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Remove Energy Regeneration
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parent
c82ad136ce
commit
79431a73e2
@ -123,14 +123,16 @@ public class Pet implements ISerialize, Runnable {
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public void addEnergy(int amount) {
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public void addEnergy(int amount) {
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this.energy += amount;
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this.energy += amount;
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/* this is regeneration, add back if needed, deleted when other stuff done
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if (this.energy > PetManager.maxEnergy(this.level))
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if (this.energy > PetManager.maxEnergy(this.level))
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this.energy = PetManager.maxEnergy(this.level);
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this.energy = PetManager.maxEnergy(this.level);
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*/
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// never negative energy
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if (this.energy < 0)
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if (this.energy < 0)
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this.energy = 0;
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this.energy = 0;
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}
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}
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public void addHappyness(int amount) {
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public void addHappyness(int amount) {
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this.happyness += amount;
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this.happyness += amount;
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@ -253,7 +255,7 @@ public class Pet implements ISerialize, Runnable {
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if (this.levelThirst > 0)
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if (this.levelThirst > 0)
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this.levelThirst--;
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this.levelThirst--;
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this.addEnergy(5);
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//this.addEnergy(5);
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this.addHappyness(1);
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this.addHappyness(1);
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@ -265,7 +267,8 @@ public class Pet implements ISerialize, Runnable {
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this.roomUnit.setStatus(RoomUnitStatus.GESTURE, PetGestures.ENERGY.getKey());
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this.roomUnit.setStatus(RoomUnitStatus.GESTURE, PetGestures.ENERGY.getKey());
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this.gestureTickTimeout = time;
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this.gestureTickTimeout = time;
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}
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}
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} else if (this.tickTimeout >= 5) {
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} /* this is regeneration, add back if needed
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else if (this.tickTimeout >= 5) {
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if (this.levelHunger < 100)
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if (this.levelHunger < 100)
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this.levelHunger++;
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this.levelHunger++;
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@ -277,6 +280,7 @@ public class Pet implements ISerialize, Runnable {
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this.tickTimeout = time;
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this.tickTimeout = time;
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}
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}
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*/
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if (this.task == PetTasks.STAY && Emulator.getIntUnixTimestamp() - this.stayStartedAt >= 120) {
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if (this.task == PetTasks.STAY && Emulator.getIntUnixTimestamp() - this.stayStartedAt >= 120) {
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this.task = null;
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this.task = null;
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@ -289,6 +293,7 @@ public class Pet implements ISerialize, Runnable {
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if (this.energy >= 2)
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if (this.energy >= 2)
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this.addEnergy(-1);
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this.addEnergy(-1);
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if (this.levelHunger < 100)
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if (this.levelHunger < 100)
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this.levelHunger++;
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this.levelHunger++;
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