessage());
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}
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m.release();
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}
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}
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}
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