mirror of
https://git.krews.org/morningstar/Arcturus-Community.git
synced 2024-11-26 16:30:52 +01:00
Merge branch 'fix-ping' into 'dev'
fixed pinging to send every 30 seconds, regardless of idle state See merge request morningstar/Arcturus-Community!401
This commit is contained in:
commit
d11d3546a8
@ -32,9 +32,6 @@ public class GameServer extends Server {
|
||||
public void initChannel(SocketChannel ch) throws Exception {
|
||||
ch.pipeline().addLast("logger", new LoggingHandler());
|
||||
|
||||
ch.pipeline().addLast("idleStateHandler", new IdleStateHandler(60, 30, 0));
|
||||
ch.pipeline().addAfter("idleStateHandler", "idleEventHandler", new IdleTimeoutHandler());
|
||||
|
||||
// Decoders.
|
||||
ch.pipeline().addLast(new GamePolicyDecoder());
|
||||
ch.pipeline().addLast(new GameByteFrameDecoder());
|
||||
@ -43,7 +40,7 @@ public class GameServer extends Server {
|
||||
if (PacketManager.DEBUG_SHOW_PACKETS) {
|
||||
ch.pipeline().addLast(new GameClientMessageLogger());
|
||||
}
|
||||
|
||||
ch.pipeline().addLast("idleEventHandler", new IdleTimeoutHandler(30, 60));
|
||||
ch.pipeline().addLast(new GameMessageRateLimit());
|
||||
ch.pipeline().addLast(new GameMessageHandler());
|
||||
|
||||
|
@ -1,29 +1,136 @@
|
||||
package com.eu.habbo.networking.gameserver.handlers;
|
||||
|
||||
import com.eu.habbo.habbohotel.gameclients.GameClient;
|
||||
import com.eu.habbo.messages.ClientMessage;
|
||||
import com.eu.habbo.messages.incoming.Incoming;
|
||||
import com.eu.habbo.messages.outgoing.handshake.PingComposer;
|
||||
import com.eu.habbo.networking.gameserver.GameServerAttributes;
|
||||
import io.netty.channel.ChannelDuplexHandler;
|
||||
import io.netty.channel.ChannelHandlerContext;
|
||||
import io.netty.handler.timeout.IdleState;
|
||||
import io.netty.handler.timeout.IdleStateEvent;
|
||||
|
||||
import java.util.concurrent.ScheduledFuture;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
|
||||
public class IdleTimeoutHandler extends ChannelDuplexHandler {
|
||||
@Override
|
||||
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
|
||||
if (evt instanceof IdleStateEvent) {
|
||||
IdleStateEvent e = (IdleStateEvent) evt;
|
||||
if (e.state() == IdleState.READER_IDLE) {
|
||||
ctx.close();
|
||||
} else if (e.state() == IdleState.WRITER_IDLE) {
|
||||
GameClient client = ctx.channel().attr(GameServerAttributes.CLIENT).get();
|
||||
if (client != null) {
|
||||
client.sendResponse(new PingComposer());
|
||||
}
|
||||
}
|
||||
} else {
|
||||
super.userEventTriggered(ctx, evt);
|
||||
private static final long MIN_TIMEOUT_NANOS = TimeUnit.MILLISECONDS.toNanos(1);
|
||||
|
||||
private final long pingScheduleNanos;
|
||||
private final long pongTimeoutNanos;
|
||||
|
||||
volatile ScheduledFuture<?> pingScheduleFuture;
|
||||
volatile long lastPongTime;// in nanoseconds
|
||||
|
||||
private volatile int state; // 0 - none, 1 - initialized, 2 - destroyed
|
||||
|
||||
public IdleTimeoutHandler(int pingScheduleSeconds, int pongTimeoutSeconds) {
|
||||
this.pingScheduleNanos = Math.max(MIN_TIMEOUT_NANOS, TimeUnit.SECONDS.toNanos(pingScheduleSeconds));
|
||||
this.pongTimeoutNanos = Math.max(MIN_TIMEOUT_NANOS, TimeUnit.SECONDS.toNanos(pongTimeoutSeconds));
|
||||
}
|
||||
|
||||
private void initialize(ChannelHandlerContext ctx) {
|
||||
// Avoid the case where destroy() is called before scheduling timeouts.
|
||||
// See: https://github.com/netty/netty/issues/143
|
||||
switch (state) {
|
||||
case 1:
|
||||
case 2:
|
||||
return;
|
||||
}
|
||||
|
||||
state = 1;
|
||||
|
||||
lastPongTime = System.nanoTime();
|
||||
if (pingScheduleNanos > 0) {
|
||||
pingScheduleFuture = ctx.executor().schedule(new PingScheduledTask(ctx), pingScheduleNanos, TimeUnit.NANOSECONDS);
|
||||
}
|
||||
}
|
||||
|
||||
private void destroy() {
|
||||
state = 2;
|
||||
|
||||
if (pingScheduleFuture != null) {
|
||||
pingScheduleFuture.cancel(false);
|
||||
pingScheduleFuture = null;
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handlerAdded(ChannelHandlerContext ctx) throws Exception {
|
||||
if (ctx.channel().isActive() && ctx.channel().isRegistered()) {
|
||||
// channelActvie() event has been fired already, which means this.channelActive() will
|
||||
// not be invoked. We have to initialize here instead.
|
||||
initialize(ctx);
|
||||
} else {
|
||||
// channelActive() event has not been fired yet. this.channelActive() will be invoked
|
||||
// and initialization will occur there.
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handlerRemoved(ChannelHandlerContext ctx) throws Exception {
|
||||
destroy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelRegistered(ChannelHandlerContext ctx) throws Exception {
|
||||
// Initialize early if channel is active already.
|
||||
if (ctx.channel().isActive()) {
|
||||
initialize(ctx);
|
||||
}
|
||||
super.channelRegistered(ctx);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelActive(ChannelHandlerContext ctx) throws Exception {
|
||||
// This method will be invoked only if this handler was added
|
||||
// before channelActive() event is fired. If a user adds this handler
|
||||
// after the channelActive() event, initialize() will be called by beforeAdd().
|
||||
initialize(ctx);
|
||||
super.channelActive(ctx);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
|
||||
destroy();
|
||||
super.channelInactive(ctx);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void channelRead(ChannelHandlerContext ctx, Object msg) throws Exception {
|
||||
// check if its a pong message
|
||||
if(msg instanceof ClientMessage) {
|
||||
ClientMessage packet = (ClientMessage) msg;
|
||||
if(packet.getMessageId() == Incoming.PongEvent) {
|
||||
this.lastPongTime = System.nanoTime();
|
||||
}
|
||||
}
|
||||
super.channelRead(ctx, msg);
|
||||
}
|
||||
|
||||
private final class PingScheduledTask implements Runnable {
|
||||
private final ChannelHandlerContext ctx;
|
||||
|
||||
public PingScheduledTask(ChannelHandlerContext ctx) {
|
||||
this.ctx = ctx;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
if (!ctx.channel().isOpen()) {
|
||||
return;
|
||||
}
|
||||
|
||||
long currentTime = System.nanoTime();
|
||||
if(currentTime - lastPongTime > pongTimeoutNanos) {
|
||||
ctx.close();// add a promise here ?
|
||||
return;
|
||||
}
|
||||
|
||||
GameClient client = ctx.channel().attr(GameServerAttributes.CLIENT).get();
|
||||
if (client != null) {
|
||||
client.sendResponse(new PingComposer());
|
||||
}
|
||||
|
||||
pingScheduleFuture = ctx.executor().schedule(this, pingScheduleNanos, TimeUnit.NANOSECONDS);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user