Merge branch 'refactor/WiredConditionNotMatchStatePosition' into 'dev'

Refactored WiredConditionNotMatchStatePosition

See merge request morningstar/Arcturus-Community!381
This commit is contained in:
Remco 2021-01-23 17:46:43 -05:00
commit 6715e48aa5

View File

@ -1,233 +1,32 @@
package com.eu.habbo.habbohotel.items.interactions.wired.conditions;
import com.eu.habbo.Emulator;
import com.eu.habbo.habbohotel.items.Item;
import com.eu.habbo.habbohotel.items.interactions.InteractionWiredCondition;
import com.eu.habbo.habbohotel.items.interactions.wired.interfaces.InteractionWiredMatchFurniSettings;
import com.eu.habbo.habbohotel.rooms.Room;
import com.eu.habbo.habbohotel.rooms.RoomUnit;
import com.eu.habbo.habbohotel.users.HabboItem;
import com.eu.habbo.habbohotel.wired.WiredConditionType;
import com.eu.habbo.habbohotel.wired.WiredHandler;
import com.eu.habbo.habbohotel.wired.WiredMatchFurniSetting;
import com.eu.habbo.messages.ClientMessage;
import com.eu.habbo.messages.ServerMessage;
import gnu.trove.set.hash.THashSet;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.ArrayList;
import java.util.List;
public class WiredConditionNotMatchStatePosition extends InteractionWiredCondition implements InteractionWiredMatchFurniSettings {
public class WiredConditionNotMatchStatePosition extends WiredConditionMatchStatePosition {
public static final WiredConditionType type = WiredConditionType.NOT_MATCH_SSHOT;
private THashSet<WiredMatchFurniSetting> settings;
private boolean state;
private boolean position;
private boolean rotation;
public WiredConditionNotMatchStatePosition(ResultSet set, Item baseItem) throws SQLException {
super(set, baseItem);
this.settings = new THashSet<>();
}
public WiredConditionNotMatchStatePosition(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
super(id, userId, item, extradata, limitedStack, limitedSells);
this.settings = new THashSet<>();
}
@Override
public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
if (this.settings.isEmpty())
return true;
THashSet<WiredMatchFurniSetting> s = new THashSet<>();
for (WiredMatchFurniSetting setting : this.settings) {
HabboItem item = room.getHabboItem(setting.item_id);
if (item != null) {
boolean stateMatches = !this.state || item.getExtradata().equals(setting.state);
boolean positionMatches = !this.position || (setting.x == item.getX() && setting.y == item.getY());
boolean directionMatches = !this.rotation || setting.rotation == item.getRotation();
if (!stateMatches || !positionMatches || !directionMatches)
return true;
} else {
s.add(setting);
}
}
if (!s.isEmpty()) {
for (WiredMatchFurniSetting setting : s) {
this.settings.remove(setting);
}
}
return false;
}
@Override
public String getWiredData() {
return WiredHandler.getGsonBuilder().create().toJson(new WiredConditionMatchStatePosition.JsonData(
this.state,
this.position,
this.rotation,
new ArrayList<>(this.settings)
));
}
@Override
public void loadWiredData(ResultSet set, Room room) throws SQLException {
String wiredData = set.getString("wired_data");
if (wiredData.startsWith("{")) {
JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class);
this.state = data.state;
this.position = data.position;
this.rotation = data.direction;
this.settings.addAll(data.settings);
} else {
String[] data = wiredData.split(":");
int itemCount = Integer.parseInt(data[0]);
String[] items = data[1].split(";");
for (int i = 0; i < itemCount; i++) {
String[] stuff = items[i].split("-");
if (stuff.length >= 5)
this.settings.add(new WiredMatchFurniSetting(Integer.parseInt(stuff[0]), stuff[1], Integer.parseInt(stuff[2]), Integer.parseInt(stuff[3]), Integer.parseInt(stuff[4])));
}
this.state = data[2].equals("1");
this.rotation = data[3].equals("1");
this.position = data[4].equals("1");
}
}
@Override
public void onPickUp() {
this.settings.clear();
this.state = false;
this.rotation = false;
this.position = false;
return !super.execute(roomUnit, room, stuff);
}
@Override
public WiredConditionType getType() {
return type;
}
@Override
public void serializeWiredData(ServerMessage message, Room room) {
this.refresh();
message.appendBoolean(false);
message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
message.appendInt(this.settings.size());
for (WiredMatchFurniSetting item : this.settings)
message.appendInt(item.item_id);
message.appendInt(this.getBaseItem().getSpriteId());
message.appendInt(this.getId());
message.appendString("");
message.appendInt(4);
message.appendInt(this.state ? 1 : 0);
message.appendInt(this.rotation ? 1 : 0);
message.appendInt(this.position ? 1 : 0);
message.appendInt(10);
message.appendInt(0);
message.appendInt(this.getType().code);
message.appendInt(0);
message.appendInt(0);
}
@Override
public boolean saveData(ClientMessage packet) {
packet.readInt();
this.state = packet.readInt() == 1;
this.rotation = packet.readInt() == 1;
this.position = packet.readInt() == 1;
packet.readString();
Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
if (room == null)
return true;
int count = packet.readInt();
if (count > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) return false;
this.settings.clear();
for (int i = 0; i < count; i++) {
int itemId = packet.readInt();
HabboItem item = room.getHabboItem(itemId);
if (item != null)
this.settings.add(new WiredMatchFurniSetting(item.getId(), item.getExtradata(), item.getRotation(), item.getX(), item.getY()));
}
return true;
}
private void refresh() {
Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
if (room != null) {
THashSet<WiredMatchFurniSetting> remove = new THashSet<>();
for (WiredMatchFurniSetting setting : this.settings) {
HabboItem item = room.getHabboItem(setting.item_id);
if (item == null) {
remove.add(setting);
}
}
for (WiredMatchFurniSetting setting : remove) {
this.settings.remove(setting);
}
}
}
@Override
public THashSet<WiredMatchFurniSetting> getMatchFurniSettings() {
return this.settings;
}
@Override
public boolean shouldMatchState() {
return this.state;
}
@Override
public boolean shouldMatchRotation() {
return this.rotation;
}
@Override
public boolean shouldMatchPosition() {
return this.position;
}
static class JsonData {
boolean state;
boolean position;
boolean direction;
List<WiredMatchFurniSetting> settings;
public JsonData(boolean state, boolean position, boolean direction, List<WiredMatchFurniSetting> settings) {
this.state = state;
this.position = position;
this.direction = direction;
this.settings = settings;
}
}
}