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Fixed wired teleporting breaks after teleporting from another room
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@ -34,9 +34,14 @@ public class RoomUnitTeleport implements Runnable {
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@Override
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@Override
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public void run() {
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public void run() {
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if (roomUnit == null || roomUnit.getRoom() == null || room.getLayout() == null || roomUnit.isLeavingTeleporter)
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if (roomUnit == null || roomUnit.getRoom() == null || room.getLayout() == null)
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return;
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return;
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if (roomUnit.isLeavingTeleporter) {
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roomUnit.isWiredTeleporting = false;
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return;
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}
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RoomTile lastLocation = this.roomUnit.getCurrentLocation();
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RoomTile lastLocation = this.roomUnit.getCurrentLocation();
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RoomTile newLocation = this.room.getLayout().getTile((short) this.x, (short) this.y);
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RoomTile newLocation = this.room.getLayout().getTile((short) this.x, (short) this.y);
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