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Fix crackable wall item issue
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parent
20120ea6bb
commit
7b882fd8e7
@ -1,6 +1,7 @@
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package com.eu.habbo.threading.runnables;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.items.FurnitureType;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.items.interactions.InteractionCrackable;
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import com.eu.habbo.habbohotel.rooms.Room;
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@ -34,7 +35,7 @@ public class CrackableExplode implements Runnable {
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if (this.habboItem.getRoomId() == 0) {
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return;
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}
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//MAKING DINNER BRB
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if (!this.habboItem.resetable()) {
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this.room.removeHabboItem(this.habboItem);
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this.room.sendComposer(new RemoveFloorItemComposer(this.habboItem, true).compose());
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@ -43,13 +44,15 @@ public class CrackableExplode implements Runnable {
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} else {
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this.habboItem.reset(this.room);
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}
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Item rewardItem = Emulator.getGameEnvironment().getItemManager().getCrackableReward(this.habboItem.getBaseItem().getId());
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if (rewardItem != null) {
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HabboItem newItem = Emulator.getGameEnvironment().getItemManager().createItem(this.habboItem.allowAnyone() ? this.habbo.getHabboInfo().getId() : this.habboItem.getUserId(), rewardItem, 0, 0, "");
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if (newItem != null) {
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if (this.toInventory) {
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//Add to inventory in case if isn't possible place the item or in case is wall item
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if (this.toInventory || newItem.getBaseItem().getType() == FurnitureType.WALL) {
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this.habbo.getInventory().getItemsComponent().addItem(newItem);
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this.habbo.getClient().sendResponse(new AddHabboItemComposer(newItem));
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this.habbo.getClient().sendResponse(new InventoryRefreshComposer());
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@ -66,7 +69,6 @@ public class CrackableExplode implements Runnable {
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}
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}
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this.room.updateTile(this.room.getLayout().getTile(this.x, this.y));
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}
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}
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