Fixed some status issue when walking

This commit is contained in:
Stankman 2023-08-02 16:22:46 -05:00
parent 13a05d1c07
commit a56abbed35
3 changed files with 37 additions and 34 deletions

View File

@ -6,7 +6,7 @@ import lombok.Getter;
@Getter @Getter
@AllArgsConstructor @AllArgsConstructor
public enum RoomUnitStatus { public enum RoomUnitStatus {
MOVE("mv", true), MOVE("mv"),
// SIT // SIT
SIT_IN("sit-in"), SIT_IN("sit-in"),

View File

@ -108,13 +108,18 @@ public abstract class RoomUnit extends RoomEntity {
//RoomHabbo //RoomHabbo
this.isKicked = false; this.isKicked = false;
this.overridableTiles = new THashSet<>(); this.overridableTiles = new THashSet<>();
this.statusUpdateNeeded = false;
} }
public RoomItem getCurrentItem() { public RoomItem getCurrentItem() {
return this.room.getRoomItemManager().getTopItemAt(this.currentPosition); return this.room.getRoomItemManager().getTopItemAt(this.currentPosition);
} }
public abstract void cycle(); public void cycle() {
if(this.isWalking()) {
this.processWalking();
}
};
@Override @Override
public RoomUnit setCurrentPosition(RoomTile tile) { public RoomUnit setCurrentPosition(RoomTile tile) {
@ -291,7 +296,7 @@ public abstract class RoomUnit extends RoomEntity {
RoomItem item = this.room.getRoomItemManager().getTopItemAt(this.currentPosition.getX(), this.currentPosition.getY()); RoomItem item = this.room.getRoomItemManager().getTopItemAt(this.currentPosition.getX(), this.currentPosition.getY());
if (item == null || !item.getBaseItem().allowSit() || !item.getBaseItem().allowLay()) { if (item == null || !item.getBaseItem().allowSit() || !item.getBaseItem().allowLay()) {
this.cmdStandEnabled = true; this.cmdStandEnabled = true;
this.setBodyRotation(RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2]); this.bodyRotation = RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2];
this.removeStatus(RoomUnitStatus.SIT); this.removeStatus(RoomUnitStatus.SIT);
this.instantUpdate(); this.instantUpdate();
} }
@ -303,7 +308,7 @@ public abstract class RoomUnit extends RoomEntity {
} }
this.cmdSitEnabled = true; this.cmdSitEnabled = true;
this.setBodyRotation(RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2]); this.bodyRotation = RoomRotation.values()[this.getBodyRotation().getValue() - this.getBodyRotation().getValue() % 2];
this.addStatus(RoomUnitStatus.SIT, "0.5"); this.addStatus(RoomUnitStatus.SIT, "0.5");
if(this instanceof RoomAvatar roomAvatar) { if(this instanceof RoomAvatar roomAvatar) {
@ -474,7 +479,6 @@ public abstract class RoomUnit extends RoomEntity {
* Note: This method is typically called in a loop to facilitate continuous character movement. * Note: This method is typically called in a loop to facilitate continuous character movement.
*/ */
public void processWalking() { public void processWalking() {
if(this.isWalking()) {
this.statuses.entrySet().removeIf(entry -> entry.getKey().isRemoveWhenWalking()); this.statuses.entrySet().removeIf(entry -> entry.getKey().isRemoveWhenWalking());
if(this.getNextPosition() != null) { if(this.getNextPosition() != null) {
@ -511,7 +515,6 @@ public abstract class RoomUnit extends RoomEntity {
this.stopWalking(); this.stopWalking();
} }
} }
}
private RoomRotation handleNextRotation(RoomTile next) { private RoomRotation handleNextRotation(RoomTile next) {
return RoomRotation.values()[Rotation.Calculate(this.currentPosition.getX(), this.currentPosition.getY(), next.getX(), next.getY())]; return RoomRotation.values()[Rotation.Calculate(this.currentPosition.getX(), this.currentPosition.getY(), next.getX(), next.getY())];

View File

@ -53,7 +53,7 @@ public class RoomAvatar extends RoomUnit {
@Override @Override
public void cycle() { public void cycle() {
this.handleSignStatus(); this.handleSignStatus();
this.processWalking(); super.cycle();
} }
@Override @Override