Re-added changes to MoveRotateFurni wired, credits to Skeletor. Tested on habbo and works as intended.

This commit is contained in:
KrewsOrg 2020-02-05 20:52:39 +00:00
parent e993a0e95e
commit ed13fa9567
2 changed files with 148 additions and 153 deletions

View File

@ -40,7 +40,7 @@ public final class Emulator {
public static final String ANSI_YELLOW = "\u001B[33m";
public final static String PREVIEW = "RC-2";
public final static String PREVIEW = "Stable";
public static final String version = "Arcturus Morningstar" + " " + MAJOR + "." + MINOR + "." + BUILD + " " + PREVIEW;
private static final String logo =

View File

@ -39,47 +39,24 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
@Override
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
THashSet<HabboItem> items = new THashSet<>(this.items.size());
// remove items that are no longer in the room
this.items.removeIf( item -> Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null);
THashSet<RoomTile> tilesToUpdate = new THashSet<>(Math.min(this.items.size(), 10));
for (HabboItem item : this.items) {
if (Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
items.add(item);
}
for (HabboItem item : items) {
this.items.remove(item);
}
for (HabboItem item : this.items) {
//Handle rotation
int rotationToAdd = 0;
if (this.rotation > 0) {
tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
if (this.rotation == 1) {
rotationToAdd = 2;
} else if (this.rotation == 2) {
rotationToAdd = 6;
}
//Random rotation
else if (this.rotation == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
rotationToAdd = 2;
} else {
rotationToAdd = 6;
}
}
}
int newRotation = this.getNewRotation(item);
int newRotation = ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8);
//Verify if rotation result in a valid position
FurnitureMovementError rotateError = room.furnitureFitsAt(room.getLayout().getTile(item.getX(), item.getY()), item, newRotation);
if (rotationToAdd > 0 && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) ||
if (item.getRotation() != newRotation && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) ||
rotateError.equals(FurnitureMovementError.TILE_HAS_BOTS) || rotateError.equals(FurnitureMovementError.NONE)))
{
item.setRotation(newRotation);
if (this.direction == 0) {
if(this.direction == 0) {
tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
room.sendComposer(new FloorItemUpdateComposer(item).compose());
for (RoomTile t : tilesToUpdate) {
@ -88,53 +65,12 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
}
}
}
}
//handle movement
if (this.direction > 0) {
int nextDirectionOffset = 0;
RoomUserRotation startMoveDirection = RoomUserRotation.NORTH;
RoomUserRotation moveDirection = null;
if (this.direction == 1) {
startMoveDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
nextDirectionOffset = 2;
} else if (this.direction == 2) {
if (Emulator.getRandom().nextInt(2) == 1) {
startMoveDirection = RoomUserRotation.EAST;
nextDirectionOffset = 4;
} else {
startMoveDirection = RoomUserRotation.WEST;
nextDirectionOffset = 4;
}
} else if (this.direction == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
startMoveDirection = RoomUserRotation.NORTH;
nextDirectionOffset = 4;
} else {
startMoveDirection = RoomUserRotation.SOUTH;
nextDirectionOffset = 4;
}
} else if (this.direction == 4) {
startMoveDirection = RoomUserRotation.SOUTH;
nextDirectionOffset = 8;
} else if (this.direction == 5) {
startMoveDirection = RoomUserRotation.EAST;
nextDirectionOffset = 8;
} else if (this.direction == 6) {
startMoveDirection = RoomUserRotation.NORTH;
nextDirectionOffset = 8;
} else if (this.direction == 7) {
startMoveDirection = RoomUserRotation.WEST;
nextDirectionOffset = 8;
}
RoomUserRotation moveDirection = this.getMovementDirection();
boolean validMove = false;
int count = 0;
int maxCount = 8 / nextDirectionOffset;
while (moveDirection != startMoveDirection && !validMove && count < maxCount) {
count++;
if (moveDirection == null) {
moveDirection = startMoveDirection;
}
RoomLayout layout = room.getLayout();
if (layout == null) return false;
@ -165,8 +101,7 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
for (short y = (short) rectangle.y; y < rectangle.y + rectangle.getHeight(); y++) {
RoomTile tile = layout.getTile(x, y);
if (tile == null || tile.state == RoomTileState.INVALID || tile.state == RoomTileState.BLOCKED || !tile.getAllowStack()) {
if (tile == null || tile.state == RoomTileState.INVALID || !tile.getAllowStack()) {
validMove = false;
break;
}
@ -177,7 +112,7 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
break;
}
java.util.List tileItems = new ArrayList<Pair<RoomTile, THashSet<HabboItem>>>(rectangle.width * rectangle.height);
ArrayList<Pair<RoomTile, THashSet<HabboItem>>> tileItems = new ArrayList<>(rectangle.width * rectangle.height);
tileItems.add(Pair.create(tile, itemsAtNewTile));
if (!item.canStackAt(room, tileItems)) {
validMove = false;
@ -200,13 +135,21 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
}
if (validMove) {
if(this.rotation > 0) {
item.setX(newTile.x);
item.setY(newTile.y);
item.setZ(offset);
room.sendComposer(new FloorItemUpdateComposer(item).compose());
for (RoomTile t : tilesToUpdate) {
room.updateHabbosAt(t.x, t.y);
room.updateBotsAt(t.x, t.y);
}
}
else {
room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
}
}
}
if (!validMove) {
moveDirection = RoomUserRotation.fromValue(moveDirection.getValue() + nextDirectionOffset);
}
}
}
}
@ -252,14 +195,14 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
if (data.length == 4) {
try {
this.direction = Integer.valueOf(data[0]);
this.rotation = Integer.valueOf(data[1]);
this.setDelay(Integer.valueOf(data[2]));
this.direction = Integer.parseInt(data[0]);
this.rotation = Integer.parseInt(data[1]);
this.setDelay(Integer.parseInt(data[2]));
} catch (Exception e) {
}
for (String s : data[3].split("\r")) {
HabboItem item = room.getHabboItem(Integer.valueOf(s));
HabboItem item = room.getHabboItem(Integer.parseInt(s));
if (item != null)
this.items.add(item);
@ -336,8 +279,60 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
return true;
}
@Override
protected long requiredCooldown() {
return 100;
/**
* Returns a new rotation for an item based on the wired options
* @param item
* @return new rotation
*/
private int getNewRotation(HabboItem item) {
int rotationToAdd = 0;
if (this.rotation == 1) {
rotationToAdd = 2;
} else if (this.rotation == 2) {
rotationToAdd = 6;
}
//Random rotation
else if (this.rotation == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
rotationToAdd = 2;
} else {
rotationToAdd = 6;
}
}
return ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8);
}
/**
* Returns the direction of movement based on the wired settings
* @return direction
*/
private RoomUserRotation getMovementDirection() {
RoomUserRotation movemementDirection = RoomUserRotation.NORTH;
if (this.direction == 1) {
movemementDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
} else if (this.direction == 2) {
if (Emulator.getRandom().nextInt(2) == 1) {
movemementDirection = RoomUserRotation.EAST;
} else {
movemementDirection = RoomUserRotation.WEST;
}
} else if (this.direction == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
movemementDirection = RoomUserRotation.NORTH;
} else {
movemementDirection = RoomUserRotation.SOUTH;
}
} else if (this.direction == 4) {
movemementDirection = RoomUserRotation.SOUTH;
} else if (this.direction == 5) {
movemementDirection = RoomUserRotation.EAST;
} else if (this.direction == 6) {
movemementDirection = RoomUserRotation.NORTH;
} else if (this.direction == 7) {
movemementDirection = RoomUserRotation.WEST;
}
return movemementDirection;
}
}