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Merge branch 'fix-pets-finally' into 'fix-pets-finally'
Add 3 commands See merge request morningstar/Arcturus-Community!522
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commit
f0a1c6b70b
@ -52,6 +52,7 @@ public class PetManager {
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this.put(15, new ActionFollowLeft());
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this.put(16, new ActionFollowRight());
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this.put(17, new ActionPlayFootball());
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this.put(21, new ActionDance());
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this.put(24, new ActionMoveForward());
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this.put(25, new ActionTurnLeft());
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this.put(26, new ActionTurnRight());
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@ -59,9 +60,11 @@ public class PetManager {
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this.put(28, new ActionCroak());
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this.put(29, new ActionDip());
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this.put(30, new ActionWave());
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this.put(31, new ActionDance());
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this.put(35, new ActionWings());
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this.put(36, new ActionBreatheFire());
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this.put(38, new ActionTorch());
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this.put(42, new ActionRingOfFire());
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this.put(43, new ActionEat());
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this.put(46, new ActionBreed());
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@ -0,0 +1,32 @@
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package com.eu.habbo.habbohotel.pets.actions;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.pets.Pet;
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import com.eu.habbo.habbohotel.pets.PetAction;
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import com.eu.habbo.habbohotel.pets.PetVocalsType;
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import com.eu.habbo.habbohotel.rooms.RoomUnitStatus;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.threading.runnables.PetClearPosture;
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public class ActionDance extends PetAction {
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public ActionDance() {
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super(null, true);
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this.minimumActionDuration = 3000;
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this.statusToSet.add(RoomUnitStatus.DANCE);
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}
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// mambojambo works better than ur dancing skills
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@Override
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public boolean apply(Pet pet, Habbo habbo, String[] data) {
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if (pet.getHappyness() < 50) {
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pet.say(pet.getPetData().randomVocal(PetVocalsType.DISOBEY));
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return false;
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} else {
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pet.say(pet.getPetData().randomVocal(PetVocalsType.GENERIC_NEUTRAL));
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}
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Emulator.getThreading().run(new PetClearPosture(pet, RoomUnitStatus.DANCE, null, false), this.minimumActionDuration);
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return true;
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}
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}
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@ -0,0 +1,32 @@
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package com.eu.habbo.habbohotel.pets.actions;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.pets.Pet;
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import com.eu.habbo.habbohotel.pets.PetAction;
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import com.eu.habbo.habbohotel.pets.PetVocalsType;
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import com.eu.habbo.habbohotel.rooms.RoomUnitStatus;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.threading.runnables.PetClearPosture;
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public class ActionRingOfFire extends PetAction {
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public ActionRingOfFire() {
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super(null, true);
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this.minimumActionDuration = 2000;
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this.statusToSet.add(RoomUnitStatus.RINGOFFIRE);
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}
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// TO-DO: Make it specifically for the toy tree. I dont have the skills for that
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@Override
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public boolean apply(Pet pet, Habbo habbo, String[] data) {
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if (pet.getHappyness() < 50) {
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pet.say(pet.getPetData().randomVocal(PetVocalsType.DISOBEY));
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return false;
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} else {
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pet.say(pet.getPetData().randomVocal(PetVocalsType.GENERIC_NEUTRAL));
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}
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Emulator.getThreading().run(new PetClearPosture(pet, RoomUnitStatus.RINGOFFIRE, null, false), this.minimumActionDuration);
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return true;
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}
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}
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@ -42,6 +42,11 @@ public enum RoomUnitStatus {
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RELAX("rlx"),
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WINGS("wng", true),
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FLAME("flm"),
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RINGOFFIRE("rng"), // ring of fire for dragon, toy undone
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SWING("swg"), // same as roll but less energic, related to Dragon tree toy.
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HANG("hg"), // hang, related to Dragon tree toy. just hangs under the branch
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ROLL("rll"), // roll, related to Dragon tree toy. rolls around the branch
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RIP("rip"),
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GROW("grw"),
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GROW_1("grw1"),
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