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Fixed some status issue when walking
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parent
13a05d1c07
commit
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@ -6,7 +6,7 @@ import lombok.Getter;
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@Getter
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@Getter
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@AllArgsConstructor
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@AllArgsConstructor
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public enum RoomUnitStatus {
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public enum RoomUnitStatus {
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MOVE("mv", true),
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MOVE("mv"),
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// SIT
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// SIT
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SIT_IN("sit-in"),
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SIT_IN("sit-in"),
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@ -108,13 +108,18 @@ public abstract class RoomUnit extends RoomEntity {
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//RoomHabbo
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//RoomHabbo
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this.isKicked = false;
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this.isKicked = false;
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this.overridableTiles = new THashSet<>();
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this.overridableTiles = new THashSet<>();
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this.statusUpdateNeeded = false;
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}
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}
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public RoomItem getCurrentItem() {
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public RoomItem getCurrentItem() {
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return this.room.getRoomItemManager().getTopItemAt(this.currentPosition);
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return this.room.getRoomItemManager().getTopItemAt(this.currentPosition);
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}
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}
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public abstract void cycle();
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public void cycle() {
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if(this.isWalking()) {
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this.processWalking();
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}
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};
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@Override
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@Override
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public RoomUnit setCurrentPosition(RoomTile tile) {
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public RoomUnit setCurrentPosition(RoomTile tile) {
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@ -291,7 +296,7 @@ public abstract class RoomUnit extends RoomEntity {
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RoomItem item = this.room.getRoomItemManager().getTopItemAt(this.currentPosition.getX(), this.currentPosition.getY());
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RoomItem item = this.room.getRoomItemManager().getTopItemAt(this.currentPosition.getX(), this.currentPosition.getY());
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if (item == null || !item.getBaseItem().allowSit() || !item.getBaseItem().allowLay()) {
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if (item == null || !item.getBaseItem().allowSit() || !item.getBaseItem().allowLay()) {
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this.cmdStandEnabled = true;
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this.cmdStandEnabled = true;
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this.setBodyRotation(RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2]);
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this.bodyRotation = RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2];
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this.removeStatus(RoomUnitStatus.SIT);
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this.removeStatus(RoomUnitStatus.SIT);
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this.instantUpdate();
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this.instantUpdate();
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}
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}
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@ -303,7 +308,7 @@ public abstract class RoomUnit extends RoomEntity {
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}
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}
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this.cmdSitEnabled = true;
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this.cmdSitEnabled = true;
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this.setBodyRotation(RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2]);
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this.bodyRotation = RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2];
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this.addStatus(RoomUnitStatus.SIT, "0.5");
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this.addStatus(RoomUnitStatus.SIT, "0.5");
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if(this instanceof RoomAvatar roomAvatar) {
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if(this instanceof RoomAvatar roomAvatar) {
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@ -474,7 +479,6 @@ public abstract class RoomUnit extends RoomEntity {
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* Note: This method is typically called in a loop to facilitate continuous character movement.
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* Note: This method is typically called in a loop to facilitate continuous character movement.
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*/
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*/
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public void processWalking() {
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public void processWalking() {
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if(this.isWalking()) {
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this.statuses.entrySet().removeIf(entry -> entry.getKey().isRemoveWhenWalking());
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this.statuses.entrySet().removeIf(entry -> entry.getKey().isRemoveWhenWalking());
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if(this.getNextPosition() != null) {
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if(this.getNextPosition() != null) {
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@ -511,7 +515,6 @@ public abstract class RoomUnit extends RoomEntity {
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this.stopWalking();
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this.stopWalking();
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}
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}
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}
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}
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}
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private RoomRotation handleNextRotation(RoomTile next) {
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private RoomRotation handleNextRotation(RoomTile next) {
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return RoomRotation.values()[Rotation.Calculate(this.currentPosition.getX(), this.currentPosition.getY(), next.getX(), next.getY())];
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return RoomRotation.values()[Rotation.Calculate(this.currentPosition.getX(), this.currentPosition.getY(), next.getX(), next.getY())];
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@ -53,7 +53,7 @@ public class RoomAvatar extends RoomUnit {
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@Override
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@Override
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public void cycle() {
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public void cycle() {
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this.handleSignStatus();
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this.handleSignStatus();
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this.processWalking();
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super.cycle();
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}
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}
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@Override
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@Override
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