Fixed sql update. Added debug mode check for TooLongFrameException Error.

This commit is contained in:
Harmonic 2021-01-10 15:30:21 -08:00
parent 3485e888ab
commit 5b1ffa5bee
3 changed files with 15 additions and 8 deletions

View File

@ -117,5 +117,12 @@ ADD COLUMN `bubble_id` int(3) NULL DEFAULT 31 AFTER `effect`;
ALTER TABLE `permissions` ADD `acc_see_tentchat` ENUM('0', '1') NOT NULL DEFAULT '0' AFTER `acc_see_whispers`;
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('hotel.room.tent.prefix', 'Tent');
-- Roombadge command
ALTER TABLE `permissions` ADD `cmd_roombadge` ENUM('0', '1') NOT NULL DEFAULT '0' AFTER `cmd_massbadge`;
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('commands.error.cmd_roombadge.no_badge', 'No badge specified!');
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('commands.keys.cmd_roombadge', 'roombadge');
INSERT INTO `emulator_texts` (`key`, `value`) VALUES ('commands.description.cmd_roombadge', ':roombadge <badge>');
-- Making items.wired_data column bigger since wired data is saved as JSON now
ALTER TABLE `items` MODIFY COLUMN `wired_data` varchar(10000)

View File

@ -16,7 +16,7 @@ public class AboutCommand extends Command {
}
public static String credits = "Arcturus Morningstar is an opensource project based on Arcturus By TheGeneral \n" +
"The Following people have all contributed to this emulator:\n" +
" TheGeneral\n Beny\n Alejandro\n Capheus\n Skeletor\n Harmonic\n Mike\n Remco\n zGrav \n Quadral \n Harmony\n Swirny\n ArpyAge\n Mikkel\n Rodolfo\n Kitt Mustang\n Snaiker\n nttzx\n necmi\n Dome\n Jose Flores\n Cam\n Oliver\n Narzo\n Tenshie\n MartenM\n Ridge\n SenpaiDipper";
" TheGeneral\n Beny\n Alejandro\n Capheus\n Skeletor\n Harmonic\n Mike\n Remco\n zGrav \n Quadral \n Harmony\n Swirny\n ArpyAge\n Mikkel\n Rodolfo\n Rasmus\n Kitt Mustang\n Snaiker\n nttzx\n necmi\n Dome\n Jose Flores\n Cam\n Oliver\n Narzo\n Tenshie\n MartenM\n Ridge\n SenpaiDipper";
@Override
public boolean handle(GameClient gameClient, String[] params) {

View File

@ -59,13 +59,13 @@ public class GameMessageHandler extends ChannelInboundHandlerAdapter {
ctx.channel().close();
return;
}
if (Emulator.getConfig().getBoolean("debug.mode")) {
if (cause instanceof TooLongFrameException) {
LOGGER.error("Disconnecting client, reason: \"" + cause.getMessage() + "\".");
} else {
LOGGER.error("Disconnecting client, exception in GameMessageHander.", cause);
}
}
ctx.channel().close();
}