Merge branch 'refactor-move-rotate-wired' into 'dev'

Small refactoring of Wired Effect: Move Rotate

See merge request morningstar/Arcturus-Community!96
This commit is contained in:
Harmonic 2020-02-05 12:39:16 -05:00
commit aab96e59dd

View File

@ -39,174 +39,117 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
@Override @Override
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) { public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
THashSet<HabboItem> items = new THashSet<>(this.items.size()); // remove items that are no longer in the room
this.items.removeIf( item -> Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null);
THashSet<RoomTile> tilesToUpdate = new THashSet<>(Math.min(this.items.size(), 10)); THashSet<RoomTile> tilesToUpdate = new THashSet<>(Math.min(this.items.size(), 10));
for (HabboItem item : this.items) {
if (Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId()).getHabboItem(item.getId()) == null)
items.add(item);
}
for (HabboItem item : items) {
this.items.remove(item);
}
for (HabboItem item : this.items) { for (HabboItem item : this.items) {
//Handle rotation //Handle rotation
int rotationToAdd = 0;
if (this.rotation > 0) { if (this.rotation > 0) {
tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation())); tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
if (this.rotation == 1) { int newRotation = this.getNewRotation(item);
rotationToAdd = 2;
} else if (this.rotation == 2) {
rotationToAdd = 6;
}
//Random rotation
else if (this.rotation == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
rotationToAdd = 2;
} else {
rotationToAdd = 6;
}
}
}
int newRotation = ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8); //Verify if rotation result in a valid position
//Verify if rotation result in a valid position FurnitureMovementError rotateError = room.furnitureFitsAt(room.getLayout().getTile(item.getX(), item.getY()), item, newRotation);
FurnitureMovementError rotateError = room.furnitureFitsAt(room.getLayout().getTile(item.getX(), item.getY()), item, newRotation); if (item.getRotation() != newRotation && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) ||
if (rotationToAdd > 0 && (rotateError.equals(FurnitureMovementError.TILE_HAS_HABBOS) || rotateError.equals(FurnitureMovementError.TILE_HAS_PETS) || rotateError.equals(FurnitureMovementError.TILE_HAS_BOTS) || rotateError.equals(FurnitureMovementError.NONE)))
rotateError.equals(FurnitureMovementError.TILE_HAS_BOTS) || rotateError.equals(FurnitureMovementError.NONE))) {
{ item.setRotation(newRotation);
item.setRotation(newRotation); if(this.direction == 0) {
tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation()));
if (this.direction == 0) { room.sendComposer(new FloorItemUpdateComposer(item).compose());
tilesToUpdate.addAll(room.getLayout().getTilesAt(room.getLayout().getTile(item.getX(), item.getY()), item.getBaseItem().getWidth(), item.getBaseItem().getLength(), item.getRotation())); for (RoomTile t : tilesToUpdate) {
room.sendComposer(new FloorItemUpdateComposer(item).compose()); room.updateHabbosAt(t.x, t.y);
for (RoomTile t : tilesToUpdate) { room.updateBotsAt(t.x, t.y);
room.updateHabbosAt(t.x, t.y);
room.updateBotsAt(t.x, t.y);
}
}
}
if (this.direction > 0) {
int nextDirectionOffset = 0;
RoomUserRotation startMoveDirection = RoomUserRotation.NORTH;
RoomUserRotation moveDirection = null;
if (this.direction == 1) {
startMoveDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
nextDirectionOffset = 2;
} else if (this.direction == 2) {
if (Emulator.getRandom().nextInt(2) == 1) {
startMoveDirection = RoomUserRotation.EAST;
nextDirectionOffset = 4;
} else {
startMoveDirection = RoomUserRotation.WEST;
nextDirectionOffset = 4;
}
} else if (this.direction == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
startMoveDirection = RoomUserRotation.NORTH;
nextDirectionOffset = 4;
} else {
startMoveDirection = RoomUserRotation.SOUTH;
nextDirectionOffset = 4;
}
} else if (this.direction == 4) {
startMoveDirection = RoomUserRotation.SOUTH;
nextDirectionOffset = 8;
} else if (this.direction == 5) {
startMoveDirection = RoomUserRotation.EAST;
nextDirectionOffset = 8;
} else if (this.direction == 6) {
startMoveDirection = RoomUserRotation.NORTH;
nextDirectionOffset = 8;
} else if (this.direction == 7) {
startMoveDirection = RoomUserRotation.WEST;
nextDirectionOffset = 8;
}
boolean validMove = false;
int count = 0;
int maxCount = 8 / nextDirectionOffset;
while (moveDirection != startMoveDirection && !validMove && count < maxCount) {
count++;
if (moveDirection == null) {
moveDirection = startMoveDirection;
}
RoomLayout layout = room.getLayout();
if (layout == null) return false;
RoomTile newTile = layout.getTile(
(short) (item.getX() + ((moveDirection == RoomUserRotation.WEST || moveDirection == RoomUserRotation.NORTH_WEST || moveDirection == RoomUserRotation.SOUTH_WEST) ? -1 : (((moveDirection == RoomUserRotation.EAST || moveDirection == RoomUserRotation.SOUTH_EAST || moveDirection == RoomUserRotation.NORTH_EAST) ? 1 : 0)))),
(short) (item.getY() + ((moveDirection == RoomUserRotation.NORTH || moveDirection == RoomUserRotation.NORTH_EAST || moveDirection == RoomUserRotation.NORTH_WEST) ? 1 : ((moveDirection == RoomUserRotation.SOUTH || moveDirection == RoomUserRotation.SOUTH_EAST || moveDirection == RoomUserRotation.SOUTH_WEST) ? -1 : 0)))
);
if (newTile != null) {
boolean hasHabbos = false;
for (Habbo habbo : room.getHabbosAt(newTile)) {
hasHabbos = true;
WiredHandler.handle(WiredTriggerType.COLLISION, habbo.getRoomUnit(), room, new Object[]{item});
} }
}
}
}
if (!hasHabbos && room.getStackHeight(newTile.x, newTile.y, true, item) != Short.MAX_VALUE) { //handle movement
java.awt.Rectangle rectangle = new Rectangle(newTile.x, if (this.direction > 0) {
newTile.y, RoomUserRotation moveDirection = this.getMovementDirection();
item.getBaseItem().getWidth(), boolean validMove = false;
item.getBaseItem().getLength()); RoomLayout layout = room.getLayout();
if (layout == null) return false;
double offset = -Short.MAX_VALUE; RoomTile newTile = layout.getTile(
validMove = true; (short) (item.getX() + ((moveDirection == RoomUserRotation.WEST || moveDirection == RoomUserRotation.NORTH_WEST || moveDirection == RoomUserRotation.SOUTH_WEST) ? -1 : (((moveDirection == RoomUserRotation.EAST || moveDirection == RoomUserRotation.SOUTH_EAST || moveDirection == RoomUserRotation.NORTH_EAST) ? 1 : 0)))),
for (short x = (short) rectangle.x; x < rectangle.x + rectangle.getWidth(); x++) { (short) (item.getY() + ((moveDirection == RoomUserRotation.NORTH || moveDirection == RoomUserRotation.NORTH_EAST || moveDirection == RoomUserRotation.NORTH_WEST) ? 1 : ((moveDirection == RoomUserRotation.SOUTH || moveDirection == RoomUserRotation.SOUTH_EAST || moveDirection == RoomUserRotation.SOUTH_WEST) ? -1 : 0)))
if (!validMove) { );
if (newTile != null) {
boolean hasHabbos = false;
for (Habbo habbo : room.getHabbosAt(newTile)) {
hasHabbos = true;
WiredHandler.handle(WiredTriggerType.COLLISION, habbo.getRoomUnit(), room, new Object[]{item});
}
if (!hasHabbos && room.getStackHeight(newTile.x, newTile.y, true, item) != Short.MAX_VALUE) {
java.awt.Rectangle rectangle = new Rectangle(newTile.x,
newTile.y,
item.getBaseItem().getWidth(),
item.getBaseItem().getLength());
double offset = -Short.MAX_VALUE;
validMove = true;
for (short x = (short) rectangle.x; x < rectangle.x + rectangle.getWidth(); x++) {
if (!validMove) {
break;
}
for (short y = (short) rectangle.y; y < rectangle.y + rectangle.getHeight(); y++) {
RoomTile tile = layout.getTile(x, y);
if (tile == null || tile.state == RoomTileState.INVALID || !tile.getAllowStack()) {
validMove = false;
break; break;
} }
for (short y = (short) rectangle.y; y < rectangle.y + rectangle.getHeight(); y++) { THashSet<HabboItem> itemsAtNewTile = room.getItemsAt(tile);
RoomTile tile = layout.getTile(x, y); if (item instanceof InteractionRoller && !itemsAtNewTile.isEmpty()) {
validMove = false;
break;
}
if (tile == null || tile.state == RoomTileState.INVALID || tile.state == RoomTileState.BLOCKED || !tile.getAllowStack()) { ArrayList<Pair<RoomTile, THashSet<HabboItem>>> tileItems = new ArrayList<>(rectangle.width * rectangle.height);
validMove = false; tileItems.add(Pair.create(tile, itemsAtNewTile));
break; if (!item.canStackAt(room, tileItems)) {
} validMove = false;
break;
}
THashSet<HabboItem> itemsAtNewTile = room.getItemsAt(tile); HabboItem i = room.getTopItemAt(x, y, item);
if (item instanceof InteractionRoller && !itemsAtNewTile.isEmpty()) { if (i != null && !i.getBaseItem().allowStack()) {
validMove = false; validMove = false;
break; break;
} }
java.util.List tileItems = new ArrayList<Pair<RoomTile, THashSet<HabboItem>>>(rectangle.width * rectangle.height); offset = Math.max(room.getStackHeight(newTile.x, newTile.y, false, item) - item.getZ(), offset);
tileItems.add(Pair.create(tile, itemsAtNewTile));
if (!item.canStackAt(room, tileItems)) {
validMove = false;
break;
}
HabboItem i = room.getTopItemAt(x, y, item); tilesToUpdate.add(tile);
if (i != null && !i.getBaseItem().allowStack()) { }
validMove = false; }
break; if (item.getZ() + offset > 40) {
} offset = 40 - item.getZ();
}
offset = Math.max(room.getStackHeight(newTile.x, newTile.y, false, item) - item.getZ(), offset); if (validMove) {
if(this.rotation > 0) {
tilesToUpdate.add(tile); item.setX(newTile.x);
item.setY(newTile.y);
item.setZ(offset);
room.sendComposer(new FloorItemUpdateComposer(item).compose());
for (RoomTile t : tilesToUpdate) {
room.updateHabbosAt(t.x, t.y);
room.updateBotsAt(t.x, t.y);
} }
} }
if (item.getZ() + offset > 40) { else {
offset = 40 - item.getZ();
}
if (validMove) {
room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose()); room.sendComposer(new FloorItemOnRollerComposer(item, null, newTile, offset, room).compose());
} }
} }
} }
if (!validMove) {
moveDirection = RoomUserRotation.fromValue(moveDirection.getValue() + nextDirectionOffset);
}
} }
} }
} }
@ -252,14 +195,14 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
if (data.length == 4) { if (data.length == 4) {
try { try {
this.direction = Integer.valueOf(data[0]); this.direction = Integer.parseInt(data[0]);
this.rotation = Integer.valueOf(data[1]); this.rotation = Integer.parseInt(data[1]);
this.setDelay(Integer.valueOf(data[2])); this.setDelay(Integer.parseInt(data[2]));
} catch (Exception e) { } catch (Exception e) {
} }
for (String s : data[3].split("\r")) { for (String s : data[3].split("\r")) {
HabboItem item = room.getHabboItem(Integer.valueOf(s)); HabboItem item = room.getHabboItem(Integer.parseInt(s));
if (item != null) if (item != null)
this.items.add(item); this.items.add(item);
@ -340,4 +283,60 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
protected long requiredCooldown() { protected long requiredCooldown() {
return 100; return 100;
} }
/**
* Returns a new rotation for an item based on the wired options
* @param item
* @return new rotation
*/
private int getNewRotation(HabboItem item) {
int rotationToAdd = 0;
if (this.rotation == 1) {
rotationToAdd = 2;
} else if (this.rotation == 2) {
rotationToAdd = 6;
}
//Random rotation
else if (this.rotation == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
rotationToAdd = 2;
} else {
rotationToAdd = 6;
}
}
return ((item.getRotation() + rotationToAdd) % 8) % (item.getBaseItem().getWidth() > 1 || item.getBaseItem().getLength() > 1 ? 4 : 8);
}
/**
* Returns the direction of movement based on the wired settings
* @return direction
*/
private RoomUserRotation getMovementDirection() {
RoomUserRotation movemementDirection = RoomUserRotation.NORTH;
if (this.direction == 1) {
movemementDirection = RoomUserRotation.values()[Emulator.getRandom().nextInt(RoomUserRotation.values().length / 2) * 2];
} else if (this.direction == 2) {
if (Emulator.getRandom().nextInt(2) == 1) {
movemementDirection = RoomUserRotation.EAST;
} else {
movemementDirection = RoomUserRotation.WEST;
}
} else if (this.direction == 3) {
if (Emulator.getRandom().nextInt(2) == 1) {
movemementDirection = RoomUserRotation.NORTH;
} else {
movemementDirection = RoomUserRotation.SOUTH;
}
} else if (this.direction == 4) {
movemementDirection = RoomUserRotation.SOUTH;
} else if (this.direction == 5) {
movemementDirection = RoomUserRotation.EAST;
} else if (this.direction == 6) {
movemementDirection = RoomUserRotation.NORTH;
} else if (this.direction == 7) {
movemementDirection = RoomUserRotation.WEST;
}
return movemementDirection;
}
} }