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Pathfinder improved
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commit
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@ -1,6 +1,9 @@
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package com.eu.habbo.habbohotel.rooms;
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package com.eu.habbo.habbohotel.rooms;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.bots.Bot;
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import com.eu.habbo.habbohotel.pets.Pet;
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import com.eu.habbo.habbohotel.users.Habbo;
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import gnu.trove.set.hash.THashSet;
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import gnu.trove.set.hash.THashSet;
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import java.awt.*;
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import java.awt.*;
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@ -271,10 +274,24 @@ public class RoomLayout
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openList.add(oldTile.copy());
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openList.add(oldTile.copy());
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List<RoomTile> unitsAt = new ArrayList<>();
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for(Bot b : this.room.getCurrentBots().valueCollection()) {
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unitsAt.add(b.getRoomUnit().getCurrentLocation());
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}
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for(Habbo b : this.room.getCurrentHabbos().values()) {
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unitsAt.add(b.getRoomUnit().getCurrentLocation());
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}
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for(Pet b : this.room.getCurrentPets().valueCollection()) {
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unitsAt.add(b.getRoomUnit().getCurrentLocation());
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}
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long startMillis = System.currentTimeMillis();
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long startMillis = System.currentTimeMillis();
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while (true)
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while (true)
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{
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{
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if (System.currentTimeMillis() - startMillis > 25)
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if (System.currentTimeMillis() - startMillis > 50)
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{
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{
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return new LinkedList<>();
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return new LinkedList<>();
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}
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}
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@ -294,9 +311,7 @@ public class RoomLayout
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if (closedList.contains(currentAdj)) continue;
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if (closedList.contains(currentAdj)) continue;
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//If the tile is sitable or layable and its not our goal tile, we cannot walk over it.
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//If the tile is sitable or layable and its not our goal tile, we cannot walk over it.
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if (
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if (!currentAdj.equals(goalLocation) && (currentAdj.state == RoomTileState.BLOCKED || currentAdj.state == RoomTileState.SIT || currentAdj.state == RoomTileState.LAY))
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(currentAdj.state == RoomTileState.BLOCKED) ||
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((currentAdj.state == RoomTileState.SIT || currentAdj.state == RoomTileState.LAY) && !currentAdj.equals(goalLocation)))
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{
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{
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closedList.add(currentAdj);
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closedList.add(currentAdj);
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openList.remove(currentAdj);
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openList.remove(currentAdj);
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@ -311,10 +326,10 @@ public class RoomLayout
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if (!ALLOW_FALLING && height < - MAXIMUM_STEP_HEIGHT) continue;
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if (!ALLOW_FALLING && height < - MAXIMUM_STEP_HEIGHT) continue;
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//If the step difference is bigger than the maximum step height, continue.
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//If the step difference is bigger than the maximum step height, continue.
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if (height > MAXIMUM_STEP_HEIGHT && currentAdj.state == RoomTileState.OPEN) continue;
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if (currentAdj.state == RoomTileState.OPEN && height > MAXIMUM_STEP_HEIGHT) continue;
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//Check if the tile has habbos.
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//Check if the tile has habbos.
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if ((!this.room.isAllowWalkthrough() || currentAdj.equals(goalLocation)) && (this.room.hasHabbosAt(currentAdj.x, currentAdj.y) || this.room.hasPetsAt(currentAdj.x, currentAdj.y) || this.room.hasBotsAt(currentAdj.x, currentAdj.y)))
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if (unitsAt.contains(currentAdj) && (!this.room.isAllowWalkthrough() || currentAdj.equals(goalLocation)))
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{
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{
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closedList.add(currentAdj);
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closedList.add(currentAdj);
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openList.remove(currentAdj);
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openList.remove(currentAdj);
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@ -392,11 +407,14 @@ public class RoomLayout
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return null;
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return null;
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RoomTile cheapest = openList.get(0);
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RoomTile cheapest = openList.get(0);
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int cheapestFcost = Integer.MAX_VALUE;
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for (RoomTile anOpenList : openList)
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for (RoomTile anOpenList : openList)
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{
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{
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if (anOpenList.getfCosts() < cheapest.getfCosts())
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int f = cheapest.getfCosts();
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if (anOpenList.getfCosts() < cheapestFcost)
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{
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{
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cheapest = anOpenList;
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cheapest = anOpenList;
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cheapestFcost = f;
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}
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}
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}
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}
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return cheapest;
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return cheapest;
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