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Merge branch 'bot-rotation' into 'dev'
Make bots rotate on furniture rotation See merge request morningstar/Arcturus-Community!24
This commit is contained in:
commit
7098b80121
@ -759,6 +759,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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for (RoomTile tile : updatedTiles)
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{
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this.updateHabbosAt(tile.x, tile.y);
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this.updateBotsAt(tile.x, tile.y);
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}
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}
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else if (item.getBaseItem().getType() == FurnitureType.WALL)
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@ -879,6 +880,41 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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}
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}
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private void updateBotsAt(short x, short y)
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{
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HabboItem topItem = this.getTopItemAt(x, y);
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THashSet<RoomUnit> roomUnits = new THashSet<>();
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for (Bot bot: this.getBotsAt(this.layout.getTile(x, y))) {
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if (topItem != null)
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{
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if (topItem.getBaseItem().allowSit())
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{
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bot.getRoomUnit().setZ(topItem.getZ());
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bot.getRoomUnit().setPreviousLocationZ(topItem.getZ());
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bot.getRoomUnit().setRotation(RoomUserRotation.fromValue(topItem.getRotation()));
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} else{
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bot.getRoomUnit().setZ(topItem.getZ() + topItem.getBaseItem().getHeight());
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if (topItem.getBaseItem().allowLay())
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{
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bot.getRoomUnit().setStatus(RoomUnitStatus.LAY, (topItem.getZ() + topItem.getBaseItem().getHeight()) + "");
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}
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}
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} else {
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bot.getRoomUnit().setZ(bot.getRoomUnit().getCurrentLocation().getStackHeight());
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}
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roomUnits.add(bot.getRoomUnit());
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}
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if (!roomUnits.isEmpty())
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{
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this.sendComposer(new RoomUserStatusComposer(roomUnits, true).compose());
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}
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}
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public void pickupPetsForHabbo(Habbo habbo)
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{
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THashSet<Pet> pets = new THashSet<>();
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@ -5449,6 +5485,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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for (RoomTile t : occupiedTiles)
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{
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this.updateHabbosAt(t.x, t.y);
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this.updateBotsAt(t.x, t.y);
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}
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Emulator.getThreading().run(item);
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@ -5572,6 +5609,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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for (RoomTile t : occupiedTiles)
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{
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this.updateHabbosAt(t.x, t.y);
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this.updateBotsAt(t.x, t.y);
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}
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return FurnitureMovementError.NONE;
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}
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@ -5620,6 +5658,7 @@ public class Room implements Comparable<Room>, ISerialize, Runnable
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for (RoomTile t : occupiedTiles)
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{
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this.updateHabbosAt(t.x, t.y);
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this.updateBotsAt(t.x, t.y);
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}
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return FurnitureMovementError.NONE;
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}
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