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Wired teleport onWalk works correctly if item moved during wait
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@ -133,16 +133,13 @@ public class WiredEffectTeleport extends InteractionWiredEffect
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room.sendComposer(new RoomUserEffectComposer(roomUnit, 4).compose());
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Emulator.getThreading().run(new SendRoomUnitEffectComposer(room, roomUnit), WiredHandler.TELEPORT_DELAY);
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if (tile.state == RoomTileState.INVALID || tile.state == RoomTileState.BLOCKED)
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{
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if (tile.state == RoomTileState.INVALID || tile.state == RoomTileState.BLOCKED) {
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RoomTile alternativeTile = null;
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List<RoomTile> optionalTiles = room.getLayout().getTilesAround(tile);
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Collections.reverse(optionalTiles);
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for (RoomTile optionalTile : optionalTiles)
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{
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if (optionalTile.state != RoomTileState.INVALID && optionalTile.state != RoomTileState.BLOCKED)
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{
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for (RoomTile optionalTile : optionalTiles) {
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if (optionalTile.state != RoomTileState.INVALID && optionalTile.state != RoomTileState.BLOCKED) {
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alternativeTile = optionalTile;
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}
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}
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@ -154,14 +151,15 @@ public class WiredEffectTeleport extends InteractionWiredEffect
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Emulator.getThreading().run(new RoomUnitTeleport(roomUnit, room, tile.x, tile.y, tile.getStackHeight() + (tile.state == RoomTileState.SIT ? -0.5 : 0), roomUnit.getEffectId()), WiredHandler.TELEPORT_DELAY);
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HabboItem topItem = room.getTopItemAt(tile.x, tile.y);
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if(topItem != null) {
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Emulator.getThreading().run(new Runnable() {
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@Override
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public void run() {
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try {
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if(roomUnit != null && roomUnit.getRoom() != null) {
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if(roomUnit == null || roomUnit.getRoom() == null)
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return;
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HabboItem topItem = room.getTopItemAt(roomUnit.getX(), roomUnit.getY());
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if (topItem != null && roomUnit.getCurrentLocation().equals(room.getLayout().getTile(topItem.getX(), topItem.getY()))) {
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topItem.onWalkOn(roomUnit, room, new Object[]{});
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}
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} catch (Exception e) {
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@ -170,8 +168,6 @@ public class WiredEffectTeleport extends InteractionWiredEffect
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}, WiredHandler.TELEPORT_DELAY);
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}
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}
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@Override
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public boolean execute(RoomUnit roomUnit, Room room, Object[] stuff)
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{
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