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https://git.krews.org/morningstar/Arcturus-Community.git
synced 2024-11-27 00:40:52 +01:00
Re-added changes to MoveRotateFurni wired, credits to Skeletor. Tested on habbo and works as intended.
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@ -40,7 +40,7 @@ public final class Emulator {
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public static final String ANSI_YELLOW = "\u001B[33m";
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public final static String PREVIEW = "RC-2";
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public final static String PREVIEW = "Stable";
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public static final String version = "Arcturus Morningstar" + " " + MAJOR + "." + MINOR + "." + BUILD + " " + PREVIEW;
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private static final String logo =
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@ -39,47 +39,24 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
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THashSet<HabboItem> items = new THashSet<>(this.items.size());
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// remove items that are no longer in the room
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this.items.removeIf( item -> Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null);
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THashSet<RoomTile> tilesToUpdate = new THashSet<>(Math.min(this.items.size(), 10));
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for (HabboItem item : this.items) {
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if (Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
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items.add(item);
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}
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for (HabboItem item : items) {
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this.items.remove(item);
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}
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for (HabboItem item : this.items) {
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//Handle rotation
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int rotationToAdd = 0;
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if (this.rotation > 0) {
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tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
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if (this.rotation == 1) {
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rotationToAdd = 2;
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} else if (this.rotation == 2) {
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rotationToAdd = 6;
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}
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//Random rotation
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else if (this.rotation == 3) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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rotationToAdd = 2;
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} else {
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rotationToAdd = 6;
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}
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}
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}
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int newRotation = this.getNewRotation(item);
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int newRotation = ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8);
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//Verify if rotation result in a valid position
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FurnitureMovementError rotateError = room.furnitureFitsAt(room.getLayout().getTile(item.getX(), item.getY()), item, newRotation);
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if (rotationToAdd > 0 && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) ||
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if (item.getRotation() != newRotation && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) ||
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rotateError.equals(FurnitureMovementError.TILE_HAS_BOTS) || rotateError.equals(FurnitureMovementError.NONE)))
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{
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item.setRotation(newRotation);
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if (this.direction == 0) {
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if(this.direction == 0) {
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tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
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room.sendComposer(new FloorItemUpdateComposer(item).compose());
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for (RoomTile t : tilesToUpdate) {
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@ -88,53 +65,12 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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}
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}
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}
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}
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//handle movement
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if (this.direction > 0) {
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int nextDirectionOffset = 0;
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RoomUserRotation startMoveDirection = RoomUserRotation.NORTH;
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RoomUserRotation moveDirection = null;
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if (this.direction == 1) {
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startMoveDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
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nextDirectionOffset = 2;
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} else if (this.direction == 2) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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startMoveDirection = RoomUserRotation.EAST;
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nextDirectionOffset = 4;
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} else {
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startMoveDirection = RoomUserRotation.WEST;
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nextDirectionOffset = 4;
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}
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} else if (this.direction == 3) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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startMoveDirection = RoomUserRotation.NORTH;
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nextDirectionOffset = 4;
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} else {
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startMoveDirection = RoomUserRotation.SOUTH;
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nextDirectionOffset = 4;
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}
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} else if (this.direction == 4) {
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startMoveDirection = RoomUserRotation.SOUTH;
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nextDirectionOffset = 8;
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} else if (this.direction == 5) {
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startMoveDirection = RoomUserRotation.EAST;
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nextDirectionOffset = 8;
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} else if (this.direction == 6) {
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startMoveDirection = RoomUserRotation.NORTH;
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nextDirectionOffset = 8;
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} else if (this.direction == 7) {
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startMoveDirection = RoomUserRotation.WEST;
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nextDirectionOffset = 8;
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}
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RoomUserRotation moveDirection = this.getMovementDirection();
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boolean validMove = false;
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int count = 0;
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int maxCount = 8 / nextDirectionOffset;
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while (moveDirection != startMoveDirection && !validMove && count < maxCount) {
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count++;
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if (moveDirection == null) {
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moveDirection = startMoveDirection;
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}
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RoomLayout layout = room.getLayout();
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if (layout == null) return false;
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@ -165,8 +101,7 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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for (short y = (short) rectangle.y; y < rectangle.y + rectangle.getHeight(); y++) {
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RoomTile tile = layout.getTile(x, y);
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if (tile == null || tile.state == RoomTileState.INVALID || tile.state == RoomTileState.BLOCKED || !tile.getAllowStack()) {
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if (tile == null || tile.state == RoomTileState.INVALID || !tile.getAllowStack()) {
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validMove = false;
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break;
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}
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@ -177,7 +112,7 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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break;
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}
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java.util.List tileItems = new ArrayList<Pair<RoomTile, THashSet<HabboItem>>>(rectangle.width * rectangle.height);
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ArrayList<Pair<RoomTile, THashSet<HabboItem>>> tileItems = new ArrayList<>(rectangle.width * rectangle.height);
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tileItems.add(Pair.create(tile, itemsAtNewTile));
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if (!item.canStackAt(room, tileItems)) {
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validMove = false;
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@ -200,13 +135,21 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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}
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if (validMove) {
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if(this.rotation > 0) {
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item.setX(newTile.x);
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item.setY(newTile.y);
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item.setZ(offset);
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room.sendComposer(new FloorItemUpdateComposer(item).compose());
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for (RoomTile t : tilesToUpdate) {
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room.updateHabbosAt(t.x, t.y);
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room.updateBotsAt(t.x, t.y);
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}
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}
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else {
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room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
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}
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}
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}
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if (!validMove) {
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moveDirection = RoomUserRotation.fromValue(moveDirection.getValue() + nextDirectionOffset);
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}
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}
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}
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}
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@ -252,14 +195,14 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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if (data.length == 4) {
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try {
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this.direction = Integer.valueOf(data[0]);
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this.rotation = Integer.valueOf(data[1]);
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this.setDelay(Integer.valueOf(data[2]));
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this.direction = Integer.parseInt(data[0]);
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this.rotation = Integer.parseInt(data[1]);
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this.setDelay(Integer.parseInt(data[2]));
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} catch (Exception e) {
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}
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for (String s : data[3].split("\r")) {
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HabboItem item = room.getHabboItem(Integer.valueOf(s));
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HabboItem item = room.getHabboItem(Integer.parseInt(s));
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if (item != null)
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this.items.add(item);
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@ -336,8 +279,60 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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return true;
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}
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@Override
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protected long requiredCooldown() {
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return 100;
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/**
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* Returns a new rotation for an item based on the wired options
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* @param item
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* @return new rotation
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*/
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private int getNewRotation(HabboItem item) {
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int rotationToAdd = 0;
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if (this.rotation == 1) {
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rotationToAdd = 2;
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} else if (this.rotation == 2) {
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rotationToAdd = 6;
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}
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//Random rotation
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else if (this.rotation == 3) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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rotationToAdd = 2;
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} else {
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rotationToAdd = 6;
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}
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}
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return ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8);
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}
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/**
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* Returns the direction of movement based on the wired settings
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* @return direction
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*/
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private RoomUserRotation getMovementDirection() {
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RoomUserRotation movemementDirection = RoomUserRotation.NORTH;
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if (this.direction == 1) {
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movemementDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
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} else if (this.direction == 2) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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movemementDirection = RoomUserRotation.EAST;
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} else {
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movemementDirection = RoomUserRotation.WEST;
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}
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} else if (this.direction == 3) {
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if (Emulator.getRandom().nextInt(2) == 1) {
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movemementDirection = RoomUserRotation.NORTH;
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} else {
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movemementDirection = RoomUserRotation.SOUTH;
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}
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} else if (this.direction == 4) {
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movemementDirection = RoomUserRotation.SOUTH;
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} else if (this.direction == 5) {
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movemementDirection = RoomUserRotation.EAST;
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} else if (this.direction == 6) {
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movemementDirection = RoomUserRotation.NORTH;
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} else if (this.direction == 7) {
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movemementDirection = RoomUserRotation.WEST;
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}
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return movemementDirection;
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}
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}
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