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Fix glitchy animation when moving a chair under a moving avatar
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24f84a5b02
commit
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@ -26,7 +26,8 @@ import com.eu.habbo.habbohotel.pets.Pet;
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import com.eu.habbo.habbohotel.pets.PetManager;
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import com.eu.habbo.habbohotel.pets.RideablePet;
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import com.eu.habbo.habbohotel.users.*;
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import com.eu.habbo.habbohotel.wired.*;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredTriggerType;
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import com.eu.habbo.messages.ISerialize;
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import com.eu.habbo.messages.ServerMessage;
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import com.eu.habbo.messages.outgoing.MessageComposer;
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@ -78,6 +79,7 @@ import java.util.List;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ScheduledFuture;
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import java.util.concurrent.TimeUnit;
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import java.util.stream.Collectors;
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public class Room implements Comparable<Room>, ISerialize, Runnable {
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public static final Comparator SORT_SCORE = new Comparator() {
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@ -720,8 +722,10 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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}
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public void updateHabbosAt(short x, short y) {
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THashSet<Habbo> habbos = this.getHabbosAt(x, y);
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this.updateHabbosAt(x, y, this.getHabbosAt(x, y));
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}
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public void updateHabbosAt(short x, short y, THashSet<Habbo> habbos) {
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HabboItem item = this.getTopItemAt(x, y);
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THashSet<RoomUnit> roomUnits = new THashSet<>();
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@ -4516,7 +4520,14 @@ public class Room implements Comparable<Room>, ISerialize, Runnable {
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//Update Habbos at old position
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for (RoomTile t : occupiedTiles) {
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this.updateHabbosAt(t.x, t.y);
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this.updateHabbosAt(
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t.x,
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t.y,
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this.getHabbosAt(t.x, t.y)
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.stream()
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.filter(h -> !h.getRoomUnit().hasStatus(RoomUnitStatus.MOVE))
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.collect(Collectors.toCollection(THashSet::new))
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);
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this.updateBotsAt(t.x, t.y);
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}
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return FurnitureMovementError.NONE;
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