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Make BB teleporters work like in Habbo
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10f1606919
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@ -76,7 +76,7 @@ public class InteractionBattleBanzaiTeleporter extends HabboItem
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room.updateItem(target);
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room.updateItem(target);
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roomUnit.setGoalLocation(room.getLayout().getTile(roomUnit.getX(), roomUnit.getY()));
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roomUnit.setGoalLocation(room.getLayout().getTile(roomUnit.getX(), roomUnit.getY()));
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roomUnit.setCanWalk(false);
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roomUnit.setCanWalk(false);
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Emulator.getThreading().run(new BanzaiRandomTeleport(this, target, roomUnit, room), 500);
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Emulator.getThreading().run(new BanzaiRandomTeleport(this, target, roomUnit, room), 1000);
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}
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}
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@Override
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@Override
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@ -1,7 +1,9 @@
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package com.eu.habbo.threading.runnables;
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package com.eu.habbo.threading.runnables;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.rooms.RoomUserRotation;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.Habbo;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.users.HabboItem;
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@ -28,6 +30,7 @@ public class BanzaiRandomTeleport implements Runnable
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this.toItem.setExtradata("0");
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this.toItem.setExtradata("0");
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this.room.updateItem(this.item);
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this.room.updateItem(this.item);
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this.room.updateItem(this.toItem);
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this.room.updateItem(this.toItem);
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this.habbo.setRotation(RoomUserRotation.fromValue(Emulator.getRandom().nextInt(8)));
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this.room.teleportRoomUnitToItem(this.habbo, this.toItem);
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this.room.teleportRoomUnitToItem(this.habbo, this.toItem);
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}
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}
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}
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}
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