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Fixed wired trigger for one way gates
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@ -7,6 +7,8 @@ import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemIntStateComposer;
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import com.eu.habbo.messages.outgoing.rooms.items.ItemIntStateComposer;
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import com.eu.habbo.threading.runnables.RoomUnitWalkToLocation;
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import com.eu.habbo.threading.runnables.RoomUnitWalkToLocation;
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@ -74,7 +76,6 @@ public class InteractionOneWayGate extends HabboItem {
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if (unit == null)
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if (unit == null)
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return;
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return;
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if (tileInfront.x == unit.getX() && tileInfront.y == unit.getY()) {
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if (tileInfront.x == unit.getX() && tileInfront.y == unit.getY()) {
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if (!currentLocation.hasUnits()) {
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if (!currentLocation.hasUnits()) {
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List<Runnable> onSuccess = new ArrayList<Runnable>();
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List<Runnable> onSuccess = new ArrayList<Runnable>();
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@ -102,7 +103,8 @@ public class InteractionOneWayGate extends HabboItem {
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unit.setGoalLocation(currentLocation);
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unit.setGoalLocation(currentLocation);
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Emulator.getThreading().run(new RoomUnitWalkToLocation(unit, currentLocation, room, onSuccess, onFail));
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Emulator.getThreading().run(new RoomUnitWalkToLocation(unit, currentLocation, room, onSuccess, onFail));
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room.sendComposer(new ItemIntStateComposer(this.getId(), 1).compose());
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room.sendComposer(new ItemIntStateComposer(this.getId(), 1).compose());
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super.onWalkOn(unit, room, objects);
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/*
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/*
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room.scheduledTasks.add(new Runnable()
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room.scheduledTasks.add(new Runnable()
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{
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{
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