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Merge branch 'refactor/WiredConditionNotMatchStatePosition' into 'dev'
Refactored WiredConditionNotMatchStatePosition See merge request morningstar/Arcturus-Community!381
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commit
6715e48aa5
@ -1,233 +1,32 @@
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package com.eu.habbo.habbohotel.items.interactions.wired.conditions;
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import com.eu.habbo.Emulator;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.items.interactions.InteractionWiredCondition;
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import com.eu.habbo.habbohotel.items.interactions.wired.interfaces.InteractionWiredMatchFurniSettings;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredConditionType;
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import com.eu.habbo.habbohotel.wired.WiredHandler;
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import com.eu.habbo.habbohotel.wired.WiredMatchFurniSetting;
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import com.eu.habbo.messages.ClientMessage;
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import com.eu.habbo.messages.ServerMessage;
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import gnu.trove.set.hash.THashSet;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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import java.util.ArrayList;
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import java.util.List;
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public class WiredConditionNotMatchStatePosition extends InteractionWiredCondition implements InteractionWiredMatchFurniSettings {
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public class WiredConditionNotMatchStatePosition extends WiredConditionMatchStatePosition {
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public static final WiredConditionType type = WiredConditionType.NOT_MATCH_SSHOT;
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private THashSet<WiredMatchFurniSetting> settings;
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private boolean state;
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private boolean position;
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private boolean rotation;
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public WiredConditionNotMatchStatePosition(ResultSet set, Item baseItem) throws SQLException {
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super(set, baseItem);
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this.settings = new THashSet<>();
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}
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public WiredConditionNotMatchStatePosition(int id, int userId, Item item, String extradata, int limitedStack, int limitedSells) {
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super(id, userId, item, extradata, limitedStack, limitedSells);
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this.settings = new THashSet<>();
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}
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff) {
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if (this.settings.isEmpty())
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return true;
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THashSet<WiredMatchFurniSetting> s = new THashSet<>();
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for (WiredMatchFurniSetting setting : this.settings) {
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HabboItem item = room.getHabboItem(setting.item_id);
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if (item != null) {
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boolean stateMatches = !this.state || item.getExtradata().equals(setting.state);
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boolean positionMatches = !this.position || (setting.x == item.getX() && setting.y == item.getY());
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boolean directionMatches = !this.rotation || setting.rotation == item.getRotation();
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if (!stateMatches || !positionMatches || !directionMatches)
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return true;
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} else {
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s.add(setting);
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}
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}
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if (!s.isEmpty()) {
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for (WiredMatchFurniSetting setting : s) {
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this.settings.remove(setting);
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}
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}
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return false;
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}
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@Override
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public String getWiredData() {
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return WiredHandler.getGsonBuilder().create().toJson(new WiredConditionMatchStatePosition.JsonData(
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this.state,
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this.position,
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this.rotation,
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new ArrayList<>(this.settings)
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));
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}
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@Override
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public void loadWiredData(ResultSet set, Room room) throws SQLException {
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String wiredData = set.getString("wired_data");
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if (wiredData.startsWith("{")) {
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JsonData data = WiredHandler.getGsonBuilder().create().fromJson(wiredData, JsonData.class);
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this.state = data.state;
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this.position = data.position;
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this.rotation = data.direction;
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this.settings.addAll(data.settings);
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} else {
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String[] data = wiredData.split(":");
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int itemCount = Integer.parseInt(data[0]);
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String[] items = data[1].split(";");
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for (int i = 0; i < itemCount; i++) {
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String[] stuff = items[i].split("-");
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if (stuff.length >= 5)
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this.settings.add(new WiredMatchFurniSetting(Integer.parseInt(stuff[0]), stuff[1], Integer.parseInt(stuff[2]), Integer.parseInt(stuff[3]), Integer.parseInt(stuff[4])));
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}
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this.state = data[2].equals("1");
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this.rotation = data[3].equals("1");
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this.position = data[4].equals("1");
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}
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}
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@Override
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public void onPickUp() {
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this.settings.clear();
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this.state = false;
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this.rotation = false;
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this.position = false;
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return !super.execute(roomUnit, room, stuff);
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}
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@Override
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public WiredConditionType getType() {
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return type;
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}
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@Override
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public void serializeWiredData(ServerMessage message, Room room) {
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this.refresh();
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message.appendBoolean(false);
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message.appendInt(WiredHandler.MAXIMUM_FURNI_SELECTION);
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message.appendInt(this.settings.size());
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for (WiredMatchFurniSetting item : this.settings)
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message.appendInt(item.item_id);
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message.appendInt(this.getBaseItem().getSpriteId());
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message.appendInt(this.getId());
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message.appendString("");
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message.appendInt(4);
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message.appendInt(this.state ? 1 : 0);
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message.appendInt(this.rotation ? 1 : 0);
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message.appendInt(this.position ? 1 : 0);
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message.appendInt(10);
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message.appendInt(0);
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message.appendInt(this.getType().code);
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message.appendInt(0);
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message.appendInt(0);
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}
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@Override
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public boolean saveData(ClientMessage packet) {
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packet.readInt();
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this.state = packet.readInt() == 1;
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this.rotation = packet.readInt() == 1;
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this.position = packet.readInt() == 1;
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packet.readString();
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room == null)
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return true;
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int count = packet.readInt();
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if (count > Emulator.getConfig().getInt("hotel.wired.furni.selection.count")) return false;
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this.settings.clear();
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for (int i = 0; i < count; i++) {
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int itemId = packet.readInt();
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HabboItem item = room.getHabboItem(itemId);
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if (item != null)
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this.settings.add(new WiredMatchFurniSetting(item.getId(), item.getExtradata(), item.getRotation(), item.getX(), item.getY()));
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}
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return true;
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}
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private void refresh() {
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Room room = Emulator.getGameEnvironment().getRoomManager().getRoom(this.getRoomId());
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if (room != null) {
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THashSet<WiredMatchFurniSetting> remove = new THashSet<>();
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for (WiredMatchFurniSetting setting : this.settings) {
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HabboItem item = room.getHabboItem(setting.item_id);
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if (item == null) {
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remove.add(setting);
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}
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}
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for (WiredMatchFurniSetting setting : remove) {
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this.settings.remove(setting);
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}
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}
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}
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@Override
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public THashSet<WiredMatchFurniSetting> getMatchFurniSettings() {
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return this.settings;
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}
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@Override
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public boolean shouldMatchState() {
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return this.state;
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}
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@Override
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public boolean shouldMatchRotation() {
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return this.rotation;
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}
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@Override
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public boolean shouldMatchPosition() {
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return this.position;
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}
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static class JsonData {
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boolean state;
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boolean position;
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boolean direction;
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List<WiredMatchFurniSetting> settings;
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public JsonData(boolean state, boolean position, boolean direction, List<WiredMatchFurniSetting> settings) {
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this.state = state;
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this.position = position;
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this.direction = direction;
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this.settings = settings;
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}
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}
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}
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