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Merge branch 'fix/gate' into 'dev'
Fix: Gates shouldn't close if a user stands on it when clicked or activated by wired See merge request morningstar/Arcturus-Community!297
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commit
5de8d0607c
@ -3,6 +3,7 @@ package com.eu.habbo.habbohotel.items.interactions;
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import com.eu.habbo.habbohotel.gameclients.GameClient;
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import com.eu.habbo.habbohotel.items.Item;
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import com.eu.habbo.habbohotel.rooms.Room;
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import com.eu.habbo.habbohotel.rooms.RoomTile;
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import com.eu.habbo.habbohotel.rooms.RoomUnit;
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import com.eu.habbo.habbohotel.users.HabboItem;
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import com.eu.habbo.habbohotel.wired.WiredEffectType;
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@ -38,17 +39,21 @@ public class InteractionGate extends HabboItem {
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@Override
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public void onClick(GameClient client, Room room, Object[] objects) throws Exception {
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boolean isWired = (objects.length >= 2 && objects[1] instanceof WiredEffectType && objects[1] == WiredEffectType.TOGGLE_STATE);
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if (client != null && !room.hasRights(client.getHabbo()) && !isWired)
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boolean executedByWired = (objects.length >= 2 && objects[1] instanceof WiredEffectType && objects[1] == WiredEffectType.TOGGLE_STATE);
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if (client != null && !room.hasRights(client.getHabbo()) && !executedByWired)
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return;
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if (!isWired && !room.getHabbosAt(this.getX(), this.getY()).isEmpty())
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// If a Habbo is standing on a tile occupied by the gate, the gate shouldn't open/close
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for (RoomTile tile : room.getLayout().getTilesAt(room.getLayout().getTile(this.getX(), this.getY()), this.getBaseItem().getWidth(), this.getBaseItem().getLength(), this.getRotation()))
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if (room.hasHabbosAt(tile.x, tile.y))
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return;
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// Gate closed = 0, open = 1
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if (this.getExtradata().length() == 0)
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this.setExtradata("0");
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this.setExtradata((Integer.valueOf(this.getExtradata()) + 1) % 2 + "");
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this.setExtradata((Integer.parseInt(this.getExtradata()) + 1) % 2 + "");
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room.updateTile(room.getLayout().getTile(this.getX(), this.getY()));
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this.needsUpdate(true);
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room.updateItemState(this);
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