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Tree RoomUnitStatus
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@ -64,7 +64,12 @@ public enum RoomUnitStatus {
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SLEEP_IN("slp-in"),
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SLEEP_IN("slp-in"),
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SLEEP("slp", true),
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SLEEP("slp", true),
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SLEEP_OUT("slp-out");
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SLEEP_OUT("slp-out"),
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RINGOFFIRE("rng"), // ring of fire for dragon, toy undone
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SWING("swg"), // same as roll but less energic, related to Dragon tree toy.
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HANG("hg"), // hang, related to Dragon tree toy. just hangs under the branch
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ROLL("rll"); // roll, related to Dragon tree toy. rolls around the branch
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public final String key;
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public final String key;
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public final boolean removeWhenWalking;
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public final boolean removeWhenWalking;
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