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Made WiredEffectTeleport keep the previous enable (LIKE HABBO) when the sparkle effect is over. - Credits to Beny
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@ -14,7 +14,9 @@ import com.eu.habbo.habbohotel.wired.WiredEffectType;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.messages.ClientMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.outgoing.rooms.users.RoomUserEffectComposer;
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import com.eu.habbo.threading.runnables.RoomUnitTeleport;
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import com.eu.habbo.threading.runnables.SendRoomUnitEffectComposer;
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import gnu.trove.procedure.TObjectProcedure;
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import gnu.trove.set.hash.THashSet;
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@ -146,7 +148,10 @@ public class WiredEffectTeleport extends InteractionWiredEffect
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int currentEffect = roomUnit.getEffectId();
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room.giveEffect(roomUnit, 4, 2);
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// makes a temporary effect
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room.sendComposer(new RoomUserEffectComposer(roomUnit, 4).compose());
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Emulator.getThreading().run(new SendRoomUnitEffectComposer(room, roomUnit), 2000);
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final WiredEffectTeleport teleportWired = this;
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RoomTile targetTile = room.getLayout().getTile(item.getX(), item.getY());
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boolean foundTile = false;
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@ -172,6 +177,7 @@ public class WiredEffectTeleport extends InteractionWiredEffect
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{
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continue;
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}
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Emulator.getThreading().run(new RoomUnitTeleport(roomUnit, room, targetTile.x, targetTile.y, targetTile.getStackHeight() + (targetTile.state == RoomTileState.SIT ? -0.5 : 0) , currentEffect), WiredHandler.TELEPORT_DELAY);
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Emulator.getThreading().run(new Runnable()
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{
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@ -687,9 +687,7 @@ public class RoomManager
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}
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habbo.getHabboInfo().setRoomQueueId(0);
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habbo.getClient().sendResponse(new HideDoorbellComposer(""));
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if (habbo.getRoomUnit() == null)
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habbo.setRoomUnit(new RoomUnit());
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habbo.setRoomUnit(new RoomUnit());
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habbo.getRoomUnit().clearStatus();
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if (habbo.getRoomUnit().getCurrentLocation() == null)
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@ -8,10 +8,17 @@ import com.eu.habbo.messages.outgoing.Outgoing;
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public class RoomUserEffectComposer extends MessageComposer
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{
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private final RoomUnit roomUnit;
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private final int effectId;
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public RoomUserEffectComposer(RoomUnit roomUnit)
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{
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this.roomUnit = roomUnit;
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this.effectId = -1;
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}
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public RoomUserEffectComposer(RoomUnit roomUnit, int effectId)
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{
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this.roomUnit = roomUnit;
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this.effectId = effectId;
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}
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@Override
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@ -19,7 +26,7 @@ public class RoomUserEffectComposer extends MessageComposer
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{
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this.response.init(Outgoing.RoomUserEffectComposer);
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this.response.appendInt(this.roomUnit.getId());
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this.response.appendInt(this.roomUnit.getEffectId());
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this.response.appendInt(this.effectId == -1 ? this.roomUnit.getEffectId() : this.effectId);
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this.response.appendInt(0);
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return this.response;
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}
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