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Fix for height in MoveRotateFurni - Credits to Skeletor for the overhaul.
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@ -138,7 +138,7 @@ public class WiredEffectMoveRotateFurni extends InteractionWiredEffect {
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if(this.rotation > 0) {
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if(this.rotation > 0) {
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item.setX(newTile.x);
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item.setX(newTile.x);
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item.setY(newTile.y);
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item.setY(newTile.y);
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item.setZ(offset);
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item.setZ(item.getZ() + offset);
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room.sendComposer(new FloorItemUpdateComposer(item).compose());
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room.sendComposer(new FloorItemUpdateComposer(item).compose());
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for (RoomTile t : tilesToUpdate) {
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for (RoomTile t : tilesToUpdate) {
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room.updateHabbosAt(t.x, t.y);
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room.updateHabbosAt(t.x, t.y);
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